end of file Fix (#17308)

* end of file Fix

* fix those lints too
This commit is contained in:
Kashargul
2025-03-10 16:15:35 -04:00
committed by GitHub
parent ae85941c35
commit 1def015bad
537 changed files with 609 additions and 654 deletions
+1 -1
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@@ -198,4 +198,4 @@ the mob is initialize()d. Switching to a subtype 'live' will require additional
effort on the coder.
*/
*/
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@@ -44,4 +44,4 @@
ai_log("flee_from_target() : Stepping away.", AI_LOG_TRACE)
step_away(holder, target, vision_range)
ai_log("flee_from_target() : Exiting.", AI_LOG_DEBUG)
ai_log("flee_from_target() : Exiting.", AI_LOG_DEBUG)
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@@ -65,4 +65,4 @@
return FALSE
if(get_dist(holder, leader) > follow_distance)
return TRUE
return FALSE
return FALSE
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@@ -55,4 +55,4 @@
return 0
ai_log("get_path() : Exiting.", AI_LOG_DEBUG)
return path.len
return path.len
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@@ -99,4 +99,4 @@
// Apply movement delay.
// Player movement has more factors but its all in the client and fixing that would be its own project.
setMoveCooldown(delay_will_be)
return
return