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https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 03:57:48 +01:00
@@ -198,4 +198,4 @@ the mob is initialize()d. Switching to a subtype 'live' will require additional
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effort on the coder.
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*/
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*/
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@@ -44,4 +44,4 @@
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ai_log("flee_from_target() : Stepping away.", AI_LOG_TRACE)
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step_away(holder, target, vision_range)
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ai_log("flee_from_target() : Exiting.", AI_LOG_DEBUG)
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ai_log("flee_from_target() : Exiting.", AI_LOG_DEBUG)
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@@ -65,4 +65,4 @@
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return FALSE
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if(get_dist(holder, leader) > follow_distance)
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return TRUE
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return FALSE
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return FALSE
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@@ -55,4 +55,4 @@
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return 0
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ai_log("get_path() : Exiting.", AI_LOG_DEBUG)
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return path.len
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return path.len
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@@ -99,4 +99,4 @@
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// Apply movement delay.
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// Player movement has more factors but its all in the client and fixing that would be its own project.
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setMoveCooldown(delay_will_be)
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return
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return
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