mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-21 03:56:47 +01:00
Clears unused research var (#19355)
* Removes stack_origin_tech * Goodbye * I HATE MAP EDITS
This commit is contained in:
@@ -4,7 +4,6 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "deep_scan_device"
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item_state = "electronic"
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origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
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matter = list(MAT_STEEL = 150)
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var/scan_time = 2 SECONDS
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var/range = 2
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@@ -108,7 +107,6 @@
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name = "advanced ore detector"
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desc = "An advanced device used to locate ore deep underground."
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description_info = "This scanner has variable range, you can use the Set Scanner Range verb, or alt+click the device. Drills dig in 5x5."
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origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 4)
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matter = list(MAT_STEEL = 150)
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scan_time = 0.5 SECONDS
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exact = TRUE
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@@ -22,7 +22,6 @@
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matter = list(MAT_STEEL = 2500)
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var/digspeed = 36 //moving the delay to an item var so R&D can make improved picks. --NEO
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var/sand_dig = FALSE // does this thing dig sand?
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origin_tech = list(TECH_MATERIAL = 1)
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/drill_sound = "pickaxe"
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var/drill_verb = "picking"
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@@ -38,7 +37,6 @@
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icon_state = "spickaxe"
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item_state = "spickaxe"
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digspeed = 27
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origin_tech = list(TECH_MATERIAL = 3)
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desc = "This makes no metallurgic sense."
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/obj/item/pickaxe/gold
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@@ -46,7 +44,6 @@
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icon_state = "gpickaxe"
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item_state = "gpickaxe"
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digspeed = 18
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origin_tech = list(TECH_MATERIAL = 4)
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desc = "This makes no metallurgic sense."
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drill_verb = "picking"
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@@ -55,7 +52,6 @@
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 9
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origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4)
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desc = "A pickaxe with a diamond pick head."
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drill_verb = "picking"
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@@ -67,7 +63,6 @@
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item_state = "jackhammer"
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digspeed = 30 //Only slighty better than a pickaxe
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sand_dig = TRUE
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origin_tech = list(TECH_MATERIAL = 1, TECH_POWER = 2, TECH_ENGINEERING = 1)
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matter = list(MAT_STEEL = 3750)
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desc = "The most basic of mining drills, for short excavations and small mineral extractions."
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drill_verb = "drilling"
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@@ -78,7 +73,6 @@
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item_state = "jackhammer"
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digspeed = 27
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sand_dig = TRUE
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origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
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matter = list(MAT_STEEL = 4000, MAT_PLASTEEL = 2500)
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desc = "Yours is the drill that will pierce through the rock walls."
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drill_verb = "drilling"
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@@ -89,7 +83,6 @@
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item_state = "jackhammer"
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digspeed = 4 //Digs through walls, girders, and can dig up sand
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sand_dig = TRUE
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origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 5)
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matter = list(MAT_STEEL = 4500, MAT_PLASTEEL = 3000, MAT_DIAMONDS = 1000)
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desc = "Yours is the drill that will pierce the heavens!"
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drill_verb = "drilling"
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@@ -99,7 +92,6 @@
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 18 //faster than drill, but cannot dig
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origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
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desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
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drill_verb = "hammering"
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destroy_artefacts = TRUE
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@@ -122,7 +114,6 @@
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w_class = ITEMSIZE_NORMAL //it is smaller than the pickaxe
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damtype = BURN
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digspeed = 18 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/light thermite on fire
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origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
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matter = list(MAT_STEEL = 3000, MAT_PLASTEEL = 1500, MAT_DIAMONDS = 500, MAT_PHORON = 500)
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drill_verb = "cutting"
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drill_sound = 'sound/items/Welder.ogg'
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@@ -145,7 +136,6 @@
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force = 8.0
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throwforce = 4.0
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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matter = list(MAT_STEEL = 50)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharp = FALSE
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@@ -14,31 +14,26 @@
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/obj/item/ore/uranium
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name = "pitchblende"
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icon_state = "ore_uranium"
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origin_tech = list(TECH_MATERIAL = 5)
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material = ORE_URANIUM
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/obj/item/ore/iron
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name = ORE_HEMATITE
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icon_state = "ore_iron"
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origin_tech = list(TECH_MATERIAL = 1)
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material = ORE_HEMATITE
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/obj/item/ore/coal
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name = "raw carbon"
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icon_state = "ore_coal"
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origin_tech = list(TECH_MATERIAL = 1)
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material = ORE_CARBON
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/obj/item/ore/marble
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name = "recrystallized carbonate"
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icon_state = "ore_marble"
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origin_tech = list(TECH_MATERIAL = 1)
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material = ORE_MARBLE
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/obj/item/ore/glass
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name = ORE_SAND
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icon_state = "ore_glass"
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origin_tech = list(TECH_MATERIAL = 1)
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material = ORE_SAND
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slot_flags = SLOT_HOLSTER
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@@ -57,25 +52,21 @@
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/obj/item/ore/phoron
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name = "phoron crystals"
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icon_state = "ore_phoron"
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origin_tech = list(TECH_MATERIAL = 2)
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material = ORE_PHORON
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/obj/item/ore/silver
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name = "native silver ore"
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icon_state = "ore_silver"
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origin_tech = list(TECH_MATERIAL = 3)
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material = ORE_SILVER
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/obj/item/ore/gold
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name = "native gold ore"
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icon_state = "ore_gold"
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origin_tech = list(TECH_MATERIAL = 4)
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material = ORE_GOLD
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/obj/item/ore/diamond
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name = "diamonds"
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icon_state = "ore_diamond"
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origin_tech = list(TECH_MATERIAL = 6)
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material = ORE_DIAMOND
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/obj/item/ore/osmium
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@@ -92,7 +83,6 @@
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name = "verdantite dust"
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icon_state = "ore_verdantium"
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material = ORE_VERDANTIUM
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origin_tech = list(TECH_MATERIAL = 7)
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// POCKET ... Crystal dust.
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/obj/item/ore/verdantium/throw_impact(atom/hit_atom)
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@@ -109,7 +99,6 @@
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name = "lead glance"
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icon_state = "ore_lead"
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material = ORE_LEAD
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origin_tech = list(TECH_MATERIAL = 3)
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/obj/item/ore/copper
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name = "raw copper"
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@@ -6,7 +6,6 @@
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name = T_BOARD("Mining Equipment Vendor")
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board_type = new /datum/frame/frame_types/machine
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build_path = /obj/machinery/mineral/equipment_vendor
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origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 3)
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req_components = list(
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/obj/item/stock_parts/console_screen = 1,
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/obj/item/stock_parts/matter_bin = 3)
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@@ -15,7 +14,6 @@
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name = T_BOARD("Exploration Equipment Vendor")
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board_type = new /datum/frame/frame_types/machine
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build_path = /obj/machinery/mineral/equipment_vendor/survey
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origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 2)
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req_components = list(
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/obj/item/stock_parts/console_screen = 1,
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/obj/item/stock_parts/matter_bin = 3)
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@@ -1,5 +1,4 @@
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/obj/item/ore/rutile
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name = "rutile"
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icon_state = "ore_rutile"
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origin_tech = list(TECH_MATERIAL = 2)
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material = ORE_RUTILE
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@@ -9,7 +9,6 @@
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slot_l_hand_str = 'icons/mob/items/lefthand_vr.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi',
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)
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origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
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desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in low temperature."
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w_class = ITEMSIZE_NORMAL
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force = 8
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@@ -25,7 +24,6 @@
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name = "upgraded resonator"
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desc = "An upgraded version of the resonator that can produce more fields at once."
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icon_state = "resonator_u"
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origin_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
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fieldlimit = 5
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/obj/item/resonator/proc/CreateResonance(var/target, var/creator)
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