Fixing client eye (#18577)

* signal foundation

* reset_perspective implemented

* you too

* setting mob

* no

* fix

* tweak

* remote view element

* these too

* use element

* cleanup more manual code

* fix element

* mutation signal

* handle being dropped from holders, and fix pai hud

* handle qdel

* it's a component now

* ugly holder fix

* another fix

* follow view target

* item remote view

* doc update

* unneeded

* this needs a recode to work better

* many fixes

* these are all unneeded

* almost working viewerlist remotes

* this uses component too

* this needs to die to it's item

* don't allow spamming tgui menus

* tg style args

* fixing behaviors

* fuk

* working view release from holders

* only final matters

* comment order and disposal fix

* cryotube loc fix

* no mob should reset its view every life tick

* major improvements

* still forbid z level change even if we allow moving

* this too

* don't doubledip

* qdel on self is unneeded

* wipe remote views on logout

* vore bellies need to manually clear views

* fixAI hud

* belly release fixes

* cannot use binoculars in a vore belly

* pai card can be picked up and dropped correctly

* ventcrawl fix and distracted fix

* this is better

* forcemove

* vr console fix

* use flag for this

* belly stuff

* various cleanups

* oops

* fixes statue spell

* unneeded perspective clear

* automatic instead

* continued cleanup

* that was dumb

* needed

* none of this works

* are these even needed

* lets lock down to these

* lets try to make this work

* extremely close to working

* needs to solve final pai issues

* mob eye change signal

* Revert "mob eye change signal"

This reverts commit eedd5da934.

* significant progress

* safety

* expected to be not null

* likely not needed

* don't spam component changes

* endview on logout

* accessors

* egg fixing

* Revert "egg fixing"

This reverts commit 6a54049c69.

* getting closer

* even closer

* needs type

* close...

* extremely close to working

* fixing pai stuff

* this too

* promising fixes

* docs

* this is recursive move's responsibility tbh

* unneeded now

* oops

* better decouple

* topmost check

* cleanup

* holder released from egg fix

* pai fix for reset view

* debug info

* some better pai ejection code

* better way

* unneeded

* needs to be null

* better vision restore

* use correct handling

* no longer needed

* required

* handle decouple on mecha too

* name clarity

* do not allow double dipping zoom items

* ethereal jaunt needs a full cleanup later

* fix blackscreen flicker

* remove set machine from pda

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
Will
2025-10-12 22:18:08 -04:00
committed by GitHub
co-authored by Cameron Lennox
parent 994be6bf05
commit 2194b87de0
95 changed files with 762 additions and 710 deletions
+1 -1
View File
@@ -37,7 +37,7 @@
if(2) // Eject pAI device
var/turf/T = get_turf_or_move(pda.loc)
if(T)
pda.pai.loc = T
pda.pai.forceMove(T)
pda.pai = null
return TRUE
+2 -6
View File
@@ -184,8 +184,6 @@
SStgui.close_uis(src)
/obj/item/pda/attack_self(mob/user as mob)
user.set_machine(src)
if(active_uplink_check(user))
return
@@ -438,8 +436,7 @@
return //Return in case of failed check or when successful.
updateSelfDialog()//For the non-input related code.
else if(istype(C, /obj/item/paicard) && !src.pai)
user.drop_item()
C.loc = src
user.drop_item(src)
pai = C
to_chat(user, span_notice("You slot \the [C] into \the [src]."))
SStgui.update_uis(src) // update all UIs attached to src
@@ -448,8 +445,7 @@
if(O)
to_chat(user, span_notice("There is already a pen in \the [src]."))
else
user.drop_item()
C.loc = src
user.drop_item(src)
to_chat(user, span_notice("You slot \the [C] into \the [src]."))
add_overlay("pda-pen")
return
-1
View File
@@ -64,7 +64,6 @@
return TRUE
add_fingerprint(ui.user)
ui.user.set_machine(src)
if(!touch_silent)
playsound(src, 'sound/machines/pda_click.ogg', 20)