From 1f76f4cfd0baa411ba561ee8ac222ee6356011fb Mon Sep 17 00:00:00 2001 From: Ccomp5950 Date: Thu, 28 Nov 2013 18:43:46 -0600 Subject: [PATCH] Hotfix for Syndicate ID's not being able to be assigned names / occupations. --- code/game/objects/items/weapons/cards_ids.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index 2ca53be3ee7..712235162ae 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -199,7 +199,9 @@ name = "agent card" access = list(access_maint_tunnels, access_syndicate, access_external_airlocks) origin_tech = "syndicate=3" - + registered_name=null + var/registered_user=null + /obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity) if(!proximity) return if(istype(O, /obj/item/weapon/card/id)) @@ -209,7 +211,6 @@ if(user.mind.special_role) usr << "\blue The card's microscanners activate as you pass it over the ID, copying its access." -/obj/item/weapon/card/id/syndicate/var/mob/registered_user = null /obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob) if(!src.registered_name) //Stop giving the players unsanitized unputs! You are giving ways for players to intentionally crash clients! -Nodrak