mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-26 05:27:39 +01:00
Updates mechfab to not be terrible, WIP
This commit is contained in:
@@ -1438,154 +1438,6 @@ CIRCUITS BELOW
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build_path = /obj/item/weapon/cartridge/captain
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sort_string = "VBAAO"
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/*
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MECHAS BELOW
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*/
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/datum/design/item/mecha
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build_type = MECHFAB
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req_tech = list(TECH_COMBAT = 3)
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category = "Exosuit Equipment"
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/datum/design/item/mecha/AssembleDesignName()
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..()
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name = "Exosuit module design ([item_name])"
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/datum/design/item/mecha/weapon/AssembleDesignName()
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..()
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name = "Exosuit weapon design ([item_name])"
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/datum/design/item/mecha/AssembleDesignDesc()
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if(!desc)
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desc = "Allows for the construction of \a '[item_name]' exosuit module."
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// *** Weapon modules
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/datum/design/item/mecha/weapon/scattershot
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id = "mech_scattershot"
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req_tech = list(TECH_COMBAT = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
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/datum/design/item/mecha/weapon/laser
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id = "mech_laser"
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req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
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/datum/design/item/mecha/weapon/laser_rigged
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desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
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id = "mech_laser_rigged"
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req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
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/datum/design/item/mecha/weapon/laser_heavy
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id = "mech_laser_heavy"
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req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
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/datum/design/item/mecha/weapon/ion
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id = "mech_ion"
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req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
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/datum/design/item/mecha/weapon/grenade_launcher
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id = "mech_grenade_launcher"
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req_tech = list(TECH_COMBAT = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
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/datum/design/item/mecha/weapon/clusterbang_launcher
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desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
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id = "clusterbang_launcher"
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req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
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// *** Nonweapon modules
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/datum/design/item/mecha/wormhole_gen
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desc = "An exosuit module that can generate small quasi-stable wormholes."
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id = "mech_wormhole_gen"
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req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
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build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
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/datum/design/item/mecha/teleporter
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desc = "An exosuit module that allows teleportation to any position in view."
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id = "mech_teleporter"
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req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
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build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
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/datum/design/item/mecha/rcd
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desc = "An exosuit-mounted rapid construction device."
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id = "mech_rcd"
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req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER=4, TECH_ENGINERING = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
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/datum/design/item/mecha/gravcatapult
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desc = "An exosuit-mounted gravitational catapult."
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id = "mech_gravcatapult"
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req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
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/datum/design/item/mecha/repair_droid
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desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
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id = "mech_repair_droid"
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req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINERING = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
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/datum/design/item/mecha/phoron_generator
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desc = "Exosuit-mounted phoron generator."
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id = "mech_phoron_generator"
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req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINERING = 2)
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build_path = /obj/item/mecha_parts/mecha_equipment/generator
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/datum/design/item/mecha/energy_relay
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id = "mech_energy_relay"
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req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
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/datum/design/item/mecha/ccw_armor
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desc = "Exosuit close-combat armor booster."
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id = "mech_ccw_armor"
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req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
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/datum/design/item/mecha/proj_armor
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desc = "Exosuit projectile armor booster."
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id = "mech_proj_armor"
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req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINERING=3)
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build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
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/datum/design/item/mecha/syringe_gun
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desc = "Exosuit-mounted syringe gun and chemical synthesizer."
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id = "mech_syringe_gun"
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req_tech = list(TECH_MATERIAL = 3, TECH_BIO=4, TECH_MAGNET=4, TECH_DATA=3)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
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/datum/design/item/mecha/diamond_drill
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desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
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id = "mech_diamond_drill"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
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/datum/design/item/mecha/generator_nuclear
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desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
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id = "mech_generator_nuclear"
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req_tech = list(TECH_POWER= 3, TECH_ENGINERING = 3, TECH_MATERIAL = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
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/datum/design/item/synthetic_flash
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id = "sflash"
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req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
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build_type = MECHFAB
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materials = list("metal" = 750, "glass" = 750)
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build_path = /obj/item/device/flash/synthetic
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category = "Misc"
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/datum/design/item/borg_syndicate_module
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name = "Cyborg lethal weapons upgrade"
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desc = "Allows for the construction of lethal upgrades for cyborgs."
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id = "borg_syndicate_module"
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build_type = MECHFAB
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req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
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build_path = /obj/item/borg/upgrade/syndicate
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category = "Cyborg Upgrade Modules"
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/* Uncomment if someone makes these buildable
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/datum/design/circuit/general_alert
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name = "general alert console"
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@@ -0,0 +1,257 @@
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/datum/design/item/mechfab
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build_type = MECHFAB
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category = "Misc"
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/datum/design/item/mechfab/robot
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category = "Robot"
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req_tech = list(TECH_MATERIAL = 1)
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/datum/design/item/mechfab/robot/exoskeleton
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name = "Robot Exoskeleton"
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id = "robot_exoskeleton"
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build_path = /obj/item/robot_parts/robot_suit
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time = 50
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materials = list(DEFAULT_WALL_MATERIAL = 50000)
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/datum/design/item/mechfab/robot/torso
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name = "Robot Torso"
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id = "robot_torso"
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build_path = /obj/item/robot_parts/chest
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time = 35
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materials = list(DEFAULT_WALL_MATERIAL = 40000)
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/datum/design/item/mechfab/robot/head
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name = "Robot Head"
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id = "robot_head"
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build_path = /obj/item/robot_parts/head
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time = 35
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materials = list(DEFAULT_WALL_MATERIAL = 25000)
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/*
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var/list/part_sets = list( //set names must be unique
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"Robot"=list(
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/obj/item/robot_parts/robot_suit,
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/obj/item/robot_parts/chest,
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/obj/item/robot_parts/head,
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/obj/item/robot_parts/l_arm,
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/obj/item/robot_parts/r_arm,
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/obj/item/robot_parts/l_leg,
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/obj/item/robot_parts/r_leg,
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/obj/item/robot_parts/robot_component/binary_communication_device,
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/obj/item/robot_parts/robot_component/radio,
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/obj/item/robot_parts/robot_component/actuator,
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/obj/item/robot_parts/robot_component/diagnosis_unit,
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/obj/item/robot_parts/robot_component/camera,
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/obj/item/robot_parts/robot_component/armour
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),
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"Ripley"=list(
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/obj/item/mecha_parts/chassis/ripley,
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/obj/item/mecha_parts/part/ripley_torso,
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/obj/item/mecha_parts/part/ripley_left_arm,
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/obj/item/mecha_parts/part/ripley_right_arm,
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/obj/item/mecha_parts/part/ripley_left_leg,
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/obj/item/mecha_parts/part/ripley_right_leg
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),
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"Odysseus"=list(
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/obj/item/mecha_parts/chassis/odysseus,
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/obj/item/mecha_parts/part/odysseus_torso,
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/obj/item/mecha_parts/part/odysseus_head,
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/obj/item/mecha_parts/part/odysseus_left_arm,
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/obj/item/mecha_parts/part/odysseus_right_arm,
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/obj/item/mecha_parts/part/odysseus_left_leg,
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/obj/item/mecha_parts/part/odysseus_right_leg
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),
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"Gygax"=list(
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/obj/item/mecha_parts/chassis/gygax,
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/obj/item/mecha_parts/part/gygax_torso,
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/obj/item/mecha_parts/part/gygax_head,
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/obj/item/mecha_parts/part/gygax_left_arm,
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/obj/item/mecha_parts/part/gygax_right_arm,
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/obj/item/mecha_parts/part/gygax_left_leg,
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/obj/item/mecha_parts/part/gygax_right_leg,
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/obj/item/mecha_parts/part/gygax_armour
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),
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"Durand"=list(
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/obj/item/mecha_parts/chassis/durand,
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/obj/item/mecha_parts/part/durand_torso,
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/obj/item/mecha_parts/part/durand_head,
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/obj/item/mecha_parts/part/durand_left_arm,
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/obj/item/mecha_parts/part/durand_right_arm,
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/obj/item/mecha_parts/part/durand_left_leg,
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/obj/item/mecha_parts/part/durand_right_leg,
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/obj/item/mecha_parts/part/durand_armour
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),
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"Exosuit Equipment"=list(
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/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,
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/obj/item/mecha_parts/mecha_equipment/tool/drill,
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/obj/item/mecha_parts/mecha_equipment/tool/extinguisher,
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/obj/item/mecha_parts/mecha_equipment/tool/cable_layer,
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/obj/item/mecha_parts/mecha_equipment/tool/sleeper,
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/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun,
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/obj/item/mecha_parts/mecha_equipment/tool/passenger,
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/obj/item/mecha_parts/chassis/firefighter,
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///obj/item/mecha_parts/mecha_equipment/repair_droid,
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/obj/item/mecha_parts/mecha_equipment/generator,
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///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/taser,
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
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),
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"Robotic Upgrade Modules" = list(
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/obj/item/borg/upgrade/reset,
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/obj/item/borg/upgrade/rename,
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/obj/item/borg/upgrade/restart,
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/obj/item/borg/upgrade/vtec,
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/obj/item/borg/upgrade/tasercooler,
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/obj/item/borg/upgrade/jetpack
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),
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"Misc"=list(/obj/item/mecha_parts/mecha_tracking)
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)
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*/
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/datum/design/item/mecha
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build_type = MECHFAB
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req_tech = list(TECH_COMBAT = 3)
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category = "Exosuit Equipment"
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/datum/design/item/mecha/AssembleDesignName()
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..()
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name = "Exosuit module design ([item_name])"
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/datum/design/item/mecha/weapon/AssembleDesignName()
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..()
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name = "Exosuit weapon design ([item_name])"
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/datum/design/item/mecha/AssembleDesignDesc()
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if(!desc)
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desc = "Allows for the construction of \a '[item_name]' exosuit module."
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// *** Weapon modules
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/datum/design/item/mecha/weapon/scattershot
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id = "mech_scattershot"
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req_tech = list(TECH_COMBAT = 4)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
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|
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/datum/design/item/mecha/weapon/laser
|
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id = "mech_laser"
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req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
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build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
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/datum/design/item/mecha/weapon/laser_rigged
|
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desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
|
||||
id = "mech_laser_rigged"
|
||||
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
|
||||
|
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/datum/design/item/mecha/weapon/laser_heavy
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||||
id = "mech_laser_heavy"
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
||||
|
||||
/datum/design/item/mecha/weapon/ion
|
||||
id = "mech_ion"
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||||
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
||||
|
||||
/datum/design/item/mecha/weapon/grenade_launcher
|
||||
id = "mech_grenade_launcher"
|
||||
req_tech = list(TECH_COMBAT = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
||||
|
||||
/datum/design/item/mecha/weapon/clusterbang_launcher
|
||||
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
|
||||
id = "clusterbang_launcher"
|
||||
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
|
||||
|
||||
// *** Nonweapon modules
|
||||
/datum/design/item/mecha/wormhole_gen
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||||
desc = "An exosuit module that can generate small quasi-stable wormholes."
|
||||
id = "mech_wormhole_gen"
|
||||
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
||||
|
||||
/datum/design/item/mecha/teleporter
|
||||
desc = "An exosuit module that allows teleportation to any position in view."
|
||||
id = "mech_teleporter"
|
||||
req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
||||
|
||||
/datum/design/item/mecha/rcd
|
||||
desc = "An exosuit-mounted rapid construction device."
|
||||
id = "mech_rcd"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER=4, TECH_ENGINERING = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
|
||||
|
||||
/datum/design/item/mecha/gravcatapult
|
||||
desc = "An exosuit-mounted gravitational catapult."
|
||||
id = "mech_gravcatapult"
|
||||
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
||||
|
||||
/datum/design/item/mecha/repair_droid
|
||||
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
|
||||
id = "mech_repair_droid"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINERING = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
||||
|
||||
/datum/design/item/mecha/phoron_generator
|
||||
desc = "Exosuit-mounted phoron generator."
|
||||
id = "mech_phoron_generator"
|
||||
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINERING = 2)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||
|
||||
/datum/design/item/mecha/energy_relay
|
||||
id = "mech_energy_relay"
|
||||
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||
|
||||
/datum/design/item/mecha/ccw_armor
|
||||
desc = "Exosuit close-combat armor booster."
|
||||
id = "mech_ccw_armor"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
||||
|
||||
/datum/design/item/mecha/proj_armor
|
||||
desc = "Exosuit projectile armor booster."
|
||||
id = "mech_proj_armor"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINERING=3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
||||
|
||||
/datum/design/item/mecha/syringe_gun
|
||||
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
|
||||
id = "mech_syringe_gun"
|
||||
req_tech = list(TECH_MATERIAL = 3, TECH_BIO=4, TECH_MAGNET=4, TECH_DATA=3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
||||
|
||||
/datum/design/item/mecha/diamond_drill
|
||||
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
|
||||
id = "mech_diamond_drill"
|
||||
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
||||
|
||||
/datum/design/item/mecha/generator_nuclear
|
||||
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
|
||||
id = "mech_generator_nuclear"
|
||||
req_tech = list(TECH_POWER= 3, TECH_ENGINERING = 3, TECH_MATERIAL = 3)
|
||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
||||
|
||||
/datum/design/item/synthetic_flash
|
||||
id = "sflash"
|
||||
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
|
||||
build_type = MECHFAB
|
||||
materials = list("metal" = 750, "glass" = 750)
|
||||
build_path = /obj/item/device/flash/synthetic
|
||||
category = "Misc"
|
||||
|
||||
/datum/design/item/borg_syndicate_module
|
||||
name = "Cyborg lethal weapons upgrade"
|
||||
desc = "Allows for the construction of lethal upgrades for cyborgs."
|
||||
id = "borg_syndicate_module"
|
||||
build_type = MECHFAB
|
||||
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
|
||||
build_path = /obj/item/borg/upgrade/syndicate
|
||||
category = "Cyborg Upgrade Modules"
|
||||
Reference in New Issue
Block a user