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Fixing client eye (#18577)
* signal foundation * reset_perspective implemented * you too * setting mob * no * fix * tweak * remote view element * these too * use element * cleanup more manual code * fix element * mutation signal * handle being dropped from holders, and fix pai hud * handle qdel * it's a component now * ugly holder fix * another fix * follow view target * item remote view * doc update * unneeded * this needs a recode to work better * many fixes * these are all unneeded * almost working viewerlist remotes * this uses component too * this needs to die to it's item * don't allow spamming tgui menus * tg style args * fixing behaviors * fuk * working view release from holders * only final matters * comment order and disposal fix * cryotube loc fix * no mob should reset its view every life tick * major improvements * still forbid z level change even if we allow moving * this too * don't doubledip * qdel on self is unneeded * wipe remote views on logout * vore bellies need to manually clear views * fixAI hud * belly release fixes * cannot use binoculars in a vore belly * pai card can be picked up and dropped correctly * ventcrawl fix and distracted fix * this is better * forcemove * vr console fix * use flag for this * belly stuff * various cleanups * oops * fixes statue spell * unneeded perspective clear * automatic instead * continued cleanup * that was dumb * needed * none of this works * are these even needed * lets lock down to these * lets try to make this work * extremely close to working * needs to solve final pai issues * mob eye change signal * Revert "mob eye change signal" This reverts commiteedd5da934. * significant progress * safety * expected to be not null * likely not needed * don't spam component changes * endview on logout * accessors * egg fixing * Revert "egg fixing" This reverts commit6a54049c69. * getting closer * even closer * needs type * close... * extremely close to working * fixing pai stuff * this too * promising fixes * docs * this is recursive move's responsibility tbh * unneeded now * oops * better decouple * topmost check * cleanup * holder released from egg fix * pai fix for reset view * debug info * some better pai ejection code * better way * unneeded * needs to be null * better vision restore * use correct handling * no longer needed * required * handle decouple on mecha too * name clarity * do not allow double dipping zoom items * ethereal jaunt needs a full cleanup later * fix blackscreen flicker * remove set machine from pda * Update code/game/objects/items.dm * Update code/game/objects/items.dm * Update code/game/objects/items.dm * Update code/game/objects/items.dm --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -216,6 +216,9 @@
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throw_range = 20
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/obj/item/camera_bug/attack_self(mob/user as mob)
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if(in_use)
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return
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var/list/cameras = new/list()
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for (var/obj/machinery/camera/C in cameranet.cameras)
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if (C.bugged && C.status)
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@@ -229,7 +232,10 @@
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for (var/obj/machinery/camera/C in cameras)
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friendly_cameras.Add(C.c_tag)
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in_use = TRUE
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var/target = tgui_input_list(user, "Select the camera to observe", "Select Camera", friendly_cameras)
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in_use = FALSE
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if (!target)
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return
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for (var/obj/machinery/camera/C in cameras)
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@@ -238,7 +244,7 @@
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break
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if (user.stat == 2) return
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user.client.eye = target
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user.AddComponent(/datum/component/remote_view/item_zoom, focused_on = target, our_item = src, viewsize = null, tileoffset = 0, show_visible_messages = FALSE)
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/*
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/obj/item/cigarpacket
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