Fixing client eye (#18577)

* signal foundation

* reset_perspective implemented

* you too

* setting mob

* no

* fix

* tweak

* remote view element

* these too

* use element

* cleanup more manual code

* fix element

* mutation signal

* handle being dropped from holders, and fix pai hud

* handle qdel

* it's a component now

* ugly holder fix

* another fix

* follow view target

* item remote view

* doc update

* unneeded

* this needs a recode to work better

* many fixes

* these are all unneeded

* almost working viewerlist remotes

* this uses component too

* this needs to die to it's item

* don't allow spamming tgui menus

* tg style args

* fixing behaviors

* fuk

* working view release from holders

* only final matters

* comment order and disposal fix

* cryotube loc fix

* no mob should reset its view every life tick

* major improvements

* still forbid z level change even if we allow moving

* this too

* don't doubledip

* qdel on self is unneeded

* wipe remote views on logout

* vore bellies need to manually clear views

* fixAI hud

* belly release fixes

* cannot use binoculars in a vore belly

* pai card can be picked up and dropped correctly

* ventcrawl fix and distracted fix

* this is better

* forcemove

* vr console fix

* use flag for this

* belly stuff

* various cleanups

* oops

* fixes statue spell

* unneeded perspective clear

* automatic instead

* continued cleanup

* that was dumb

* needed

* none of this works

* are these even needed

* lets lock down to these

* lets try to make this work

* extremely close to working

* needs to solve final pai issues

* mob eye change signal

* Revert "mob eye change signal"

This reverts commit eedd5da934.

* significant progress

* safety

* expected to be not null

* likely not needed

* don't spam component changes

* endview on logout

* accessors

* egg fixing

* Revert "egg fixing"

This reverts commit 6a54049c69.

* getting closer

* even closer

* needs type

* close...

* extremely close to working

* fixing pai stuff

* this too

* promising fixes

* docs

* this is recursive move's responsibility tbh

* unneeded now

* oops

* better decouple

* topmost check

* cleanup

* holder released from egg fix

* pai fix for reset view

* debug info

* some better pai ejection code

* better way

* unneeded

* needs to be null

* better vision restore

* use correct handling

* no longer needed

* required

* handle decouple on mecha too

* name clarity

* do not allow double dipping zoom items

* ethereal jaunt needs a full cleanup later

* fix blackscreen flicker

* remove set machine from pda

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
Will
2025-10-12 22:18:08 -04:00
committed by GitHub
parent 994be6bf05
commit 2194b87de0
95 changed files with 762 additions and 710 deletions
+6 -2
View File
@@ -104,9 +104,9 @@ GLOBAL_LIST_EMPTY(all_waypoints)
/obj/machinery/computer/ship/helm/tgui_close(mob/user)
. = ..()
// Unregister map objects
user.client?.clear_map(linked?.map_name)
user.reset_perspective()
/obj/machinery/computer/ship/helm/tgui_data(mob/user)
var/list/data = ..()
@@ -268,7 +268,11 @@ GLOBAL_LIST_EMPTY(all_waypoints)
. = TRUE
if("manual")
viewing_overmap(ui.user) ? unlook(ui.user) : look(ui.user)
if(!viewing_overmap(ui.user) && linked)
if(!viewers) viewers = list() // List must exist for pass by reference to work
start_coordinated_remoteview(ui.user, linked, viewers)
else
ui.user.reset_perspective()
. = TRUE
add_fingerprint(ui.user)
@@ -89,7 +89,11 @@
switch(action)
if("viewing")
if(ui.user && !isAI(ui.user))
viewing_overmap(ui.user) ? unlook(ui.user) : look(ui.user)
if(!viewing_overmap(ui.user) && linked)
if(!viewers) viewers = list() // List must exist for pass by reference to work
start_coordinated_remoteview(ui.user, linked, viewers)
else
ui.user.reset_perspective()
. = TRUE
if("link")
+7 -35
View File
@@ -35,7 +35,7 @@ somewhere on that shuttle. Subtypes of these can be then used to perform ship ov
/obj/machinery/computer/ship/proc/display_reconnect_dialog(var/mob/user, var/flavor)
var/datum/browser/popup = new (user, "[src]", "[src]")
if(viewing_overmap(user))
unlook(user, TRUE)
user.reset_perspective()
popup.set_content("<center>" + span_bold(span_red("Error")) + "<br>Unable to connect to [flavor].<br><a href='byond://?src=\ref[src];sync=1'>Reconnect</a></center>")
popup.open()
@@ -60,73 +60,45 @@ somewhere on that shuttle. Subtypes of these can be then used to perform ship ov
sync_linked(ui.user)
return TRUE
if("close")
unlook(ui.user)
ui.user.unset_machine()
ui.user.reset_perspective()
return TRUE
return FALSE
// Management of mob view displacement. look to shift view to the ship on the overmap; unlook to shift back.
/obj/machinery/computer/ship/proc/look(var/mob/user)
if(!linked)
return
/obj/machinery/computer/ship/look(var/mob/user)
apply_visual(user)
user.reset_view(linked)
if(linked.real_appearance)
user.client?.images += linked.real_appearance
user.set_machine(src)
if(isliving(user))
var/mob/living/L = user
L.looking_elsewhere = 1
L.handle_vision()
user.set_viewsize(world.view + extra_view)
user.AddComponent(/datum/component/recursive_move)
RegisterSignal(user, COMSIG_OBSERVER_MOVED, /obj/machinery/computer/ship/proc/unlook)
// TODO GLOB.stat_set_event.register(user, src, /obj/machinery/computer/ship/proc/unlook)
LAZYDISTINCTADD(viewers, WEAKREF(user))
/obj/machinery/computer/ship/proc/unlook(var/mob/user, forced)
SIGNAL_HANDLER
if(!linked && !forced) //If we have no linked computer, return early. Forcing is for when we do a one-time action that we want to clear the UI.
return
user.reset_view()
/obj/machinery/computer/ship/unlook(var/mob/user)
user.unset_machine()
if(linked && linked.real_appearance && user.client)
user.client.images -= linked.real_appearance
if(isliving(user))
var/mob/living/L = user
L.looking_elsewhere = 0
L.handle_vision()
user.set_viewsize() // reset to default
UnregisterSignal(user, COMSIG_OBSERVER_MOVED)
// TODO GLOB.stat_set_event.unregister(user, src, /obj/machinery/computer/ship/proc/unlook)
LAZYREMOVE(viewers, WEAKREF(user))
/obj/machinery/computer/ship/proc/viewing_overmap(mob/user)
return (WEAKREF(user) in viewers)
/obj/machinery/computer/ship/tgui_status(mob/user)
. = ..()
if(viewing_overmap(user) && (user.machine != src))
unlook(user, TRUE)
/obj/machinery/computer/ship/tgui_close(mob/user)
. = ..()
user.unset_machine()
unlook(user, TRUE)
user.reset_perspective()
/obj/machinery/computer/ship/check_eye(var/mob/user)
if(!get_dist(user, src) > 1 || user.blinded || !linked)
unlook(user)
user.reset_perspective()
return -1
else
return 0
/obj/machinery/computer/ship/sensors/Destroy()
sensors = null
if(LAZYLEN(viewers))
for(var/datum/weakref/W in viewers)
var/M = W.resolve()
if(M)
unlook(M, TRUE)
. = ..()