end of file Fix (#17308)

* end of file Fix

* fix those lints too
This commit is contained in:
Kashargul
2025-03-10 21:15:35 +01:00
committed by GitHub
parent ae85941c35
commit 1def015bad
537 changed files with 609 additions and 654 deletions
+1 -1
View File
@@ -198,4 +198,4 @@ the mob is initialize()d. Switching to a subtype 'live' will require additional
effort on the coder.
*/
*/
+1 -1
View File
@@ -44,4 +44,4 @@
ai_log("flee_from_target() : Stepping away.", AI_LOG_TRACE)
step_away(holder, target, vision_range)
ai_log("flee_from_target() : Exiting.", AI_LOG_DEBUG)
ai_log("flee_from_target() : Exiting.", AI_LOG_DEBUG)
+1 -1
View File
@@ -65,4 +65,4 @@
return FALSE
if(get_dist(holder, leader) > follow_distance)
return TRUE
return FALSE
return FALSE
+1 -1
View File
@@ -55,4 +55,4 @@
return 0
ai_log("get_path() : Exiting.", AI_LOG_DEBUG)
return path.len
return path.len
+1 -1
View File
@@ -99,4 +99,4 @@
// Apply movement delay.
// Player movement has more factors but its all in the client and fixing that would be its own project.
setMoveCooldown(delay_will_be)
return
return
+1 -1
View File
@@ -26,4 +26,4 @@
..()
var/atom/source = length(alarm.sources_assoc) ? alarm.sources_assoc[1] : alarm.alarm_area()
broadcast_engineering_hud_message("Alarm in [alarm.origin] [was_raised ? "raised!" : "cleared."]", source)*/
//VOREStation Add End
//VOREStation Add End
+1 -1
View File
@@ -37,4 +37,4 @@
add_fingerprint(user)
/obj/item/assembly/igniter/is_hot()
return TRUE
return TRUE
@@ -24,6 +24,6 @@
};
xhr.send(null);
</script>
</body>
</html>
+1 -1
View File
@@ -23,4 +23,4 @@
if(overmind)
name = "[base_name] [overmind.blob_type.name]"
else
name = "inert [base_name] blob"
name = "inert [base_name] blob"
@@ -31,4 +31,4 @@
return
for(var/mob/living/L in view(2, T))
L.add_modifier(/datum/modifier/faraday, 30 SECONDS)
L.add_modifier(/datum/modifier/faraday, 30 SECONDS)
@@ -55,4 +55,4 @@
return
for(var/mob/living/L in view(1, T))
L.add_modifier(/datum/modifier/blastshield, 30 SECONDS)
L.add_modifier(/datum/modifier/blastshield, 30 SECONDS)
@@ -24,4 +24,4 @@
SSradiation.radiate(B, 200)
/datum/blob_type/radioactive_ooze/on_chunk_tick(obj/item/blobcore_chunk/B)
SSradiation.radiate(B, rand(25,100))
SSradiation.radiate(B, rand(25,100))
@@ -37,4 +37,4 @@
/datum/blob_type/shifting_fragments/on_chunk_use(obj/item/blobcore_chunk/B, mob/living/user)
user.add_modifier(/datum/modifier/sprinting, 2 MINUTES)
return
return
+1 -1
View File
@@ -45,4 +45,4 @@
name = "deck of casino cards"
desc = "A deck of playing cards from the golden goose casino, comes without a joker card!"
icon = 'icons/obj/playing_cards.dmi'
icon_state = "casino_deck"
icon_state = "casino_deck"
+1 -1
View File
@@ -66,4 +66,4 @@
/obj/item/reagent_containers/chem_disp_cartridge/berry,
/obj/item/reagent_containers/chem_disp_cartridge/greentea,
/obj/item/reagent_containers/chem_disp_cartridge/decaf
)
)
+1 -1
View File
@@ -65,4 +65,4 @@
/obj/item/cataloguer/proc/color_box(list/box_segments, new_color, new_time)
for(var/i in box_segments)
animate(i, color = new_color, time = new_time)
animate(i, color = new_color, time = new_time)
@@ -12,7 +12,7 @@
/datum/gear/ears/circuitry
display_name = "earwear, circuitry (empty)"
path = /obj/item/clothing/ears/circuitry
/datum/gear/ears/earrings
display_name = "earring selection"
+1 -1
View File
@@ -10,4 +10,4 @@
cmd_admin_mute(src.mob, mute_type, 1)
else
spam_alert = max(0, spam_alert--)
last_message_time = world.time
last_message_time = world.time
@@ -5,4 +5,4 @@
icon_override = 'icons/inventory/accessory/mob_vr.dmi'
icon_state = "mod_coat"
item_state = "mod_coat"
overlay_state = "mod_coat"
overlay_state = "mod_coat"
@@ -11,7 +11,7 @@
can_hold = list(
/obj/item/melee/baton,
/obj/item/melee/classic_baton,
/obj/item/melee/telebaton
/obj/item/melee/telebaton
)
/obj/item/clothing/accessory/holster/machete/rapier
+1 -1
View File
@@ -44,4 +44,4 @@
/obj/item/clothing/accessory/permit/drone
name = "drone identification card"
desc = "A card issued by the EIO, indicating that the owner is a Drone Intelligence. Drones are mandated to carry this card within SolGov space, by law."
icon_state = "permit-drone"
icon_state = "permit-drone"
@@ -2,4 +2,4 @@
name = "bluespace badge"
desc = "A small, shielded device capable of holding a number of items in it. Used for carrying items discreetly."
icon_state = "solbadge"
item_state = "badge"
item_state = "badge"
@@ -3,4 +3,4 @@
desc = "Made of some exotic metal, and crafted by space elves. Elves have delicate hands."
icon_state = "ge_gloves"
icon = 'icons/inventory/hands/item_vr.dmi'
icon = 'icons/inventory/hands/mob_vr.dmi'
icon = 'icons/inventory/hands/mob_vr.dmi'
-1
View File
@@ -5,4 +5,3 @@
icon = 'icons/inventory/head/item_vr.dmi'
icon_override = 'icons/inventory/head/mob_vr.dmi'
flags_inv = HIDEEARS|HIDEEYES|BLOCKHAIR
@@ -1,4 +1,4 @@
/obj/item/clothing/head/cone
sprite_sheets = list(
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
)
)
+1 -1
View File
@@ -389,4 +389,4 @@
desc = "An SCG Fleet beret carrying insignia of Fifth Fleet, the Quick Reaction Force, recently formed and outfited with last tech. For personnel that are more inclined towards style than safety."
icon_state = "beret_navy_fifth"
*
*/
*/
+1 -1
View File
@@ -7,4 +7,4 @@
name = "ring gag"
desc = "What's that? You'll have to speak more clearly."
icon_state = "ringgag"
gas_transfer_coefficient = 1
gas_transfer_coefficient = 1
+1 -1
View File
@@ -3,4 +3,4 @@
desc = "A pair of high-heeled boots with hooves on the front of the soles, for use with a hobby horse or to disguise your footprints."
icon_state = "hoofboots"
icon = 'icons/inventory/feet/item_vr.dmi'
icon_override = 'icons/inventory/feet/mob_vr.dmi'
icon_override = 'icons/inventory/feet/mob_vr.dmi'
+1 -1
View File
@@ -155,4 +155,4 @@
/obj/item/clothing/shoes/hitops/yellow
name = "yellow high-tops"
icon_state = "yellowhi"
icon_state = "yellowhi"
+1 -1
View File
@@ -3,4 +3,4 @@
desc = "Good for Roman around."
icon_state = "ge_boots"
icon = 'icons/inventory/feet/item_vr.dmi'
icon_override = 'icons/inventory/feet/mob_vr.dmi'
icon_override = 'icons/inventory/feet/mob_vr.dmi'
+1 -1
View File
@@ -5,4 +5,4 @@
icon_state = "teshwrap"
item_state = "teshwrap"
shoes_under_pants = 1 //these are thin and wrapped around the leg, clothing would go over it
species_restricted = list(SPECIES_TESHARI)
species_restricted = list(SPECIES_TESHARI)
@@ -27,4 +27,4 @@
return
var/mob/living/M = holder.wearer
M.digitalcamo = max(0,(M.digitalcamo-1))
M.digitalcamo = max(0,(M.digitalcamo-1))
@@ -50,4 +50,4 @@
var/obj/item/rig/rig = holder
if(rig.open)
return TRUE
return FALSE
return FALSE
@@ -100,4 +100,4 @@
/obj/item/rig_module/device/plasmacutter,
/obj/item/rig_module/device/rcd,
/obj/item/rig_module/datajack
)
)
@@ -43,4 +43,4 @@
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/electrowarfare_suite, //might as well
)
)
@@ -136,4 +136,4 @@
/obj/item/rig_module/ai_container,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/mounted/egun,
)
)
@@ -311,4 +311,4 @@
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/mounted/taser
)
)
+1 -1
View File
@@ -134,4 +134,4 @@
/obj/item/clothing/suit/space/syndicate/black/engie
name = "black engineering space suit"
desc = "A black spacesuit sporting red and yellow stripes and durable plating. Robust, reliable, and slightly suspicious."
icon_state = "syndicate-black-engie"
icon_state = "syndicate-black-engie"
@@ -147,7 +147,7 @@
//Officer Crewsuit (GOLD, X)
//The best of the bunch - at the time, this would have been almost cutting edge
//Now it's good, but it's badly outclassed by the hot shit that the TSCs and such can get
//Now it's good, but it's badly outclassed by the hot shit that the TSCs and such can get
/obj/item/clothing/head/helmet/space/void/refurb/officer
name = "vintage officer's voidsuit helmet"
desc = "A refurbished early contact era voidsuit helmet of human design. These things aren't especially good against modern weapons but they're sturdy, incredibly easy to come by, and there are lots of spare parts for repairs. The visor has a bad habit of fogging up and collecting condensation, but it beats sucking hard vacuum. This variant appears to be an officer's, and has the best protection of all the old models."
@@ -214,7 +214,7 @@
/obj/item/gps,
/obj/item/radio/beacon,
)
//Scientist Crewsuit (PURPLE, O)
//Baseline values are slightly worse than the gray crewsuit, but it has significantly better Energy protection and is the only other suit with 100% rad immunity besides the engi suit
/obj/item/clothing/head/helmet/space/void/refurb/research
@@ -8,4 +8,4 @@
armor = list(melee = 50, bullet = 40, laser = 70, energy = 20, bomb = 60, bio = 100, rad = 50)
/obj/item/clothing/suit/space/void/merc/fire
armor = list(melee = 50, bullet = 40, laser = 70, energy = 20, bomb = 60, bio = 100, rad = 50)
armor = list(melee = 50, bullet = 40, laser = 70, energy = 20, bomb = 60, bio = 100, rad = 50)
+3 -3
View File
@@ -2,7 +2,7 @@
/obj/item/clothing/suit/storage/cargo
name = "cargo jacket"
desc = "A jacket typically assigned to cargo technicians when it's chilly in cargonia."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "cargo_jacket"
@@ -11,7 +11,7 @@
/obj/item/clothing/suit/storage/qm
name = "\improper QM coat"
desc = "A coat typically assigned to quartermasters when it's chilly in cargonia."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "qm_coat"
@@ -20,7 +20,7 @@
/obj/item/clothing/suit/storage/hazardvest/atmos
name = "light blue hazard vest"
desc = "A high-visibility vest used in work zones. This one is in the colors of atmospherics!"
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "hazard_a"
+1 -1
View File
@@ -62,4 +62,4 @@
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon_state = "labcoat_old_cmo"
icon_state = "labcoat_old_cmo"
@@ -29,5 +29,3 @@
SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi',
SPECIES_WEREBEAST = 'icons/inventory/suit/mob_vr_werebeast.dmi'
)
+1 -1
View File
@@ -3,4 +3,4 @@
icon = 'icons/inventory/uniform/item_vr.dmi'
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
icon_state = "crimson"
item_state = "crimson"
item_state = "crimson"
@@ -30,4 +30,4 @@
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
name = "roboticist's jumpsuit"
icon_state = "robotics"
rolled_sleeves = 0
rolled_sleeves = 0
+1 -1
View File
@@ -55,4 +55,4 @@
icon_state = "webvest"
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
armor = list(melee = 50, bullet = 40, laser = 40, energy = 25, bomb = 25, bio = 0, rad = 0)
slowdown = 0.5
slowdown = 0.5
+1 -1
View File
@@ -214,4 +214,4 @@
/obj/item/clothing/under/pants/utility/red
name = "red utility pants"
desc = "A pair of pleather reinforced red work pants."
icon_state = "workpants_red"
icon_state = "workpants_red"
+1 -1
View File
@@ -73,4 +73,4 @@
desc = "Traditionally made sandals made with local materials."
icon_state = "tribal_sandals"
species_restricted = null
body_parts_covered = 0
body_parts_covered = 0
+2 -2
View File
@@ -3,8 +3,8 @@
#define COMPASS_LABEL_OFFSET 150
/*
This folder contains an abstract type (/obj/compass_holder) which contains a set of
waypoints (/datum/compass_waypoint) and generates a circular compass with markers for
This folder contains an abstract type (/obj/compass_holder) which contains a set of
waypoints (/datum/compass_waypoint) and generates a circular compass with markers for
mobs that have the object in their screen list. See GPS for an example implementation.
*/
+1 -1
View File
@@ -1,3 +1,3 @@
#undef COMPASS_INTERVAL
#undef COMPASS_PERIOD
#undef COMPASS_LABEL_OFFSET
#undef COMPASS_LABEL_OFFSET
+1 -1
View File
@@ -15,4 +15,4 @@
new /obj/item/reagent_containers/spray/luminol(src)
new /obj/item/uv_light(src)
new /obj/item/forensics/sample_kit(src)
new /obj/item/forensics/sample_kit/powder(src)
new /obj/item/forensics/sample_kit/powder(src)
+1 -1
View File
@@ -33,4 +33,4 @@
/obj/item/storage/box/fingerprints/New()
..()
for(var/i = 1 to storage_slots)
new /obj/item/sample/print(src)
new /obj/item/sample/print(src)
@@ -19,17 +19,17 @@
),
MALE = list(
'sound/effects/mob_effects/m_machine_cougha.ogg',
'sound/effects/mob_effects/m_machine_coughb.ogg',
'sound/effects/mob_effects/m_machine_coughb.ogg',
'sound/effects/mob_effects/m_machine_coughc.ogg'
),
NEUTER = list(
'sound/effects/mob_effects/m_machine_cougha.ogg',
'sound/effects/mob_effects/m_machine_coughb.ogg',
'sound/effects/mob_effects/m_machine_coughb.ogg',
'sound/effects/mob_effects/m_machine_coughc.ogg'
),
PLURAL = list(
'sound/effects/mob_effects/m_machine_cougha.ogg',
'sound/effects/mob_effects/m_machine_coughb.ogg',
'sound/effects/mob_effects/m_machine_coughb.ogg',
'sound/effects/mob_effects/m_machine_coughc.ogg'
)
)
@@ -40,7 +40,7 @@
if(H.get_gender() == FEMALE)
if(length(H.species.female_cough_sounds))
return list(
"sound" = H.species.female_cough_sounds,
"sound" = H.species.female_cough_sounds,
"vol" = emote_volume
)
else
@@ -10,4 +10,4 @@
return list(
"sound" = H.species.male_scream_sound,
"vol" = emote_volume
)
)
@@ -145,5 +145,3 @@
if(!AA)
return
AA.hide(hideFrom)
+1 -1
View File
@@ -115,4 +115,4 @@ GLOBAL_VAR_INIT(total_runtimes_skipped, 0)
else
e.desc = " [extra_info]\n\n" + e.desc
world.Error(e, e_src)
world.Error(e, e_src)
+1 -1
View File
@@ -28,4 +28,4 @@
if(!land_target)
kill()
new /datum/random_map/droppod/supply(null, land_target.x-2, land_target.y-2, land_target.z, supplied_drops = list(/obj/structure/ghost_pod/manual/lost_drone/dogborg))
new /datum/random_map/droppod/supply(null, land_target.x-2, land_target.y-2, land_target.z, supplied_drops = list(/obj/structure/ghost_pod/manual/lost_drone/dogborg))
+1 -1
View File
@@ -31,4 +31,4 @@
// Overmap version
/datum/event/dust/overmap/announce()
return
return
+1 -1
View File
@@ -74,4 +74,4 @@
// Overmap version
/datum/event/electrical_storm/overmap/announce()
return
return
+1 -1
View File
@@ -7,4 +7,4 @@
engine.power_spike(80)
break // Just one engine, please.
// After that, the engine checks if a grid checker exists on the same powernet, and if so, it triggers a blackout.
// If not, lots of stuff breaks. See code/modules/power/generator.dm for that piece of code.
// If not, lots of stuff breaks. See code/modules/power/generator.dm for that piece of code.
+1 -1
View File
@@ -19,4 +19,4 @@
kill() // To prevent fake announcements
return
new /obj/structure/ghost_pod/ghost_activated/morphspawn(get_turf(spawnspot))
new /obj/structure/ghost_pod/ghost_activated/morphspawn(get_turf(spawnspot))
+1 -1
View File
@@ -3,4 +3,4 @@
O.ordernum = SSsupply.ordernum
O.object = SSsupply.supply_pack[pick(SSsupply.supply_pack)]
O.ordered_by = random_name(pick(MALE,FEMALE), species = SPECIES_HUMAN)
SSsupply.shoppinglist += O
SSsupply.shoppinglist += O
+1 -1
View File
@@ -57,7 +57,7 @@
if(!(neighbor in frontier_set) && !(neighbor in explored_set))
frontier_set += neighbor
return result_set
/datum/event/window_break/start()
@@ -45,7 +45,7 @@
/obj/machinery/door/airlock/get_description_interaction()
description_info = "To ring an airlock's doorbell, hold Alt and click on the airlock with the Left Mouse Button on Green/Help intent. Doing the same on Harm intent will instead hammer on the airlock." //vorestation edit
var/list/results = list()
if(can_remove_electronics())
+1 -1
View File
@@ -88,4 +88,4 @@
if(reach > 1)
weapon_stats += "\nIt can attack targets up to [reach] tiles away, and can attack over certain objects."
return weapon_stats
return weapon_stats
@@ -6,4 +6,4 @@
/obj/machinery/porta_turret/ai_defense
description_info = "This is a variant of the normal turret, utilizing an internal energy weapon. This version can fire stun \
beams, or an xray laser, which is much harder for solid objects to stop than normal laser light, and can be configured remotely \
with a turret control switch. This variant is also much more durable, and is hardened against electromagnetic pulses."
with a turret control switch. This variant is also much more durable, and is hardened against electromagnetic pulses."
+1 -1
View File
@@ -21,4 +21,4 @@
You can replenish your supply of metal as a synthetic by recharging."
/obj/item/stack/material
description_info = "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it."
description_info = "Use in your hand to bring up the recipe menu. If you have enough sheets, click on something on the list to build it."
-1
View File
@@ -28,4 +28,3 @@
var/command = config.python_path + " " + script + " " + args
return shell(command)
*/
@@ -5,4 +5,4 @@
origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 2)
req_components = list (
/obj/item/stock_parts/micro_laser = 2
)
)
+1 -1
View File
@@ -83,4 +83,4 @@ GLOBAL_LIST_INIT(ocean_fishing_common_list, list(
#undef FISHING_UNCOMMON
#undef FISHING_COMMON
#undef FISHING_JUNK
#undef FISHING_NOTHING
#undef FISHING_NOTHING
@@ -17,4 +17,3 @@
volume = 120
possible_transfer_amounts = list(5,15,30)
matter = list(MAT_PLASTIC = 50)
@@ -68,4 +68,4 @@
WL.wetness = max(0, WL.wetness - rand(1, 3))
return
return
@@ -10,4 +10,4 @@
/obj/machinery/smartfridge/secure/extract/accept_check(var/obj/item/O as obj)
if(istype(O, /obj/item/slime_extract) || istype(O, /obj/item/slimepotion))
return 1
return 0
return 0
@@ -38,4 +38,4 @@
/datum/event2/event/camera_damage/proc/is_valid_camera(var/obj/machinery/camera/C)
// Only return a functional camera, not installed in a silicon/hardsuit/circuit/etc, and that exists somewhere players have access
var/turf/T = get_turf(C)
return T && C?.can_use() && istype(C.loc, /turf) && (T.z in using_map.player_levels)
return T && C?.can_use() && istype(C.loc, /turf) && (T.z in using_map.player_levels)
@@ -23,4 +23,3 @@
log_debug("canister_leak event: Canister [C] ([C.x],[C.y],[C.z]) destroyed.")
C.health = 0
C.healthcheck()
@@ -1,3 +1,3 @@
/datum/gm_action/carp_migration/announce()
var/announcement = "Unknown biological entities have been detected near the asteroid, please stand-by."
command_announcement.Announce(announcement, "Lifesign Alert")
command_announcement.Announce(announcement, "Lifesign Alert")
@@ -41,6 +41,3 @@
rot_count++
if(rot_count >= target_rot)
break
@@ -96,4 +96,3 @@
// log_debug("ELECTRICAL EVENT: Emagged \the [A].")
playsound(A, 'sound/machines/chime.ogg', 50, 1)
apcs_emagged++
@@ -31,4 +31,4 @@
if(A.z in get_location_z_levels(space_only = TRUE))
A.gravitychange(TRUE)
command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.", "Gravity Restored")
command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.", "Gravity Restored")
@@ -32,7 +32,7 @@
/datum/event2/event/gravity/end()
gravity_is_on = 1
var/did_anything = FALSE
for(var/obj/machinery/gravity_generator/main/GG in generators)
if(!GG.on)
@@ -42,4 +42,4 @@
did_anything = TRUE
if(did_anything)
command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.", "Gravity Restored")
command_announcement.Announce("Gravity generators are again functioning within normal parameters. Sorry for any inconvenience.", "Gravity Restored")
@@ -18,4 +18,4 @@
post_pod_creation(pod)
// Override to do things to the pod after it's spawned.
/datum/event2/event/ghost_pod_spawner/proc/post_pod_creation(obj/structure/ghost_pod/pod)
/datum/event2/event/ghost_pod_spawner/proc/post_pod_creation(obj/structure/ghost_pod/pod)
@@ -60,4 +60,4 @@
/datum/event2/event/legacy/gravity
legacy_event = /datum/event/gravity
*/
*/
+1 -1
View File
@@ -78,4 +78,4 @@
enabled = !enabled
message_admins("Event '[name]' was toggled [enabled ? "on" : "off"] by [usr.key].")
// SSgame_master.interact(usr) // To refresh the UI. // VOREStation Edit - We don't use SSgame_master yet.
// SSgame_master.interact(usr) // To refresh the UI. // VOREStation Edit - We don't use SSgame_master yet.
+1 -1
View File
@@ -29,4 +29,4 @@
P = new()
P.name = "Blank Card"
P.card_icon = "[icon_state]_card_back"
P.back_icon = "[icon_state]_card_back"
P.back_icon = "[icon_state]_card_back"
-1
View File
@@ -44,4 +44,3 @@
P.card_icon = "[colour]_[number]"
P.back_icon = "deck1"
cards += P
+1 -1
View File
@@ -100,4 +100,4 @@
</body>
</html>
"}
"}
+1 -1
View File
@@ -77,4 +77,4 @@
/area/proc/holomapAlwaysDraw()
return TRUE
/area/shuttle/holomapAlwaysDraw()
return FALSE
return FALSE
@@ -240,4 +240,3 @@
for(var/turf/t in view(5))
var/obj/s = new /obj/square(t)
s.icon = generate_bluespace_icon(s.icon, s.icon_state)
@@ -91,6 +91,3 @@
out.Insert(I, "", 2, frame_num++, 0, frame[2])
return out
+1 -1
View File
@@ -17,7 +17,7 @@
/obj/structure/musician/attack_hand(mob/M)
if(!M.IsAdvancedToolUser())
return
interact(M)
/obj/structure/musician/proc/should_stop_playing(mob/user)
@@ -15,4 +15,4 @@
/obj/item/electronic_assembly/implant/update_icon()
..()
implant.icon_state = icon_state
implant.icon_state = icon_state
@@ -22,4 +22,4 @@
/datum/integrated_io/boolean/display_data(var/input)
if(data == TRUE)
return "(True)"
return "(False)"
return "(False)"
@@ -4,4 +4,4 @@
outputs = list()
activators = list()
power_draw_idle = 0
power_draw_per_use = 0
power_draw_per_use = 0
@@ -311,4 +311,3 @@
set_pin_data(IC_OUTPUT, 1, result)
push_data()
activate_pin(2)
@@ -36,4 +36,4 @@
activators = list("on activation" = IC_PINTYPE_PULSE_OUT)
/obj/item/integrated_circuit/built_in/action_button/do_work()
activate_pin(1)
activate_pin(1)
@@ -74,16 +74,16 @@
var/ascii = text2ascii(input, i)
if(ascii >= 65 && ascii <= 90)
ascii += rotation
if(ascii > 90)
if(ascii > 90)
ascii -= 26
else if(ascii >= 97 && ascii <= 122)
ascii += rotation
if(ascii > 122)
if(ascii > 122)
ascii -= 26
result += ascii2text(ascii)
set_pin_data(IC_OUTPUT, 1, result)
push_data()
activate_pin(2)
activate_pin(2)
@@ -143,4 +143,4 @@
name = "sixteen pulse demultiplexer"
icon_state = "dmux16"
w_class = ITEMSIZE_SMALL
number_of_outputs = 16
number_of_outputs = 16
@@ -31,4 +31,4 @@
set_pin_data(IC_OUTPUT, 1, desired_dir)
push_data()
activate_pin(2)
activate_pin(2)
@@ -137,4 +137,4 @@
set_pin_data(IC_OUTPUT, 1, result)
push_data()
activate_pin(2)
activate_pin(2)
@@ -30,4 +30,4 @@
#undef IC_PINTYPE_PULSE_IN
#undef IC_PINTYPE_PULSE_OUT
#undef IC_MAX_LIST_LENGTH
#undef IC_MAX_LIST_LENGTH

Some files were not shown because too many files have changed in this diff Show More