diff --git a/code/game/machinery/supplybeacon.dm b/code/game/machinery/supplybeacon.dm index 60415af371d..cfc8d75d82c 100644 --- a/code/game/machinery/supplybeacon.dm +++ b/code/game/machinery/supplybeacon.dm @@ -2,6 +2,7 @@ /obj/item/supply_beacon name = "inactive supply beacon" icon = 'icons/obj/supplybeacon.dmi' + desc = "An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment." icon_state = "beacon" var/deploy_path = /obj/machinery/power/supply_beacon var/deploy_time = 30 diff --git a/code/game/objects/items/devices/uplink_items.dm b/code/game/objects/items/devices/uplink_items.dm index 97655196222..36e721fd086 100644 --- a/code/game/objects/items/devices/uplink_items.dm +++ b/code/game/objects/items/devices/uplink_items.dm @@ -331,10 +331,10 @@ datum/uplink_item/dd_SortValue() item_cost = 7 path = /obj/item/weapon/aiModule/syndicate -/datum/uplink_item/item/tools/singularity_beacon - name = "Singularity Beacon (DANGER!)" +/datum/uplink_item/item/tools/supply_beacon + name = "Hacked Supply Beacon (DANGER!)" item_cost = 7 - path = /obj/item/device/radio/beacon/syndicate + path = /obj/item/supply_beacon /datum/uplink_item/item/tools/teleporter name = "Teleporter Circuit Board" diff --git a/code/modules/random_map/drop/droppod.dm b/code/modules/random_map/drop/droppod.dm index 985a743851e..c5e6115cef0 100644 --- a/code/modules/random_map/drop/droppod.dm +++ b/code/modules/random_map/drop/droppod.dm @@ -29,8 +29,6 @@ var/global/list/supply_drop_random_loot_types = list( var/list/supplied_drop_types = list() var/door_type = /obj/structure/droppod_door var/drop_type = /mob/living/simple_animal/parrot - - var/has_pod_doors var/auto_open_doors var/placement_explosion_dev = 1 @@ -106,7 +104,7 @@ var/global/list/supply_drop_random_loot_types = list( return floor_type else if(value == SD_WALL_TILE) return wall_type - else if(value == SD_DOOR_TILE && !has_pod_doors) + else if(value == SD_DOOR_TILE ) return wall_type return null @@ -136,7 +134,7 @@ var/global/list/supply_drop_random_loot_types = list( qdel(A) // Also spawn doors and loot. - if(value == SD_DOOR_TILE && has_pod_doors) + if(value == SD_DOOR_TILE) var/obj/structure/S = new door_type(T, auto_open_doors) S.set_dir(spawn_dir)