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https://github.com/VOREStation/VOREStation.git
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Fixing client eye (#18577)
* signal foundation * reset_perspective implemented * you too * setting mob * no * fix * tweak * remote view element * these too * use element * cleanup more manual code * fix element * mutation signal * handle being dropped from holders, and fix pai hud * handle qdel * it's a component now * ugly holder fix * another fix * follow view target * item remote view * doc update * unneeded * this needs a recode to work better * many fixes * these are all unneeded * almost working viewerlist remotes * this uses component too * this needs to die to it's item * don't allow spamming tgui menus * tg style args * fixing behaviors * fuk * working view release from holders * only final matters * comment order and disposal fix * cryotube loc fix * no mob should reset its view every life tick * major improvements * still forbid z level change even if we allow moving * this too * don't doubledip * qdel on self is unneeded * wipe remote views on logout * vore bellies need to manually clear views * fixAI hud * belly release fixes * cannot use binoculars in a vore belly * pai card can be picked up and dropped correctly * ventcrawl fix and distracted fix * this is better * forcemove * vr console fix * use flag for this * belly stuff * various cleanups * oops * fixes statue spell * unneeded perspective clear * automatic instead * continued cleanup * that was dumb * needed * none of this works * are these even needed * lets lock down to these * lets try to make this work * extremely close to working * needs to solve final pai issues * mob eye change signal * Revert "mob eye change signal" This reverts commiteedd5da934. * significant progress * safety * expected to be not null * likely not needed * don't spam component changes * endview on logout * accessors * egg fixing * Revert "egg fixing" This reverts commit6a54049c69. * getting closer * even closer * needs type * close... * extremely close to working * fixing pai stuff * this too * promising fixes * docs * this is recursive move's responsibility tbh * unneeded now * oops * better decouple * topmost check * cleanup * holder released from egg fix * pai fix for reset view * debug info * some better pai ejection code * better way * unneeded * needs to be null * better vision restore * use correct handling * no longer needed * required * handle decouple on mecha too * name clarity * do not allow double dipping zoom items * ethereal jaunt needs a full cleanup later * fix blackscreen flicker * remove set machine from pda * Update code/game/objects/items.dm * Update code/game/objects/items.dm * Update code/game/objects/items.dm * Update code/game/objects/items.dm --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -37,7 +37,7 @@
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if(2) // Eject pAI device
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var/turf/T = get_turf_or_move(pda.loc)
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if(T)
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pda.pai.loc = T
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pda.pai.forceMove(T)
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pda.pai = null
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return TRUE
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@@ -184,8 +184,6 @@
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SStgui.close_uis(src)
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/obj/item/pda/attack_self(mob/user as mob)
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user.set_machine(src)
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if(active_uplink_check(user))
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return
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@@ -438,8 +436,7 @@
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return //Return in case of failed check or when successful.
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updateSelfDialog()//For the non-input related code.
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else if(istype(C, /obj/item/paicard) && !src.pai)
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user.drop_item()
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C.loc = src
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user.drop_item(src)
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pai = C
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to_chat(user, span_notice("You slot \the [C] into \the [src]."))
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SStgui.update_uis(src) // update all UIs attached to src
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@@ -448,8 +445,7 @@
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if(O)
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to_chat(user, span_notice("There is already a pen in \the [src]."))
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else
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user.drop_item()
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C.loc = src
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user.drop_item(src)
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to_chat(user, span_notice("You slot \the [C] into \the [src]."))
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add_overlay("pda-pen")
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return
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@@ -64,7 +64,6 @@
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return TRUE
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add_fingerprint(ui.user)
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ui.user.set_machine(src)
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if(!touch_silent)
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playsound(src, 'sound/machines/pda_click.ogg', 20)
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