end of file Fix (#17308)

* end of file Fix

* fix those lints too
This commit is contained in:
Kashargul
2025-03-10 21:15:35 +01:00
committed by GitHub
parent ae85941c35
commit 1def015bad
537 changed files with 609 additions and 654 deletions
+1 -1
View File
@@ -85,4 +85,4 @@ other types of metals and chemistry for reagents).
if(C)
C.charge = 0
I.update_icon()
return I
return I
+1 -1
View File
@@ -51,4 +51,4 @@
req_tech = list(TECH_MAGNET = 5, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3, TECH_PHORON = 3, TECH_ARCANE = 1)
materials = list(MAT_PLASTEEL = 2000, MAT_GLASS = 3000, MAT_PHORON = 1500, MAT_DIAMOND = 500)
build_path = /obj/item/clothing/glasses/graviton
sort_string = "EAAAF"
sort_string = "EAAAF"
+1 -1
View File
@@ -4,4 +4,4 @@
req_tech = list(TECH_MAGNET = 4, TECH_COMBAT = 3, TECH_BIO = 3)
materials = list(MAT_STEEL = 1000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/glasses/omnihud
sort_string = "EAAVA"
sort_string = "EAAVA"
+1 -1
View File
@@ -48,4 +48,4 @@
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
build_path = /obj/item/aicard
sort_string = "SCAAA"
sort_string = "SCAAA"
+1 -1
View File
@@ -19,4 +19,4 @@
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
materials = list(MAT_STEEL = 3000, MAT_PHORON = 3000, MAT_DIAMOND = 500)
build_path = /obj/item/reagent_containers/glass/beaker/bluespace
sort_string = "IAAAB"
sort_string = "IAAAB"
@@ -58,4 +58,3 @@
materials = list(MAT_STEEL = 500, MAT_GLASS = 500)
build_path = /obj/item/analyzer/plant_analyzer
sort_string = "JAADA"
@@ -96,4 +96,4 @@
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 3, TECH_BIO = 5)
materials = list(MAT_STEEL = 2000)
build_path = /obj/item/implant/integrated_circuit
sort_string = "UDAAF"
sort_string = "UDAAF"
+1 -1
View File
@@ -89,4 +89,4 @@
req_tech = list(TECH_ENGINEERING = 2)
materials = list(MAT_STEEL = 200, MAT_GLASS = 100)
build_path = /obj/item/analyzer
sort_string = "NBABA"
sort_string = "NBABA"
+1 -1
View File
@@ -250,4 +250,4 @@
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 5000, MAT_PLASTIC = 2500, MAT_URANIUM = 2000)
build_path = /obj/item/ammo_casing/microbattery/medical/normalsize
sort_string = "KVCOC"
sort_string = "KVCOC"
+1 -1
View File
@@ -97,4 +97,4 @@
/datum/design/item/pda_cartridge/captain
id = "cart_captain"
build_path = /obj/item/cartridge/captain
sort_string = "WBAAP"
sort_string = "WBAAP"
+1 -1
View File
@@ -85,4 +85,4 @@
materials = list(MAT_STEEL = 500, MAT_GOLD = 200, MAT_SILVER = 200, MAT_GLASS = 80)
build_path = /obj/item/cell/mech/super
category = list("Misc")
sort_string = "BAACB"
sort_string = "BAACB"
+1 -1
View File
@@ -90,4 +90,4 @@
/datum/design/item/precursor/janusmodule/Fabricate(var/newloc, var/fabricator)
var/type_to_spawn = pick(subtypesof(/obj/item/circuitboard/mecha/imperion))
return new type_to_spawn(newloc)
return new type_to_spawn(newloc)
@@ -88,4 +88,4 @@
ZBA - precursor tools
ZBB - precursor other
*/
*/
+1 -1
View File
@@ -265,4 +265,4 @@
req_tech = list(TECH_ENGINEERING = 7, TECH_MATERIAL = 7, TECH_BLUESPACE = 5)
materials = list(MAT_STEEL = 30000, MAT_GLASS = 10000, MAT_SILVER = 5000, MAT_GOLD = 5000, MAT_DIAMOND = 1000)
build_path = /obj/item/storage/part_replacer/adv/discount_bluespace
sort_string = "ABAAB"
sort_string = "ABAAB"
@@ -51,4 +51,4 @@
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
materials = list(MAT_GLASS = 100, MAT_SILVER = 10, MAT_URANIUM = 15)
build_path = /obj/item/stock_parts/subspace/transmitter
sort_string = "RAAAG"
sort_string = "RAAAG"
+1 -1
View File
@@ -18,4 +18,4 @@
req_tech = list(TECH_DATA = 1)
materials = list(MAT_STEEL = 30, MAT_GLASS = 10)
build_path = /obj/item/disk/tech_disk
sort_string = "CAAAB"
sort_string = "CAAAB"
+1 -1
View File
@@ -29,4 +29,4 @@ Each tech path should have at LEAST one item at every level (levels 1 - 20). Thi
researching. Existing tech (ie, anything you can find on the station or get from the quartermaster) shouldn't go higher then
level 5 or 7. Everything past that should be stuff you research.
*/
*/