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Merge pull request #3286 from VOREStation/smooth-lighting
Port tg/paradise/goon soft-edge lighting
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@@ -162,9 +162,9 @@
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smoke.pixel_x = -32 + rand(-8, 8)
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smoke.pixel_y = -32 + rand(-8, 8)
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walk_to(smoke, T)
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smoke.opacity = 1 //switching opacity on after the smoke has spawned, and then
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smoke.set_opacity(1) //switching opacity on after the smoke has spawned, and then
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sleep(150+rand(0,20)) // turning it off before it is deleted results in cleaner
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smoke.opacity = 0 // lighting and view range updates
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smoke.set_opacity(0) // lighting and view range updates
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fadeOut(smoke)
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qdel(src)
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@@ -27,7 +27,7 @@
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..()
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/obj/structure/curtain/proc/toggle()
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opacity = !opacity
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set_opacity(!opacity)
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if(opacity)
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icon_state = "closed"
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layer = SHOWER_CLOSED_LAYER
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@@ -32,9 +32,9 @@
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name = "[material.display_name] door"
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color = material.icon_colour
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if(material.opacity < 0.5)
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opacity = 0
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set_opacity(0)
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else
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opacity = 1
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set_opacity(1)
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if(material.products_need_process())
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processing_objects |= src
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update_nearby_tiles(need_rebuild=1)
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@@ -99,7 +99,7 @@
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flick("[material.door_icon_base]opening",src)
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sleep(10)
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density = 0
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opacity = 0
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set_opacity(0)
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state = 1
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update_icon()
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isSwitchingStates = 0
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@@ -111,7 +111,7 @@
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flick("[material.door_icon_base]closing",src)
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sleep(10)
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density = 1
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opacity = 1
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set_opacity(1)
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state = 0
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update_icon()
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isSwitchingStates = 0
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