Clears unused research var (#19355)

* Removes stack_origin_tech

* Goodbye

* I HATE MAP EDITS
This commit is contained in:
Cameron Lennox
2026-04-14 20:02:43 -04:00
committed by GitHub
parent 28d8f8788d
commit 20a0443b8e
355 changed files with 14 additions and 1199 deletions
-2
View File
@@ -4,7 +4,6 @@
icon = 'icons/obj/device.dmi'
icon_state = "deep_scan_device"
item_state = "electronic"
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
matter = list(MAT_STEEL = 150)
var/scan_time = 2 SECONDS
var/range = 2
@@ -108,7 +107,6 @@
name = "advanced ore detector"
desc = "An advanced device used to locate ore deep underground."
description_info = "This scanner has variable range, you can use the Set Scanner Range verb, or alt+click the device. Drills dig in 5x5."
origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 4)
matter = list(MAT_STEEL = 150)
scan_time = 0.5 SECONDS
exact = TRUE
-10
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@@ -22,7 +22,6 @@
matter = list(MAT_STEEL = 2500)
var/digspeed = 36 //moving the delay to an item var so R&D can make improved picks. --NEO
var/sand_dig = FALSE // does this thing dig sand?
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("hit", "pierced", "sliced", "attacked")
var/drill_sound = "pickaxe"
var/drill_verb = "picking"
@@ -38,7 +37,6 @@
icon_state = "spickaxe"
item_state = "spickaxe"
digspeed = 27
origin_tech = list(TECH_MATERIAL = 3)
desc = "This makes no metallurgic sense."
/obj/item/pickaxe/gold
@@ -46,7 +44,6 @@
icon_state = "gpickaxe"
item_state = "gpickaxe"
digspeed = 18
origin_tech = list(TECH_MATERIAL = 4)
desc = "This makes no metallurgic sense."
drill_verb = "picking"
@@ -55,7 +52,6 @@
icon_state = "dpickaxe"
item_state = "dpickaxe"
digspeed = 9
origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4)
desc = "A pickaxe with a diamond pick head."
drill_verb = "picking"
@@ -67,7 +63,6 @@
item_state = "jackhammer"
digspeed = 30 //Only slighty better than a pickaxe
sand_dig = TRUE
origin_tech = list(TECH_MATERIAL = 1, TECH_POWER = 2, TECH_ENGINEERING = 1)
matter = list(MAT_STEEL = 3750)
desc = "The most basic of mining drills, for short excavations and small mineral extractions."
drill_verb = "drilling"
@@ -78,7 +73,6 @@
item_state = "jackhammer"
digspeed = 27
sand_dig = TRUE
origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
matter = list(MAT_STEEL = 4000, MAT_PLASTEEL = 2500)
desc = "Yours is the drill that will pierce through the rock walls."
drill_verb = "drilling"
@@ -89,7 +83,6 @@
item_state = "jackhammer"
digspeed = 4 //Digs through walls, girders, and can dig up sand
sand_dig = TRUE
origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 5)
matter = list(MAT_STEEL = 4500, MAT_PLASTEEL = 3000, MAT_DIAMONDS = 1000)
desc = "Yours is the drill that will pierce the heavens!"
drill_verb = "drilling"
@@ -99,7 +92,6 @@
icon_state = "jackhammer"
item_state = "jackhammer"
digspeed = 18 //faster than drill, but cannot dig
origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
drill_verb = "hammering"
destroy_artefacts = TRUE
@@ -122,7 +114,6 @@
w_class = ITEMSIZE_NORMAL //it is smaller than the pickaxe
damtype = BURN
digspeed = 18 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/light thermite on fire
origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
matter = list(MAT_STEEL = 3000, MAT_PLASTEEL = 1500, MAT_DIAMONDS = 500, MAT_PHORON = 500)
drill_verb = "cutting"
drill_sound = 'sound/items/Welder.ogg'
@@ -145,7 +136,6 @@
force = 8.0
throwforce = 4.0
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
matter = list(MAT_STEEL = 50)
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
sharp = FALSE
-11
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@@ -14,31 +14,26 @@
/obj/item/ore/uranium
name = "pitchblende"
icon_state = "ore_uranium"
origin_tech = list(TECH_MATERIAL = 5)
material = ORE_URANIUM
/obj/item/ore/iron
name = ORE_HEMATITE
icon_state = "ore_iron"
origin_tech = list(TECH_MATERIAL = 1)
material = ORE_HEMATITE
/obj/item/ore/coal
name = "raw carbon"
icon_state = "ore_coal"
origin_tech = list(TECH_MATERIAL = 1)
material = ORE_CARBON
/obj/item/ore/marble
name = "recrystallized carbonate"
icon_state = "ore_marble"
origin_tech = list(TECH_MATERIAL = 1)
material = ORE_MARBLE
/obj/item/ore/glass
name = ORE_SAND
icon_state = "ore_glass"
origin_tech = list(TECH_MATERIAL = 1)
material = ORE_SAND
slot_flags = SLOT_HOLSTER
@@ -57,25 +52,21 @@
/obj/item/ore/phoron
name = "phoron crystals"
icon_state = "ore_phoron"
origin_tech = list(TECH_MATERIAL = 2)
material = ORE_PHORON
/obj/item/ore/silver
name = "native silver ore"
icon_state = "ore_silver"
origin_tech = list(TECH_MATERIAL = 3)
material = ORE_SILVER
/obj/item/ore/gold
name = "native gold ore"
icon_state = "ore_gold"
origin_tech = list(TECH_MATERIAL = 4)
material = ORE_GOLD
/obj/item/ore/diamond
name = "diamonds"
icon_state = "ore_diamond"
origin_tech = list(TECH_MATERIAL = 6)
material = ORE_DIAMOND
/obj/item/ore/osmium
@@ -92,7 +83,6 @@
name = "verdantite dust"
icon_state = "ore_verdantium"
material = ORE_VERDANTIUM
origin_tech = list(TECH_MATERIAL = 7)
// POCKET ... Crystal dust.
/obj/item/ore/verdantium/throw_impact(atom/hit_atom)
@@ -109,7 +99,6 @@
name = "lead glance"
icon_state = "ore_lead"
material = ORE_LEAD
origin_tech = list(TECH_MATERIAL = 3)
/obj/item/ore/copper
name = "raw copper"
@@ -6,7 +6,6 @@
name = T_BOARD("Mining Equipment Vendor")
board_type = new /datum/frame/frame_types/machine
build_path = /obj/machinery/mineral/equipment_vendor
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 3)
req_components = list(
/obj/item/stock_parts/console_screen = 1,
/obj/item/stock_parts/matter_bin = 3)
@@ -15,7 +14,6 @@
name = T_BOARD("Exploration Equipment Vendor")
board_type = new /datum/frame/frame_types/machine
build_path = /obj/machinery/mineral/equipment_vendor/survey
origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 2)
req_components = list(
/obj/item/stock_parts/console_screen = 1,
/obj/item/stock_parts/matter_bin = 3)
-1
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@@ -1,5 +1,4 @@
/obj/item/ore/rutile
name = "rutile"
icon_state = "ore_rutile"
origin_tech = list(TECH_MATERIAL = 2)
material = ORE_RUTILE
-2
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@@ -9,7 +9,6 @@
slot_l_hand_str = 'icons/mob/items/lefthand_vr.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_vr.dmi',
)
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in low temperature."
w_class = ITEMSIZE_NORMAL
force = 8
@@ -25,7 +24,6 @@
name = "upgraded resonator"
desc = "An upgraded version of the resonator that can produce more fields at once."
icon_state = "resonator_u"
origin_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 3, TECH_ENGINEERING = 3)
fieldlimit = 5
/obj/item/resonator/proc/CreateResonance(var/target, var/creator)