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- You can now only clean your gloves and hands in the sink if you simple 'click on it with an empty hand'
- You can still clean items with it if you have them in your hand - Both these actions now take a short time to complete, they're no longer instantaneous. - Ian now does a corgi dance every now and then. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2234 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -140,7 +140,14 @@
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movement_target.attack_animal(src)
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else if(ishuman(movement_target.loc) )
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if(prob(20))
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emote("", 0, "stares at the [movement_target] that [movement_target.loc] has with a sad puppy-face")
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emote("stares at the [movement_target] that [movement_target.loc] has with a sad puppy-face")
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if(prob(1))
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emote("dances around")
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spawn(0)
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for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2,1,2,4,8,4,2))
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dir = i
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sleep(1)
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/mob/living/simple_animal/New()
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..()
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+49
-10
@@ -4,35 +4,57 @@
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icon_state = "sink"
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desc = "A sink used for washing one's hands and face."
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anchored = 1
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var/busy = 0 //Something's being washed at the moment
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attack_hand(mob/M as mob)
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if(busy)
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M << "\red Someone's already washing something here."
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return
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var/turf/location = M.loc
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if(!isturf(location)) return
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usr << "\blue You start washing up."
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busy = 1
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sleep(40)
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busy = 0
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if(M.loc != location) return //Person has moved away from the sink
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M.clean_blood()
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if(istype(M, /mob/living/carbon))
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var/mob/living/carbon/C = M
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C.clean_blood()
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/*
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if(C.r_hand)
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C.r_hand.clean_blood()
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C.r_hand.clean_blood() // The hand you attack with is empty anyway, the other one should not be washed while doing this.
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if(C.l_hand)
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C.l_hand.clean_blood()
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if(C.wear_mask)
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C.wear_mask.clean_blood()
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C.wear_mask.clean_blood() //- NOPE, Washing machine -Errorage
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*/
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if(istype(M, /mob/living/carbon/human))
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if(C:w_uniform)
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C:w_uniform.clean_blood()
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/*if(C:w_uniform)
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C:w_uniform.clean_blood() //- NOPE, Washing machine -Errorage
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if(C:wear_suit)
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C:wear_suit.clean_blood()
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C:wear_suit.clean_blood() //- NOPE, Washing machine -Errorage
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if(C:shoes)
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C:shoes.clean_blood()
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C:shoes.clean_blood()*/ //- NOPE, Washing machine -Errorage
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if(C:gloves)
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C:gloves.clean_blood()
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if(C:head)
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C:head.clean_blood()
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/*if(C:head)
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C:head.clean_blood()*/ //- NOPE, Washing machine -Errorage
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for(var/mob/V in viewers(src, null))
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V.show_message(text("\blue [M] washes up using \the [src]."))
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attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(busy)
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user << "\red Someone's already washing something here."
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return
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if (istype(O, /obj/item/weapon/reagent_containers/glass) || istype(O,/obj/item/weapon/reagent_containers/food/drinks))
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O:reagents.add_reagent("water", 10)
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user.visible_message( \
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@@ -55,10 +77,27 @@
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"[user] was stunned by his wet [O].", \
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"\red You have wet \the [O], it shocks you!")
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return
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var/turf/location = user.loc
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if(!isturf(location)) return
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var/obj/item/I = O
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if(!I || !istype(I,/obj/item)) return
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usr << "\blue You start washing up."
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busy = 1
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sleep(40)
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busy = 0
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if(user.loc != location) return //User has moved
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if(!I) return //Item's been destroyed while washing
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if(user.get_active_hand() != I) return //Person has switched hands or the item in their hands
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O.clean_blood()
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user.visible_message( \
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"\blue [user] washes \a [O] using \the [src].", \
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"\blue You wash \a [O] using \the [src].")
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"\blue [user] washes \a [I] using \the [src].", \
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"\blue You wash \a [I] using \the [src].")
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shower
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name = "Shower"
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