mirror of
https://github.com/VOREStation/VOREStation.git
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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/28/2016_armor
This commit is contained in:
@@ -145,16 +145,10 @@ proc/admin_notice(var/message, var/rights)
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body += {"<br><br>
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<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>
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<A href='?src=\ref[src];simplemake=observer;mob=\ref[M]'>Observer</A> |
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\[ Xenos: <A href='?src=\ref[src];simplemake=larva;mob=\ref[M]'>Larva</A>
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<A href='?src=\ref[src];simplemake=human;species=Xenomorph Drone;mob=\ref[M]'>Drone</A>
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<A href='?src=\ref[src];simplemake=human;species=Xenomorph Hunter;mob=\ref[M]'>Hunter</A>
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<A href='?src=\ref[src];simplemake=human;species=Xenomorph Sentinel;mob=\ref[M]'>Sentinel</A>
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<A href='?src=\ref[src];simplemake=human;species=Xenomorph Queen;mob=\ref[M]'>Queen</A> \] |
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\[ Crew: <A href='?src=\ref[src];simplemake=human;mob=\ref[M]'>Human</A>
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<A href='?src=\ref[src];simplemake=human;species=Unathi;mob=\ref[M]'>Unathi</A>
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<A href='?src=\ref[src];simplemake=human;species=Tajaran;mob=\ref[M]'>Tajaran</A>
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<A href='?src=\ref[src];simplemake=human;species=Skrell;mob=\ref[M]'>Skrell</A>
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<A href='?src=\ref[src];simplemake=human;species=Vox;mob=\ref[M]'>Vox</A> \] | \[
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<A href='?src=\ref[src];simplemake=human;species=Skrell;mob=\ref[M]'>Skrell</A> \] | \[
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<A href='?src=\ref[src];simplemake=nymph;mob=\ref[M]'>Nymph</A>
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<A href='?src=\ref[src];simplemake=human;species='Diona';mob=\ref[M]'>Diona</A> \] |
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\[ slime: <A href='?src=\ref[src];simplemake=slime;mob=\ref[M]'>Baby</A>,
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@@ -1356,7 +1350,7 @@ proc/admin_notice(var/message, var/rights)
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message_admins(msg)
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else
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usr << "You do not have access to this command."
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/datum/admins/proc/add_tcrystals(mob/living/carbon/human/H as mob)
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set category = "Debug"
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set name = "Add Telecrystals"
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@@ -822,7 +822,7 @@ var/list/admin_verbs_mentor = list(
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if(!istype(M, /mob/living/carbon/human))
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usr << "\red You can only do this to humans!"
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return
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switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Unathi, Vox and Tajaran can result in unintended consequences.",,"Yes","No"))
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switch(alert("Are you sure you wish to edit this mob's appearance? Skrell, Unathi, Tajaran can result in unintended consequences.",,"Yes","No"))
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if("No")
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return
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var/new_facial = input("Please select facial hair color.", "Character Generation") as color
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@@ -1,7 +0,0 @@
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/datum/admin_secret_item/random_event/trigger_xenomorph_infestation
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name = "Trigger a Xenomorph Infestation"
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/datum/admin_secret_item/random_event/trigger_xenomorph_infestation/execute(var/mob/user)
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. = ..()
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if(.)
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return xenomorphs.attempt_random_spawn()
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@@ -1119,16 +1119,6 @@
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log_admin("[key_name(usr)] AIized [key_name(H)]")
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H.AIize()
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else if(href_list["makealien"])
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if(!check_rights(R_SPAWN)) return
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var/mob/living/carbon/human/H = locate(href_list["makealien"])
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if(!istype(H))
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usr << "This can only be used on instances of type /mob/living/carbon/human"
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return
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usr.client.cmd_admin_alienize(H)
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else if(href_list["makeslime"])
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if(!check_rights(R_SPAWN)) return
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@@ -100,23 +100,6 @@
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paiController.pai_candidates.Remove(candidate)
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feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_alienize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Alien"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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log_admin("[key_name(src)] has alienized [M.key].")
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spawn(10)
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M:Alienize()
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feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
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message_admins("\blue [key_name_admin(usr)] made [key_name(M)] into an alien.", 1)
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_slimeize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make slime"
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@@ -75,7 +75,6 @@
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<option value='?_src_=vars;makeai=\ref[src]'>Make AI</option>
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<option value='?_src_=vars;makerobot=\ref[src]'>Make cyborg</option>
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<option value='?_src_=vars;makemonkey=\ref[src]'>Make monkey</option>
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<option value='?_src_=vars;makealien=\ref[src]'>Make alien</option>
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<option value='?_src_=vars;makeslime=\ref[src]'>Make slime</option>
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"}
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@@ -90,10 +90,6 @@
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if(V)
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V.ex_act(2)
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return
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var/obj/machinery/bot/B = locate() in T
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if(B)
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B.ex_act(2)
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return
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var/obj/mecha/M = locate() in T
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if(M)
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M.visible_message("<span class='danger'>The blob attacks \the [M]!</span>")
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@@ -281,6 +281,9 @@
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if(inactivity > duration) return inactivity
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return 0
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/client/proc/last_activity_seconds()
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return inactivity / 10
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//send resources to the client. It's here in its own proc so we can move it around easiliy if need be
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/client/proc/send_resources()
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@@ -8,7 +8,7 @@
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Sprites used when the clothing item is refit. This is done by setting icon_override.
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For best results, if this is set then sprite_sheets should be null and vice versa, but that is by no means necessary.
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Ideally, sprite_sheets_refit should be used for "hard" clothing items that can't change shape very well to fit the wearer (e.g. helmets, hardsuits),
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while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. vox wearing jumpsuits).
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while sprite_sheets should be used for "flexible" clothing items that do not need to be refitted (e.g. aliens wearing jumpsuits).
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*/
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var/list/sprite_sheets_refit = null
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var/ear_protection = 0
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@@ -204,9 +204,8 @@
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body_parts_covered = HANDS
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slot_flags = SLOT_GLOVES
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attack_verb = list("challenged")
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species_restricted = list("exclude","Unathi","Tajara", "Vox")
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species_restricted = list("exclude","Unathi","Tajara")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/gloves.dmi',
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"Teshari" = 'icons/mob/species/seromi/gloves.dmi',
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)
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@@ -264,7 +263,6 @@
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var/on = 0
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi',
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"Teshari" = 'icons/mob/species/seromi/head.dmi'
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)
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@@ -363,7 +361,6 @@
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slot_flags = SLOT_MASK
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body_parts_covered = FACE|EYES
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/masks.dmi',
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"Teshari" = 'icons/mob/species/seromi/masks.dmi',
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)
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@@ -397,9 +394,8 @@
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slowdown = SHOES_SLOWDOWN
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force = 2
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var/overshoes = 0
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species_restricted = list("exclude","Teshari", "Unathi","Tajara","Vox")
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species_restricted = list("exclude","Teshari", "Unathi","Tajara")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/shoes.dmi',
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"Teshari" = 'icons/mob/species/seromi/shoes.dmi',
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)
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@@ -474,7 +470,6 @@
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w_class = 3
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi',
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"Teshari" = 'icons/mob/species/seromi/suit.dmi'
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)
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@@ -511,7 +506,6 @@
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var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
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var/rolled_sleeves = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/uniform.dmi',
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"Teshari" = 'icons/mob/species/seromi/uniform.dmi'
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)
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@@ -27,7 +27,6 @@ BLIND // can't see anything
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var/obj/screen/overlay = null
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/eyes.dmi',
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"Teshari" = 'icons/mob/species/seromi/eyes.dmi'
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)
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@@ -10,7 +10,6 @@
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desc = "an ultra rare hat. It commands a certain respect."
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icon_state = "petehat"
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi',
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"Teshari" = 'icons/mob/species/seromi/head.dmi'
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)
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@@ -43,12 +43,6 @@
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siemens_coefficient = 0.7
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body_parts_covered = FACE|EYES
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/obj/item/clothing/mask/gas/swat/vox
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name = "\improper alien mask"
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desc = "Clearly not designed for a human face."
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body_parts_covered = 0 //Hack to allow vox to eat while wearing this mask.
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species_restricted = list("Vox")
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/obj/item/clothing/mask/gas/syndicate
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name = "tactical mask"
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desc = "A close-fitting tactical mask that can be connected to an air supply."
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@@ -28,141 +28,3 @@
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/obj/item/clothing/suit/space/skrell/black
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icon_state = "skrell_suit_black"
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item_state = "skrell_suit_black"
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// Vox space gear (vaccuum suit, low pressure armour)
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// Can't be equipped by any other species due to bone structure and vox cybernetics.
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/obj/item/clothing/suit/space/vox
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w_class = 3
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
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slowdown = 2
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.6
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list("Vox")
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/obj/item/clothing/head/helmet/space/vox
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armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
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siemens_coefficient = 0.6
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item_flags = STOPPRESSUREDAMAGE
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species_restricted = list("Vox")
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/obj/item/clothing/head/helmet/space/vox/pressure
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name = "alien helmet"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
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desc = "Hey, wasn't this a prop in \'The Abyss\'?"
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/obj/item/clothing/suit/space/vox/pressure
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name = "alien pressure suit"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
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desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
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/obj/item/clothing/head/helmet/space/vox/carapace
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name = "alien visor"
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "A glowing visor, perhaps stolen from a depressed Cylon."
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/obj/item/clothing/suit/space/vox/carapace
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name = "alien carapace armour"
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
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/obj/item/clothing/head/helmet/space/vox/stealth
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name = "alien stealth helmet"
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icon_state = "vox-stealth"
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item_state = "vox-stealth"
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desc = "A smoothly contoured, matte-black alien helmet."
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/obj/item/clothing/suit/space/vox/stealth
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name = "alien stealth suit"
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icon_state = "vox-stealth"
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item_state = "vox-stealth"
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desc = "A sleek black suit. It seems to have a tail, and is very heavy."
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/medic
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name = "alien goggled helmet"
|
||||
icon_state = "vox-medic"
|
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item_state = "vox-medic"
|
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desc = "An alien helmet with enormous goggled lenses."
|
||||
|
||||
/obj/item/clothing/suit/space/vox/medic
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||||
name = "alien armour"
|
||||
icon_state = "vox-medic"
|
||||
item_state = "vox-medic"
|
||||
desc = "An almost organic looking nonhuman pressure suit."
|
||||
|
||||
/obj/item/clothing/under/vox
|
||||
has_sensor = 0
|
||||
species_restricted = list("Vox")
|
||||
|
||||
/obj/item/clothing/under/vox/vox_casual
|
||||
name = "alien clothing"
|
||||
desc = "This doesn't look very comfortable."
|
||||
icon_state = "vox-casual-1"
|
||||
item_state = "vox-casual-1"
|
||||
body_parts_covered = LEGS
|
||||
|
||||
/obj/item/clothing/under/vox/vox_robes
|
||||
name = "alien robes"
|
||||
desc = "Weird and flowing!"
|
||||
icon_state = "vox-casual-2"
|
||||
item_state = "vox-casual-2"
|
||||
|
||||
/obj/item/clothing/gloves/yellow/vox
|
||||
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
|
||||
name = "insulated gauntlets"
|
||||
icon_state = "gloves-vox"
|
||||
item_state = "gloves-vox"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
species_restricted = list("Vox")
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox
|
||||
|
||||
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
|
||||
name = "vox magclaws"
|
||||
item_state = "boots-vox"
|
||||
icon_state = "boots-vox"
|
||||
species_restricted = list("Vox")
|
||||
|
||||
action_button_name = "Toggle the magclaws"
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
|
||||
if(src.magpulse)
|
||||
item_flags &= ~NOSLIP
|
||||
magpulse = 0
|
||||
canremove = 1
|
||||
user << "You relax your deathgrip on the flooring."
|
||||
else
|
||||
//make sure these can only be used when equipped.
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if (H.shoes != src)
|
||||
user << "You will have to put on the [src] before you can do that."
|
||||
return
|
||||
|
||||
item_flags |= NOSLIP
|
||||
magpulse = 1
|
||||
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
|
||||
user << "You dig your claws deeply into the flooring, bracing yourself."
|
||||
user << "It would be hard to take off the [src] without relaxing your grip first."
|
||||
user.update_action_buttons()
|
||||
|
||||
//In case they somehow come off while enabled.
|
||||
/obj/item/clothing/shoes/magboots/vox/dropped(mob/user as mob)
|
||||
..()
|
||||
if(src.magpulse)
|
||||
user.visible_message("The [src] go limp as they are removed from [usr]'s feet.", "The [src] go limp as they are removed from your feet.")
|
||||
item_flags &= ~NOSLIP
|
||||
magpulse = 0
|
||||
canremove = 1
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox/examine(mob/user)
|
||||
..(user)
|
||||
if (magpulse)
|
||||
user << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped.
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona", "Xenomorph")
|
||||
species_restricted = list("exclude","Diona")
|
||||
|
||||
var/obj/machinery/camera/camera
|
||||
var/list/camera_networks
|
||||
@@ -63,7 +63,7 @@
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona", "Xenomorph")
|
||||
species_restricted = list("exclude","Diona")
|
||||
|
||||
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
|
||||
|
||||
|
||||
@@ -21,12 +21,14 @@
|
||||
var/cash_stored = 0
|
||||
var/obj/item/confirm_item
|
||||
var/datum/money_account/linked_account
|
||||
var/account_to_connect = null
|
||||
|
||||
|
||||
// Claim machine ID
|
||||
/obj/machinery/cash_register/New()
|
||||
machine_id = "[station_name()] RETAIL #[num_financial_terminals++]"
|
||||
cash_stored = rand(10, 70)*10
|
||||
transaction_devices += src // Global reference list to be properly set up by /proc/setup_economy()
|
||||
|
||||
|
||||
/obj/machinery/cash_register/examine(mob/user as mob)
|
||||
@@ -39,6 +41,9 @@
|
||||
|
||||
|
||||
/obj/machinery/cash_register/attack_hand(mob/user as mob)
|
||||
// Don't be accessible from the wrong side of the machine
|
||||
if(get_dir(src, user) & reverse_dir[src.dir]) return
|
||||
|
||||
if(cash_open)
|
||||
if(cash_stored)
|
||||
spawn_money(cash_stored, loc, user)
|
||||
@@ -278,26 +283,24 @@
|
||||
usr << "\icon[src]<span class='warning'>The cash box is open.</span>"
|
||||
return
|
||||
|
||||
// Access account for transaction
|
||||
if(check_account())
|
||||
if(transaction_amount > SC.worth)
|
||||
src.visible_message("\icon[src]<span class='warning'>Not enough money.</span>")
|
||||
else
|
||||
// Insert cash into magical slot
|
||||
SC.worth -= transaction_amount
|
||||
SC.update_icon()
|
||||
if(!SC.worth)
|
||||
if(ishuman(SC.loc))
|
||||
var/mob/living/carbon/human/H = SC.loc
|
||||
H.drop_from_inventory(SC)
|
||||
qdel(SC)
|
||||
cash_stored += transaction_amount
|
||||
if(transaction_amount > SC.worth)
|
||||
src.visible_message("\icon[src]<span class='warning'>Not enough money.</span>")
|
||||
else
|
||||
// Insert cash into magical slot
|
||||
SC.worth -= transaction_amount
|
||||
SC.update_icon()
|
||||
if(!SC.worth)
|
||||
if(ishuman(SC.loc))
|
||||
var/mob/living/carbon/human/H = SC.loc
|
||||
H.drop_from_inventory(SC)
|
||||
qdel(SC)
|
||||
cash_stored += transaction_amount
|
||||
|
||||
// Save log
|
||||
add_transaction_log("n/A", "Cash", transaction_amount)
|
||||
// Save log
|
||||
add_transaction_log("n/A", "Cash", transaction_amount)
|
||||
|
||||
// Confirm and reset
|
||||
transaction_complete()
|
||||
// Confirm and reset
|
||||
transaction_complete()
|
||||
|
||||
|
||||
/obj/machinery/cash_register/proc/scan_item_price(obj/O)
|
||||
@@ -436,39 +439,33 @@
|
||||
cash_locked = 0
|
||||
open_cash_box()
|
||||
|
||||
|
||||
//--Premades--//
|
||||
|
||||
/obj/machinery/cash_register/command
|
||||
New()
|
||||
linked_account = department_accounts["Command"]
|
||||
..()
|
||||
/obj/machinery/cash_register/medical
|
||||
account_to_connect = "Command"
|
||||
..()
|
||||
|
||||
New()
|
||||
linked_account = department_accounts["Medical"]
|
||||
..()
|
||||
/obj/machinery/cash_register/medical
|
||||
account_to_connect = "Medical"
|
||||
..()
|
||||
|
||||
/obj/machinery/cash_register/engineering
|
||||
New()
|
||||
linked_account = department_accounts["Engineering"]
|
||||
..()
|
||||
account_to_connect = "Engineering"
|
||||
..()
|
||||
|
||||
/obj/machinery/cash_register/science
|
||||
New()
|
||||
linked_account = department_accounts["Science"]
|
||||
..()
|
||||
account_to_connect = "Science"
|
||||
..()
|
||||
|
||||
/obj/machinery/cash_register/security
|
||||
New()
|
||||
linked_account = department_accounts["Security"]
|
||||
..()
|
||||
account_to_connect = "Security"
|
||||
..()
|
||||
|
||||
/obj/machinery/cash_register/cargo
|
||||
New()
|
||||
linked_account = department_accounts["Cargo"]
|
||||
..()
|
||||
account_to_connect = "Cargo"
|
||||
..()
|
||||
|
||||
/obj/machinery/cash_register/civilian
|
||||
New()
|
||||
linked_account = department_accounts["Civilian"]
|
||||
..()
|
||||
account_to_connect = "Civilian"
|
||||
..()
|
||||
@@ -52,8 +52,7 @@
|
||||
/datum/species/skrell = 12,
|
||||
/datum/species/teshari = 9, // Skrell sponsored!
|
||||
/datum/species/tajaran = 7,
|
||||
/datum/species/unathi = 7,
|
||||
/datum/species/vox = 1
|
||||
/datum/species/unathi = 7
|
||||
)
|
||||
|
||||
//---- The following corporations are friendly with NanoTrasen and loosely enable trade and travel:
|
||||
@@ -81,6 +80,7 @@ var/global/list/datum/money_account/department_accounts = list()
|
||||
var/global/num_financial_terminals = 1
|
||||
var/global/next_account_number = 0
|
||||
var/global/list/all_money_accounts = list()
|
||||
var/global/list/transaction_devices = list()
|
||||
var/global/economy_init = 0
|
||||
|
||||
/proc/setup_economy()
|
||||
@@ -102,6 +102,13 @@ var/global/economy_init = 0
|
||||
create_department_account("Vendor")
|
||||
vendor_account = department_accounts["Vendor"]
|
||||
|
||||
for(var/obj/item/device/retail_scanner/RS in transaction_devices)
|
||||
if(RS.account_to_connect)
|
||||
RS.linked_account = department_accounts[RS.account_to_connect]
|
||||
for(var/obj/machinery/cash_register/CR in transaction_devices)
|
||||
if(CR.account_to_connect)
|
||||
CR.linked_account = department_accounts[CR.account_to_connect]
|
||||
|
||||
current_date_string = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], [game_year]"
|
||||
|
||||
economy_init = 1
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
var/obj/item/confirm_item
|
||||
var/datum/money_account/linked_account
|
||||
var/account_to_connect = null
|
||||
|
||||
|
||||
// Claim machine ID
|
||||
@@ -24,6 +25,7 @@
|
||||
machine_id = "[station_name()] RETAIL #[num_financial_terminals++]"
|
||||
if(locate(/obj/structure/table) in loc)
|
||||
pixel_y = 3
|
||||
transaction_devices += src // Global reference list to be properly set up by /proc/setup_economy()
|
||||
|
||||
|
||||
// Always face the user when put on a table
|
||||
@@ -315,36 +317,29 @@
|
||||
//--Premades--//
|
||||
|
||||
/obj/item/device/retail_scanner/command
|
||||
New()
|
||||
linked_account = department_accounts["Command"]
|
||||
..()
|
||||
/obj/item/device/retail_scanner/medical
|
||||
account_to_connect = "Command"
|
||||
..()
|
||||
|
||||
New()
|
||||
linked_account = department_accounts["Medical"]
|
||||
..()
|
||||
/obj/item/device/retail_scanner/medical
|
||||
account_to_connect = "Medical"
|
||||
..()
|
||||
|
||||
/obj/item/device/retail_scanner/engineering
|
||||
New()
|
||||
linked_account = department_accounts["Engineering"]
|
||||
..()
|
||||
account_to_connect = "Engineering"
|
||||
..()
|
||||
|
||||
/obj/item/device/retail_scanner/science
|
||||
New()
|
||||
linked_account = department_accounts["Science"]
|
||||
..()
|
||||
account_to_connect = "Science"
|
||||
..()
|
||||
|
||||
/obj/item/device/retail_scanner/security
|
||||
New()
|
||||
linked_account = department_accounts["Security"]
|
||||
..()
|
||||
account_to_connect = "Security"
|
||||
..()
|
||||
|
||||
/obj/item/device/retail_scanner/cargo
|
||||
New()
|
||||
linked_account = department_accounts["Cargo"]
|
||||
..()
|
||||
account_to_connect = "Cargo"
|
||||
..()
|
||||
|
||||
/obj/item/device/retail_scanner/civilian
|
||||
New()
|
||||
linked_account = department_accounts["Civilian"]
|
||||
..()
|
||||
account_to_connect = "Civilian"
|
||||
..()
|
||||
@@ -86,12 +86,6 @@
|
||||
"admin","ponies","heresy","meow","Pun Pun","monkey","Ian","moron","pizza","message","spam",\
|
||||
"director", "Hello", "Hi!"," ","nuke","crate","dwarf","xeno")
|
||||
|
||||
/datum/event/ionstorm/tick()
|
||||
if(botEmagChance)
|
||||
for(var/obj/machinery/bot/bot in world)
|
||||
if(prob(botEmagChance))
|
||||
bot.emag_act(1)
|
||||
|
||||
/datum/event/ionstorm/end()
|
||||
spawn(rand(5000,8000))
|
||||
if(prob(50))
|
||||
|
||||
@@ -1151,23 +1151,3 @@
|
||||
set_trait(TRAIT_PRODUCTION,7)
|
||||
set_trait(TRAIT_YIELD,3)
|
||||
set_trait(TRAIT_POTENCY,3)
|
||||
|
||||
// Alien weeds.
|
||||
/datum/seed/xenomorph
|
||||
name = "xenomorph"
|
||||
seed_name = "alien weed"
|
||||
display_name = "alien weeds"
|
||||
force_layer = 3
|
||||
chems = list("phoron" = list(1,3))
|
||||
|
||||
/datum/seed/xenomorph/New()
|
||||
..()
|
||||
set_trait(TRAIT_PLANT_ICON,"vine2")
|
||||
set_trait(TRAIT_IMMUTABLE,1)
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#3D1934")
|
||||
set_trait(TRAIT_FLESH_COLOUR,"#3D1934")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#3D1934")
|
||||
set_trait(TRAIT_PRODUCTION,1)
|
||||
set_trait(TRAIT_YIELD,-1)
|
||||
set_trait(TRAIT_SPREAD,2)
|
||||
set_trait(TRAIT_POTENCY,50)
|
||||
@@ -556,8 +556,8 @@ var/list/name_to_material
|
||||
sheet_plural_name = "ingots"
|
||||
|
||||
// Adminspawn only, do not let anyone get this.
|
||||
/material/voxalloy
|
||||
name = "voxalloy"
|
||||
/material/alienalloy
|
||||
name = "alienalloy"
|
||||
display_name = "durable alloy"
|
||||
stack_type = null
|
||||
icon_colour = "#6C7364"
|
||||
@@ -640,21 +640,6 @@ var/list/name_to_material
|
||||
/material/cult/reinf/place_dismantled_product(var/turf/target)
|
||||
new /obj/effect/decal/remains/human(target)
|
||||
|
||||
/material/resin
|
||||
name = "resin"
|
||||
icon_colour = "#E85DD8"
|
||||
dooropen_noise = 'sound/effects/attackblob.ogg'
|
||||
door_icon_base = "resin"
|
||||
melting_point = T0C+300
|
||||
sheet_singular_name = "blob"
|
||||
sheet_plural_name = "blobs"
|
||||
|
||||
/material/resin/can_open_material_door(var/mob/living/user)
|
||||
var/mob/living/carbon/M = user
|
||||
if(istype(M) && locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//TODO PLACEHOLDERS:
|
||||
/material/leather
|
||||
name = "leather"
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
generate_loot()
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/proc/generate_loot()
|
||||
var/loot = rand(1, 100)
|
||||
var/loot = rand(1, 99)
|
||||
switch(loot)
|
||||
if(1 to 5) // Common things go, 5%
|
||||
new/obj/item/weapon/reagent_containers/food/drinks/bottle/rum(src)
|
||||
@@ -104,7 +104,7 @@
|
||||
if(88)
|
||||
new/obj/item/xenos_claw(src)
|
||||
if(89)
|
||||
new/obj/item/organ/internal/xenos/plasmavessel(src)
|
||||
new/obj/item/clothing/head/bearpelt(src)
|
||||
if(90)
|
||||
new/obj/item/organ/internal/heart(src)
|
||||
if(91)
|
||||
@@ -142,8 +142,6 @@
|
||||
if(99)
|
||||
new/obj/item/weapon/storage/belt/champion(src)
|
||||
new/obj/item/clothing/mask/luchador(src)
|
||||
if(100)
|
||||
new/obj/item/clothing/head/bearpelt(src)
|
||||
|
||||
/obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
|
||||
if(!locked)
|
||||
|
||||
@@ -9,7 +9,6 @@ var/list/holder_mob_icon_cache = list()
|
||||
show_messages = 1
|
||||
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/head.dmi',
|
||||
"Teshari" = 'icons/mob/species/seromi/head.dmi'
|
||||
)
|
||||
|
||||
|
||||
@@ -1,34 +1,3 @@
|
||||
/datum/language/xenocommon
|
||||
name = "Xenomorph"
|
||||
colour = "alien"
|
||||
desc = "The common tongue of the xenomorphs."
|
||||
speech_verb = "hisses"
|
||||
ask_verb = "hisses"
|
||||
exclaim_verb = "hisses"
|
||||
key = "4"
|
||||
flags = RESTRICTED
|
||||
syllables = list("sss","sSs","SSS")
|
||||
|
||||
/datum/language/xenos
|
||||
name = "Hivemind"
|
||||
desc = "Xenomorphs have the strange ability to commune over a psychic hivemind."
|
||||
speech_verb = "hisses"
|
||||
ask_verb = "hisses"
|
||||
exclaim_verb = "hisses"
|
||||
colour = "alien"
|
||||
key = "a"
|
||||
flags = RESTRICTED | HIVEMIND
|
||||
|
||||
/datum/language/xenos/check_special_condition(var/mob/other)
|
||||
|
||||
var/mob/living/carbon/M = other
|
||||
if(!istype(M))
|
||||
return 1
|
||||
if(locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/language/ling
|
||||
name = "Changeling"
|
||||
desc = "Although they are normally wary and suspicious of each other, changelings can commune over a distance."
|
||||
@@ -68,21 +37,6 @@
|
||||
speaker_mask = B.truename
|
||||
..(speaker,message,speaker_mask)
|
||||
|
||||
/datum/language/vox
|
||||
name = "Vox-pidgin"
|
||||
desc = "The common tongue of the various Vox ships making up the Shoal. It sounds like chaotic shrieking to everyone else."
|
||||
speech_verb = "shrieks"
|
||||
ask_verb = "creels"
|
||||
exclaim_verb = "SHRIEKS"
|
||||
colour = "vox"
|
||||
key = "5"
|
||||
flags = WHITELISTED
|
||||
syllables = list("ti","ti","ti","hi","hi","ki","ki","ki","ki","ya","ta","ha","ka","ya","chi","cha","kah", \
|
||||
"SKRE","AHK","EHK","RAWK","KRA","AAA","EEE","KI","II","KRI","KA")
|
||||
|
||||
/datum/language/vox/get_random_name()
|
||||
return ..(FEMALE,1,6)
|
||||
|
||||
/datum/language/cultcommon
|
||||
name = "Cult"
|
||||
desc = "The chants of the occult, the incomprehensible."
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
access_scanner.req_access = req_access.Copy()
|
||||
access_scanner.req_one_access = req_one_access.Copy()
|
||||
|
||||
turn_on()
|
||||
|
||||
/mob/living/bot/Life()
|
||||
..()
|
||||
if(health <= 0)
|
||||
@@ -125,3 +127,70 @@
|
||||
|
||||
/mob/living/bot/attack_throat()
|
||||
return
|
||||
|
||||
/******************************************************************/
|
||||
// Navigation procs
|
||||
// Used for A-star pathfinding
|
||||
|
||||
|
||||
// Returns the surrounding cardinal turfs with open links
|
||||
// Including through doors openable with the ID
|
||||
/turf/proc/CardinalTurfsWithAccess(var/obj/item/weapon/card/id/ID)
|
||||
var/L[] = new()
|
||||
|
||||
// for(var/turf/simulated/t in oview(src,1))
|
||||
|
||||
for(var/d in cardinal)
|
||||
var/turf/simulated/T = get_step(src, d)
|
||||
if(istype(T) && !T.density)
|
||||
if(!LinkBlockedWithAccess(src, T, ID))
|
||||
L.Add(T)
|
||||
return L
|
||||
|
||||
|
||||
// Returns true if a link between A and B is blocked
|
||||
// Movement through doors allowed if ID has access
|
||||
/proc/LinkBlockedWithAccess(turf/A, turf/B, obj/item/weapon/card/id/ID)
|
||||
|
||||
if(A == null || B == null) return 1
|
||||
var/adir = get_dir(A,B)
|
||||
var/rdir = get_dir(B,A)
|
||||
if((adir & (NORTH|SOUTH)) && (adir & (EAST|WEST))) // diagonal
|
||||
var/iStep = get_step(A,adir&(NORTH|SOUTH))
|
||||
if(!LinkBlockedWithAccess(A,iStep, ID) && !LinkBlockedWithAccess(iStep,B,ID))
|
||||
return 0
|
||||
|
||||
var/pStep = get_step(A,adir&(EAST|WEST))
|
||||
if(!LinkBlockedWithAccess(A,pStep,ID) && !LinkBlockedWithAccess(pStep,B,ID))
|
||||
return 0
|
||||
return 1
|
||||
|
||||
if(DirBlockedWithAccess(A,adir, ID))
|
||||
return 1
|
||||
|
||||
if(DirBlockedWithAccess(B,rdir, ID))
|
||||
return 1
|
||||
|
||||
for(var/obj/O in B)
|
||||
if(O.density && !istype(O, /obj/machinery/door) && !(O.flags & ON_BORDER))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
// Returns true if direction is blocked from loc
|
||||
// Checks doors against access with given ID
|
||||
/proc/DirBlockedWithAccess(turf/loc,var/dir,var/obj/item/weapon/card/id/ID)
|
||||
for(var/obj/structure/window/D in loc)
|
||||
if(!D.density) continue
|
||||
if(D.dir == SOUTHWEST) return 1
|
||||
if(D.dir == dir) return 1
|
||||
|
||||
for(var/obj/machinery/door/D in loc)
|
||||
if(!D.density) continue
|
||||
if(istype(D, /obj/machinery/door/window))
|
||||
if( dir & D.dir ) return !D.check_access(ID)
|
||||
|
||||
//if((dir & SOUTH) && (D.dir & (EAST|WEST))) return !D.check_access(ID)
|
||||
//if((dir & EAST ) && (D.dir & (NORTH|SOUTH))) return !D.check_access(ID)
|
||||
else return !D.check_access(ID) // it's a real, air blocking door
|
||||
return 0
|
||||
|
||||
@@ -0,0 +1,438 @@
|
||||
#define MULE_IDLE 0
|
||||
#define MULE_MOVING 1
|
||||
#define MULE_UNLOAD 2
|
||||
#define MULE_LOST 3
|
||||
#define MULE_CALC_MIN 4
|
||||
#define MULE_CALC_MAX 10
|
||||
#define MULE_PATH_DONE 11
|
||||
// IF YOU CHANGE THOSE, UPDATE THEM IN pda.tmpl TOO
|
||||
|
||||
/mob/living/bot/mulebot
|
||||
name = "Mulebot"
|
||||
desc = "A Multiple Utility Load Effector bot."
|
||||
icon_state = "mulebot0"
|
||||
anchored = 1
|
||||
density = 1
|
||||
health = 150
|
||||
maxHealth = 150
|
||||
mob_bump_flag = HEAVY
|
||||
|
||||
botcard_access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
|
||||
|
||||
var/busy = 0
|
||||
var/mode = MULE_IDLE
|
||||
var/atom/movable/load
|
||||
|
||||
var/crates_only = 1
|
||||
var/auto_return = 1
|
||||
var/safety = 1
|
||||
|
||||
var/list/path = list()
|
||||
var/frustration = 0
|
||||
var/turf/target
|
||||
var/targetName
|
||||
var/turf/home
|
||||
var/homeName
|
||||
var/turf/obstacle
|
||||
|
||||
var/global/amount = 0
|
||||
|
||||
/mob/living/bot/mulebot/New()
|
||||
..()
|
||||
|
||||
var/turf/T = get_turf(loc)
|
||||
var/obj/machinery/navbeacon/N = locate() in T
|
||||
if(N)
|
||||
home = T
|
||||
homeName = N.location
|
||||
else
|
||||
homeName = "Unset"
|
||||
|
||||
suffix = num2text(++amount) // Starts from 1
|
||||
|
||||
name = "Mulebot #[suffix]"
|
||||
|
||||
/mob/living/bot/mulebot/MouseDrop_T(var/atom/movable/C, var/mob/user)
|
||||
if(user.stat)
|
||||
return
|
||||
|
||||
if(!istype(C) || C.anchored || get_dist(user, src) > 1 || get_dist(src, C) > 1 )
|
||||
return
|
||||
|
||||
load(C)
|
||||
|
||||
/mob/living/bot/mulebot/attack_hand(var/mob/user)
|
||||
interact(user)
|
||||
|
||||
/mob/living/bot/mulebot/proc/interact(var/mob/user)
|
||||
var/dat
|
||||
dat += "<TT><B>Multiple Utility Load Effector Mk. III</B></TT><BR><BR>"
|
||||
dat += "ID: [suffix]<BR>"
|
||||
dat += "Power: [on ? "On" : "Off"]<BR>"
|
||||
|
||||
if(!open)
|
||||
dat += "Status: "
|
||||
switch(mode)
|
||||
if(MULE_IDLE)
|
||||
dat += "Ready"
|
||||
if(MULE_MOVING, MULE_UNLOAD, MULE_PATH_DONE)
|
||||
dat += "Navigating"
|
||||
if(MULE_UNLOAD)
|
||||
dat += "Unloading"
|
||||
if(MULE_LOST)
|
||||
dat += "Processing commands"
|
||||
if(MULE_CALC_MIN to MULE_CALC_MAX)
|
||||
dat += "Calculating navigation path"
|
||||
|
||||
dat += "<BR>Current Load: [load ? load.name : "<i>none</i>"]<BR>"
|
||||
|
||||
if(locked)
|
||||
dat += "<HR>Controls are locked"
|
||||
else
|
||||
dat += "<HR>Controls are unlocked<BR><BR>"
|
||||
|
||||
if(!locked || issilicon(user))
|
||||
dat += "<A href='byond://?src=\ref[src];op=power'>Toggle power</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];op=stop'>Stop</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];op=go'>Proceed</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];op=home'>Return to home</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];op=destination'>Set destination</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];op=sethome'>Set home</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];op=autoret'>Toggle auto return home</A> ([auto_return ? "On" : "Off"])<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];op=cargotypes'>Toggle non-standard cargo</A> ([crates_only ? "Off" : "On"])<BR>"
|
||||
|
||||
if(load)
|
||||
dat += "<A href='byond://?src=\ref[src];op=unload'>Unload now</A><BR>"
|
||||
dat += "<HR>The maintenance hatch is closed.<BR>"
|
||||
|
||||
else
|
||||
if(!issilicon(user))
|
||||
dat += "The maintenance hatch is open.<BR><BR>"
|
||||
|
||||
dat += "<A href='byond://?src=\ref[src];op=safety'>Toggle safety</A> ([safety ? "On" : "Off - DANGER"])<BR>"
|
||||
else
|
||||
dat += "The bot is in maintenance mode and cannot be controlled.<BR>"
|
||||
|
||||
user << browse("<HEAD><TITLE>Mulebot [suffix ? "([suffix])" : ""]</TITLE></HEAD>[dat]", "window=mulebot;size=350x500")
|
||||
onclose(user, "mulebot")
|
||||
return
|
||||
|
||||
/mob/living/bot/mulebot/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
add_fingerprint(usr)
|
||||
switch(href_list["op"])
|
||||
if("power")
|
||||
if(on)
|
||||
turn_off()
|
||||
else
|
||||
turn_on()
|
||||
visible_message("[usr] switches [on ? "on" : "off"] [src].")
|
||||
|
||||
if("stop")
|
||||
obeyCommand("Stop")
|
||||
|
||||
if("go")
|
||||
obeyCommand("GoTD")
|
||||
|
||||
if("home")
|
||||
obeyCommand("Home")
|
||||
|
||||
if("destination")
|
||||
obeyCommand("SetD")
|
||||
|
||||
if("sethome")
|
||||
var/new_dest
|
||||
var/list/beaconlist = new()
|
||||
for(var/obj/machinery/navbeacon/N in navbeacons)
|
||||
beaconlist.Add(N.location)
|
||||
beaconlist[N.location] = N
|
||||
if(beaconlist.len)
|
||||
new_dest = input("Select new home tag", "Mulebot [suffix ? "([suffix])" : ""]", null) in null|beaconlist
|
||||
else
|
||||
alert("No destination beacons available.")
|
||||
if(new_dest)
|
||||
home = get_turf(beaconlist[new_dest])
|
||||
homeName = new_dest
|
||||
|
||||
if("unload")
|
||||
unload()
|
||||
|
||||
if("autoret")
|
||||
auto_return = !auto_return
|
||||
|
||||
if("cargotypes")
|
||||
crates_only = !crates_only
|
||||
|
||||
if("safety")
|
||||
safety = !safety
|
||||
|
||||
interact(usr)
|
||||
|
||||
/mob/living/bot/mulebot/attackby(var/obj/item/O, var/mob/user)
|
||||
..()
|
||||
update_icons()
|
||||
|
||||
/mob/living/bot/mulebot/proc/obeyCommand(var/command)
|
||||
switch(command)
|
||||
if("Home")
|
||||
mode = MULE_IDLE
|
||||
target = home
|
||||
targetName = "Home"
|
||||
mode = MULE_LOST
|
||||
if("SetD")
|
||||
var/new_dest
|
||||
var/list/beaconlist = new()
|
||||
for(var/obj/machinery/navbeacon/N in navbeacons)
|
||||
beaconlist.Add(N.location)
|
||||
beaconlist[N.location] = N
|
||||
if(beaconlist.len)
|
||||
new_dest = input("Select new destination tag", "Mulebot [suffix ? "([suffix])" : ""]") in null|beaconlist
|
||||
else
|
||||
alert("No destination beacons available.")
|
||||
if(new_dest)
|
||||
target = get_turf(beaconlist[new_dest])
|
||||
targetName = new_dest
|
||||
if("GoTD")
|
||||
if(mode == MULE_IDLE)
|
||||
mode = MULE_LOST
|
||||
if("Stop")
|
||||
mode = MULE_IDLE
|
||||
|
||||
/mob/living/bot/mulebot/emag_act(var/remaining_charges, var/user)
|
||||
locked = !locked
|
||||
user << "<span class='notice'>You [locked ? "lock" : "unlock"] the mulebot's controls!</span>"
|
||||
flick("mulebot-emagged", src)
|
||||
playsound(loc, 'sound/effects/sparks1.ogg', 100, 0)
|
||||
return 1
|
||||
|
||||
/mob/living/bot/mulebot/update_icons()
|
||||
if(open)
|
||||
icon_state = "mulebot-hatch"
|
||||
return
|
||||
if(mode == MULE_MOVING || mode == MULE_UNLOAD)
|
||||
icon_state = "mulebot1"
|
||||
return
|
||||
icon_state = "mulebot0"
|
||||
|
||||
/mob/living/bot/mulebot/Life()
|
||||
..()
|
||||
|
||||
if(busy)
|
||||
return
|
||||
|
||||
if(!safety && prob(1))
|
||||
flick("mulebot-emagged", src)
|
||||
|
||||
switch(mode)
|
||||
if(MULE_IDLE) // Idle
|
||||
return
|
||||
if(MULE_MOVING) // Moving to target
|
||||
if(!target) // Return home
|
||||
if(auto_return && home)
|
||||
target = home
|
||||
targetName = "Home"
|
||||
mode = MULE_LOST
|
||||
else
|
||||
mode = MULE_IDLE
|
||||
update_icons()
|
||||
return
|
||||
if(loc == target) // Unload or stop
|
||||
custom_emote(2, "makes a chiming sound.")
|
||||
playsound(loc, 'sound/machines/chime.ogg', 50, 0)
|
||||
mode = MULE_UNLOAD
|
||||
update_icons()
|
||||
return
|
||||
if(path.len) // Move
|
||||
makeStep()
|
||||
sleep(10)
|
||||
if(path.len)
|
||||
makeStep()
|
||||
else
|
||||
mode = MULE_LOST
|
||||
|
||||
update_icons()
|
||||
return
|
||||
if(MULE_UNLOAD)
|
||||
unload(dir)
|
||||
|
||||
if(auto_return && home && (loc != home))
|
||||
target = home
|
||||
targetName = "Home"
|
||||
mode = MULE_LOST
|
||||
else
|
||||
mode = MULE_IDLE
|
||||
update_icons()
|
||||
return
|
||||
if(MULE_LOST) // Lost my way
|
||||
if(target)
|
||||
spawn(0)
|
||||
calc_path(obstacle)
|
||||
mode = MULE_CALC_MIN
|
||||
else
|
||||
mode = MULE_IDLE
|
||||
update_icons()
|
||||
return
|
||||
if(MULE_CALC_MIN to MULE_CALC_MAX) // Calcing path
|
||||
if(path.len)
|
||||
mode = MULE_PATH_DONE
|
||||
update_icons()
|
||||
else
|
||||
++mode
|
||||
return
|
||||
if(MULE_PATH_DONE) // Done with path
|
||||
obstacle = null
|
||||
if(path.len)
|
||||
frustration = 0
|
||||
mode = MULE_MOVING
|
||||
else
|
||||
if(home)
|
||||
target = home
|
||||
targetName = "Home"
|
||||
mode = MULE_LOST
|
||||
else
|
||||
mode = MULE_IDLE
|
||||
update_icons()
|
||||
|
||||
/mob/living/bot/mulebot/Bump(var/mob/living/M)
|
||||
if(!safety && istype(M))
|
||||
visible_message("<span class='warning'>[src] knocks over [M]!</span>")
|
||||
M.Stun(8)
|
||||
M.Weaken(5)
|
||||
..()
|
||||
|
||||
/mob/living/bot/mulebot/proc/makeStep()
|
||||
var/turf/next = path[1]
|
||||
if(next == loc)
|
||||
path -= next
|
||||
return
|
||||
|
||||
var/moved = step_towards(src, next)
|
||||
if(moved)
|
||||
frustration = 0
|
||||
path -= next
|
||||
else if(frustration < 6)
|
||||
if(frustration == 3)
|
||||
custom_emote(2, "makes an annoyed buzzing sound")
|
||||
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
|
||||
++frustration
|
||||
else
|
||||
custom_emote(2, "makes a sighing buzz.")
|
||||
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
obstacle = next
|
||||
|
||||
mode = MULE_LOST
|
||||
|
||||
/mob/living/bot/mulebot/proc/runOver(var/mob/living/carbon/human/H)
|
||||
if(istype(H)) // No safety checks - WILL run over lying humans. Stop ERPing in the maint!
|
||||
visible_message("<span class='warning'>[src] drives over [H]!</span>")
|
||||
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
|
||||
var/damage = rand(5, 7)
|
||||
H.apply_damage(2 * damage, BRUTE, BP_HEAD)
|
||||
H.apply_damage(2 * damage, BRUTE, BP_TORSO)
|
||||
H.apply_damage(0.5 * damage, BRUTE, BP_L_LEG)
|
||||
H.apply_damage(0.5 * damage, BRUTE, BP_R_LEG)
|
||||
H.apply_damage(0.5 * damage, BRUTE, BP_L_ARM)
|
||||
H.apply_damage(0.5 * damage, BRUTE, BP_R_ARM)
|
||||
|
||||
blood_splatter(src, H, 1)
|
||||
..()
|
||||
|
||||
/mob/living/bot/mulebot/relaymove(var/mob/user, var/direction)
|
||||
if(load == user)
|
||||
unload(direction)
|
||||
|
||||
/mob/living/bot/mulebot/explode()
|
||||
unload(pick(0, 1, 2, 4, 8))
|
||||
|
||||
visible_message("<span class='danger'>[src] blows apart!</span>")
|
||||
|
||||
var/turf/Tsec = get_turf(src)
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
PoolOrNew(/obj/item/stack/rods, Tsec)
|
||||
PoolOrNew(/obj/item/stack/rods, Tsec)
|
||||
new /obj/item/stack/cable_coil/cut(Tsec)
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
new /obj/effect/decal/cleanable/blood/oil(Tsec)
|
||||
..()
|
||||
|
||||
/mob/living/bot/mulebot/proc/calc_path(var/turf/avoid = null)
|
||||
path = AStar(loc, target, /turf/proc/CardinalTurfsWithAccess, /turf/proc/Distance, 0, 250, id = botcard, exclude = avoid)
|
||||
if(!path)
|
||||
path = list()
|
||||
|
||||
/mob/living/bot/mulebot/proc/load(var/atom/movable/C)
|
||||
if(busy || load || get_dist(C, src) > 1 || !isturf(C.loc))
|
||||
return
|
||||
|
||||
for(var/obj/structure/plasticflaps/P in src.loc)//Takes flaps into account
|
||||
if(!CanPass(C,P))
|
||||
return
|
||||
|
||||
if(crates_only && !istype(C,/obj/structure/closet/crate))
|
||||
custom_emote(2, "makes a sighing buzz.")
|
||||
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
|
||||
return
|
||||
|
||||
var/obj/structure/closet/crate/crate = C
|
||||
if(istype(crate))
|
||||
crate.close()
|
||||
|
||||
//I'm sure someone will come along and ask why this is here... well people were dragging screen items onto the mule, and that was not cool.
|
||||
//So this is a simple fix that only allows a selection of item types to be considered. Further narrowing-down is below.
|
||||
//if(!istype(C,/obj/item) && !istype(C,/obj/machinery) && !istype(C,/obj/structure) && !ismob(C))
|
||||
// return
|
||||
busy = 1
|
||||
|
||||
C.loc = loc
|
||||
sleep(2)
|
||||
if(C.loc != loc) //To prevent you from going onto more than one bot.
|
||||
return
|
||||
C.loc = src
|
||||
load = C
|
||||
|
||||
C.pixel_y += 9
|
||||
if(C.layer < layer)
|
||||
C.layer = layer + 0.1
|
||||
overlays += C
|
||||
|
||||
busy = 0
|
||||
|
||||
/mob/living/bot/mulebot/proc/unload(var/dirn = 0)
|
||||
if(!load || busy)
|
||||
return
|
||||
|
||||
busy = 1
|
||||
overlays.Cut()
|
||||
|
||||
load.loc = loc
|
||||
load.pixel_y -= 9
|
||||
load.layer = initial(load.layer)
|
||||
|
||||
if(dirn)
|
||||
step(load, dirn)
|
||||
|
||||
load = null
|
||||
|
||||
for(var/atom/movable/AM in src)
|
||||
if(AM == botcard || AM == access_scanner)
|
||||
continue
|
||||
|
||||
AM.loc = loc
|
||||
AM.layer = initial(AM.layer)
|
||||
AM.pixel_y = initial(AM.pixel_y)
|
||||
busy = 0
|
||||
|
||||
#undef MULE_IDLE
|
||||
#undef MULE_MOVING
|
||||
#undef MULE_UNLOAD
|
||||
#undef MULE_LOST
|
||||
#undef MULE_CALC_MIN
|
||||
#undef MULE_CALC_MAX
|
||||
#undef MULE_PATH_DONE
|
||||
@@ -1,14 +0,0 @@
|
||||
/mob/living/carbon/alien/larva
|
||||
name = "alien larva"
|
||||
real_name = "alien larva"
|
||||
adult_form = /mob/living/carbon/human
|
||||
speak_emote = list("hisses")
|
||||
icon_state = "larva"
|
||||
language = "Hivemind"
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
|
||||
/mob/living/carbon/alien/larva/New()
|
||||
..()
|
||||
add_language("Xenomorph") //Bonus language.
|
||||
internal_organs |= new /obj/item/organ/internal/xenos/hivenode(src)
|
||||
@@ -1,12 +0,0 @@
|
||||
//Larvae regenerate health and nutrition from plasma and alien weeds.
|
||||
/mob/living/carbon/alien/larva/handle_environment(var/datum/gas_mixture/environment)
|
||||
|
||||
if(!environment) return
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(environment.gas["phoron"] > 0 || (T && locate(/obj/effect/alien/weeds) in T.contents))
|
||||
update_progression()
|
||||
adjustBruteLoss(-1)
|
||||
adjustFireLoss(-1)
|
||||
adjustToxLoss(-1)
|
||||
adjustOxyLoss(-1)
|
||||
@@ -1,12 +0,0 @@
|
||||
/mob/living/carbon/alien/larva/confirm_evolution()
|
||||
|
||||
src << "\blue <b>You are growing into a beautiful alien! It is time to choose a caste.</b>"
|
||||
src << "\blue There are three to choose from:"
|
||||
src << "<B>Hunters</B> \blue are strong and agile, able to hunt away from the hive and rapidly move through ventilation shafts. Hunters generate plasma slowly and have low reserves."
|
||||
src << "<B>Sentinels</B> \blue are tasked with protecting the hive and are deadly up close and at a range. They are not as physically imposing nor fast as the hunters."
|
||||
src << "<B>Drones</B> \blue are the working class, offering the largest plasma storage and generation. They are the only caste which may evolve again, turning into the dreaded alien queen."
|
||||
var/alien_caste = alert(src, "Please choose which alien caste you shall belong to.",,"Hunter","Sentinel","Drone")
|
||||
return alien_caste ? "Xenomorph [alien_caste]" : null
|
||||
|
||||
/mob/living/carbon/alien/larva/show_evolution_blurb()
|
||||
return
|
||||
@@ -71,10 +71,6 @@
|
||||
stat("Tank Pressure", internal.air_contents.return_pressure())
|
||||
stat("Distribution Pressure", internal.distribute_pressure)
|
||||
|
||||
var/obj/item/organ/internal/xenos/plasmavessel/P = internal_organs_by_name[O_PLASMA]
|
||||
if(P)
|
||||
stat(null, "Phoron Stored: [P.stored_plasma]/[P.max_plasma]")
|
||||
|
||||
if(back && istype(back,/obj/item/weapon/rig))
|
||||
var/obj/item/weapon/rig/suit = back
|
||||
var/cell_status = "ERROR"
|
||||
@@ -235,9 +231,9 @@
|
||||
// called when something steps onto a human
|
||||
// this handles mulebots and vehicles
|
||||
/mob/living/carbon/human/Crossed(var/atom/movable/AM)
|
||||
if(istype(AM, /obj/machinery/bot/mulebot))
|
||||
var/obj/machinery/bot/mulebot/MB = AM
|
||||
MB.RunOver(src)
|
||||
if(istype(AM, /mob/living/bot/mulebot))
|
||||
var/mob/living/bot/mulebot/MB = AM
|
||||
MB.runOver(src)
|
||||
|
||||
if(istype(AM, /obj/vehicle))
|
||||
var/obj/vehicle/V = AM
|
||||
|
||||
@@ -49,116 +49,6 @@
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] [failed ? "tried to tackle" : "has tackled"] down []!</B>", src, T), 1)
|
||||
|
||||
/mob/living/carbon/human/proc/leap()
|
||||
set category = "Abilities"
|
||||
set name = "Leap"
|
||||
set desc = "Leap at a target and grab them aggressively."
|
||||
|
||||
if(last_special > world.time)
|
||||
return
|
||||
|
||||
if(stat || paralysis || stunned || weakened || lying || restrained() || buckled)
|
||||
src << "You cannot leap in your current state."
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/M in view(6,src))
|
||||
if(!istype(M,/mob/living/silicon))
|
||||
choices += M
|
||||
choices -= src
|
||||
|
||||
var/mob/living/T = input(src,"Who do you wish to leap at?") as null|anything in choices
|
||||
|
||||
if(!T || !src || src.stat) return
|
||||
|
||||
if(get_dist(get_turf(T), get_turf(src)) > 4) return
|
||||
|
||||
if(last_special > world.time)
|
||||
return
|
||||
|
||||
if(stat || paralysis || stunned || weakened || lying || restrained() || buckled)
|
||||
src << "You cannot leap in your current state."
|
||||
return
|
||||
|
||||
last_special = world.time + 75
|
||||
status_flags |= LEAPING
|
||||
|
||||
src.visible_message("<span class='danger'>\The [src] leaps at [T]!</span>")
|
||||
src.throw_at(get_step(get_turf(T),get_turf(src)), 4, 1, src)
|
||||
playsound(src.loc, 'sound/voice/shriek1.ogg', 50, 1)
|
||||
|
||||
sleep(5)
|
||||
|
||||
if(status_flags & LEAPING) status_flags &= ~LEAPING
|
||||
|
||||
if(!src.Adjacent(T))
|
||||
src << "<span class='warning'>You miss!</span>"
|
||||
return
|
||||
|
||||
T.Weaken(3)
|
||||
|
||||
// Pariahs are not good at leaping. This is snowflakey, pls fix.
|
||||
if(species.name == "Vox Pariah")
|
||||
src.Weaken(5)
|
||||
return
|
||||
|
||||
var/use_hand = "left"
|
||||
if(l_hand)
|
||||
if(r_hand)
|
||||
src << "<span class='danger'>You need to have one hand free to grab someone.</span>"
|
||||
return
|
||||
else
|
||||
use_hand = "right"
|
||||
|
||||
src.visible_message("<span class='warning'><b>\The [src]</b> seizes [T] aggressively!</span>")
|
||||
|
||||
var/obj/item/weapon/grab/G = new(src,T)
|
||||
if(use_hand == "left")
|
||||
l_hand = G
|
||||
else
|
||||
r_hand = G
|
||||
|
||||
G.state = GRAB_PASSIVE
|
||||
G.icon_state = "grabbed1"
|
||||
G.synch()
|
||||
|
||||
/mob/living/carbon/human/proc/gut()
|
||||
set category = "Abilities"
|
||||
set name = "Gut"
|
||||
set desc = "While grabbing someone aggressively, rip their guts out or tear them apart."
|
||||
|
||||
if(last_special > world.time)
|
||||
return
|
||||
|
||||
if(stat || paralysis || stunned || weakened || lying)
|
||||
src << "\red You cannot do that in your current state."
|
||||
return
|
||||
|
||||
var/obj/item/weapon/grab/G = locate() in src
|
||||
if(!G || !istype(G))
|
||||
src << "\red You are not grabbing anyone."
|
||||
return
|
||||
|
||||
if(G.state < GRAB_AGGRESSIVE)
|
||||
src << "\red You must have an aggressive grab to gut your prey!"
|
||||
return
|
||||
|
||||
last_special = world.time + 50
|
||||
|
||||
visible_message("<span class='warning'><b>\The [src]</b> rips viciously at \the [G.affecting]'s body with its claws!</span>")
|
||||
|
||||
if(istype(G.affecting,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = G.affecting
|
||||
H.apply_damage(50,BRUTE)
|
||||
if(H.stat == 2)
|
||||
H.gib()
|
||||
else
|
||||
var/mob/living/M = G.affecting
|
||||
if(!istype(M)) return //wut
|
||||
M.apply_damage(50,BRUTE)
|
||||
if(M.stat == 2)
|
||||
M.gib()
|
||||
|
||||
/mob/living/carbon/human/proc/commune()
|
||||
set category = "Abilities"
|
||||
set name = "Commune with creature"
|
||||
|
||||
@@ -14,10 +14,6 @@
|
||||
h_style = "Unathi Horns"
|
||||
..(new_loc, "Unathi")
|
||||
|
||||
/mob/living/carbon/human/vox/New(var/new_loc)
|
||||
h_style = "Short Vox Quills"
|
||||
..(new_loc, "Vox")
|
||||
|
||||
/mob/living/carbon/human/diona/New(var/new_loc)
|
||||
..(new_loc, "Diona")
|
||||
|
||||
|
||||
@@ -1,142 +0,0 @@
|
||||
/datum/species/vox
|
||||
name = "Vox"
|
||||
name_plural = "Vox"
|
||||
icobase = 'icons/mob/human_races/r_vox.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_vox.dmi'
|
||||
default_language = "Vox-pidgin"
|
||||
language = "Galactic Common"
|
||||
num_alternate_languages = 1
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/strong)
|
||||
rarity_value = 4
|
||||
blurb = "The Vox are the broken remnants of a once-proud race, now reduced to little more than \
|
||||
scavenging vermin who prey on isolated stations, ships or planets to keep their own ancient arkships \
|
||||
alive. They are four to five feet tall, reptillian, beaked, tailed and quilled; human crews often \
|
||||
refer to them as 'shitbirds' for their violent and offensive nature, as well as their horrible \
|
||||
smell.<br/><br/>Most humans will never meet a Vox raider, instead learning of this insular species through \
|
||||
dealing with their traders and merchants; those that do rarely enjoy the experience."
|
||||
|
||||
speech_sounds = list('sound/voice/shriek1.ogg')
|
||||
speech_chance = 20
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 80
|
||||
cold_level_2 = 50
|
||||
cold_level_3 = 0
|
||||
|
||||
gluttonous = 2
|
||||
|
||||
breath_type = "nitrogen"
|
||||
poison_type = "oxygen"
|
||||
siemens_coefficient = 0.2
|
||||
|
||||
flags = NO_SCAN | NO_MINOR_CUT
|
||||
spawn_flags = CAN_JOIN | IS_WHITELISTED
|
||||
appearance_flags = HAS_EYE_COLOR
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
|
||||
reagent_tag = IS_VOX
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/carbon/human/proc/leap
|
||||
)
|
||||
|
||||
has_limbs = list(
|
||||
BP_TORSO = list("path" = /obj/item/organ/external/chest),
|
||||
BP_GROIN = list("path" = /obj/item/organ/external/groin),
|
||||
BP_HEAD = list("path" = /obj/item/organ/external/head/vox),
|
||||
BP_L_ARM = list("path" = /obj/item/organ/external/arm),
|
||||
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
|
||||
BP_L_LEG = list("path" = /obj/item/organ/external/leg),
|
||||
BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
|
||||
BP_L_HAND = list("path" = /obj/item/organ/external/hand),
|
||||
BP_R_HAND = list("path" = /obj/item/organ/external/hand/right),
|
||||
BP_L_FOOT = list("path" = /obj/item/organ/external/foot),
|
||||
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
|
||||
)
|
||||
|
||||
|
||||
has_organ = list(
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_LUNGS = /obj/item/organ/internal/lungs,
|
||||
O_LIVER = /obj/item/organ/internal/liver,
|
||||
O_KIDNEYS = /obj/item/organ/internal/kidneys,
|
||||
O_BRAIN = /obj/item/organ/internal/brain,
|
||||
O_EYES = /obj/item/organ/internal/eyes,
|
||||
"stack" = /obj/item/organ/internal/stack/vox
|
||||
)
|
||||
|
||||
/datum/species/vox/get_random_name(var/gender)
|
||||
var/datum/language/species_language = all_languages[default_language]
|
||||
return species_language.get_random_name(gender)
|
||||
|
||||
/datum/species/vox/equip_survival_gear(var/mob/living/carbon/human/H)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(H), slot_wear_mask)
|
||||
if(H.backbag == 1)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_back)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H), slot_r_hand)
|
||||
H.internal = H.back
|
||||
else
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_r_hand)
|
||||
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H.back), slot_in_backpack)
|
||||
H.internal = H.r_hand
|
||||
H.internals.icon_state = "internal1"
|
||||
|
||||
|
||||
/datum/species/vox/get_station_variant()
|
||||
return "Vox Pariah"
|
||||
|
||||
// Joining as a station vox will give you this template, hence IS_RESTRICTED flag.
|
||||
/datum/species/vox/pariah
|
||||
name = "Vox Pariah"
|
||||
rarity_value = 0.1
|
||||
speech_chance = 60 // No volume control.
|
||||
siemens_coefficient = 0.5 // Ragged scaleless patches.
|
||||
|
||||
warning_low_pressure = (WARNING_LOW_PRESSURE-20)
|
||||
hazard_low_pressure = (HAZARD_LOW_PRESSURE-10)
|
||||
total_health = 80
|
||||
|
||||
cold_level_1 = 130
|
||||
cold_level_2 = 100
|
||||
cold_level_3 = 60
|
||||
|
||||
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite)
|
||||
|
||||
// Pariahs have no stack.
|
||||
has_organ = list(
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_LUNGS = /obj/item/organ/internal/lungs,
|
||||
O_LIVER = /obj/item/organ/internal/liver,
|
||||
O_KIDNEYS = /obj/item/organ/internal/kidneys,
|
||||
O_BRAIN = /obj/item/organ/internal/pariah_brain,
|
||||
O_EYES = /obj/item/organ/internal/eyes
|
||||
)
|
||||
flags = IS_RESTRICTED | NO_SCAN | HAS_EYE_COLOR
|
||||
|
||||
// No combat skills for you.
|
||||
/datum/species/vox/pariah/can_shred(var/mob/living/carbon/human/H, var/ignore_intent)
|
||||
return 0
|
||||
|
||||
// Pariahs are really gross.
|
||||
/datum/species/vox/pariah/handle_environment_special(var/mob/living/carbon/human/H)
|
||||
if(prob(5))
|
||||
var/stink_range = rand(3,5)
|
||||
for(var/mob/living/M in range(H,stink_range))
|
||||
if(M.stat || M == H)
|
||||
continue
|
||||
var/mob/living/carbon/human/target = M
|
||||
if(istype(target))
|
||||
if(target.internals)
|
||||
continue
|
||||
if(target.head && (target.head.body_parts_covered & FACE) && (target.head.flags & AIRTIGHT))
|
||||
continue
|
||||
if(target.wear_mask && (target.wear_mask.body_parts_covered & FACE) && (target.wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT))
|
||||
continue
|
||||
M << "<span class='danger'>A terrible stench emanates from \the [H].</span>"
|
||||
|
||||
/datum/species/vox/pariah/get_bodytype()
|
||||
return "Vox"
|
||||
@@ -1,159 +0,0 @@
|
||||
// This is to replace the previous datum/disease/alien_embryo for slightly improved handling and maintainability
|
||||
// It functions almost identically (see code/datums/diseases/alien_embryo.dm)
|
||||
|
||||
/obj/item/alien_embryo
|
||||
name = "alien embryo"
|
||||
desc = "All slimy and yuck."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "larva0_dead"
|
||||
var/mob/living/affected_mob
|
||||
var/stage = 0
|
||||
|
||||
/obj/item/alien_embryo/New()
|
||||
if(istype(loc, /mob/living))
|
||||
affected_mob = loc
|
||||
processing_objects.Add(src)
|
||||
spawn(0)
|
||||
AddInfectionImages(affected_mob)
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/alien_embryo/Destroy()
|
||||
if(affected_mob)
|
||||
affected_mob.status_flags &= ~(XENO_HOST)
|
||||
spawn(0)
|
||||
RemoveInfectionImages(affected_mob)
|
||||
..()
|
||||
|
||||
/obj/item/alien_embryo/process()
|
||||
if(!affected_mob) return
|
||||
if(loc != affected_mob)
|
||||
affected_mob.status_flags &= ~(XENO_HOST)
|
||||
processing_objects.Remove(src)
|
||||
spawn(0)
|
||||
RemoveInfectionImages(affected_mob)
|
||||
affected_mob = null
|
||||
return
|
||||
|
||||
if(stage < 5 && prob(3))
|
||||
stage++
|
||||
spawn(0)
|
||||
RefreshInfectionImage(affected_mob)
|
||||
|
||||
switch(stage)
|
||||
if(2, 3)
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your throat feels sore."
|
||||
if(prob(1))
|
||||
affected_mob << "\red Mucous runs down the back of your throat."
|
||||
if(4)
|
||||
if(prob(1))
|
||||
affected_mob.emote("sneeze")
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(2))
|
||||
affected_mob << "\red Your muscles ache."
|
||||
if(prob(20))
|
||||
affected_mob.take_organ_damage(1)
|
||||
if(prob(2))
|
||||
affected_mob << "\red Your stomach hurts."
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(1)
|
||||
affected_mob.updatehealth()
|
||||
if(5)
|
||||
affected_mob << "\red You feel something tearing its way out of your stomach..."
|
||||
affected_mob.adjustToxLoss(10)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(50))
|
||||
AttemptGrow()
|
||||
|
||||
/obj/item/alien_embryo/proc/AttemptGrow(var/gib_on_success = 1)
|
||||
var/list/candidates = get_alien_candidates()
|
||||
var/picked = null
|
||||
|
||||
// To stop clientless larva, we will check that our host has a client
|
||||
// if we find no ghosts to become the alien. If the host has a client
|
||||
// he will become the alien but if he doesn't then we will set the stage
|
||||
// to 2, so we don't do a process heavy check everytime.
|
||||
|
||||
if(candidates.len)
|
||||
picked = pick(candidates)
|
||||
else if(affected_mob.client)
|
||||
picked = affected_mob.key
|
||||
else
|
||||
stage = 4 // Let's try again later.
|
||||
return
|
||||
|
||||
if(affected_mob.lying)
|
||||
affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_lie")
|
||||
else
|
||||
affected_mob.overlays += image('icons/mob/alien.dmi', loc = affected_mob, icon_state = "burst_stand")
|
||||
spawn(6)
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(affected_mob.loc)
|
||||
new_xeno.key = picked
|
||||
new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100) //To get the player's attention
|
||||
if(gib_on_success)
|
||||
affected_mob.gib()
|
||||
qdel(src)
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RefreshInfectionImage()
|
||||
Des: Removes all infection images from aliens and places an infection image on all infected mobs for aliens.
|
||||
----------------------------------------*/
|
||||
/obj/item/alien_embryo/proc/RefreshInfectionImage()
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/obj/item/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
for(var/image/I in alien.client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
qdel(I)
|
||||
for(var/mob/living/L in mob_list)
|
||||
if(iscorgi(L) || iscarbon(L))
|
||||
if(L.status_flags & XENO_HOST)
|
||||
var/I = image('icons/mob/alien.dmi', loc = L, icon_state = "infected[stage]")
|
||||
alien.client.images += I
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: AddInfectionImages(C)
|
||||
Des: Checks if the passed mob (C) is infected with the alien egg, then gives each alien client an infected image at C.
|
||||
----------------------------------------*/
|
||||
/obj/item/alien_embryo/proc/AddInfectionImages(var/mob/living/C)
|
||||
if(C)
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/obj/item/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
if(C.status_flags & XENO_HOST)
|
||||
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[stage]")
|
||||
alien.client.images += I
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RemoveInfectionImage(C)
|
||||
Des: Removes the alien infection image from all aliens in the world located in passed mob (C).
|
||||
----------------------------------------*/
|
||||
|
||||
/obj/item/alien_embryo/proc/RemoveInfectionImages(var/mob/living/C)
|
||||
|
||||
if(C)
|
||||
|
||||
for(var/mob/living/carbon/alien in player_list)
|
||||
|
||||
if(!locate(/obj/item/organ/internal/xenos/hivenode) in alien.internal_organs)
|
||||
continue
|
||||
|
||||
if(alien.client)
|
||||
for(var/image/I in alien.client.images)
|
||||
if(I.loc == C)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
qdel(I)
|
||||
@@ -1,231 +0,0 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
//TODO: Make these simple_animals
|
||||
|
||||
var/const/MIN_IMPREGNATION_TIME = 100 //time it takes to impregnate someone
|
||||
var/const/MAX_IMPREGNATION_TIME = 150
|
||||
|
||||
var/const/MIN_ACTIVE_TIME = 200 //time between being dropped and going idle
|
||||
var/const/MAX_ACTIVE_TIME = 400
|
||||
|
||||
/obj/item/clothing/mask/facehugger
|
||||
name = "alien"
|
||||
desc = "It has some sort of a tube at the end of its tail."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "facehugger"
|
||||
item_state = "facehugger"
|
||||
w_class = 3 //note: can be picked up by aliens unlike most other items of w_class below 4
|
||||
flags = PROXMOVE
|
||||
body_parts_covered = FACE|EYES
|
||||
throw_range = 5
|
||||
|
||||
var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
|
||||
var/sterile = 0
|
||||
var/strength = 5
|
||||
var/attached = 0
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack_hand(user as mob)
|
||||
|
||||
if((stat == CONSCIOUS && !sterile))
|
||||
if(Attach(user))
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attack(mob/living/M as mob, mob/user as mob)
|
||||
..()
|
||||
user.drop_from_inventory(src)
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/New()
|
||||
if(config.aliens_allowed)
|
||||
..()
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/examine(mob/user)
|
||||
..(user)
|
||||
switch(stat)
|
||||
if(DEAD,UNCONSCIOUS)
|
||||
user << "\red \b [src] is not moving."
|
||||
if(CONSCIOUS)
|
||||
user << "\red \b [src] seems to be active."
|
||||
if (sterile)
|
||||
user << "\red \b It looks like the proboscis has been removed."
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/attackby(obj/item/I, mob/user)
|
||||
if(I.force)
|
||||
user.do_attack_animation(src)
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/bullet_act()
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > T0C+80)
|
||||
Die()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/equipped(mob/M)
|
||||
..()
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/Crossed(atom/target)
|
||||
HasProximity(target)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/on_found(mob/finder as mob)
|
||||
if(stat == CONSCIOUS)
|
||||
HasProximity(finder)
|
||||
return 1
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(CanHug(AM))
|
||||
Attach(AM)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_at(atom/target, range, speed)
|
||||
..()
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = "[initial(icon_state)]_thrown"
|
||||
spawn(15)
|
||||
if(icon_state == "[initial(icon_state)]_thrown")
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(stat == CONSCIOUS)
|
||||
icon_state = "[initial(icon_state)]"
|
||||
throwing = 0
|
||||
GoIdle(30,100) //stunned for a few seconds - allows throwing them to be useful for positioning but not as an offensive action (unless you're setting up a trap)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Attach(M as mob)
|
||||
|
||||
if((!iscorgi(M) && !iscarbon(M)))
|
||||
return
|
||||
|
||||
if(attached)
|
||||
return
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(istype(C) && locate(/obj/item/organ/internal/xenos/hivenode) in C.internal_organs)
|
||||
return
|
||||
|
||||
|
||||
attached++
|
||||
spawn(MAX_IMPREGNATION_TIME)
|
||||
attached = 0
|
||||
|
||||
var/mob/living/L = M //just so I don't need to use :
|
||||
|
||||
if(loc == L) return
|
||||
if(stat != CONSCIOUS) return
|
||||
if(!sterile) L.take_organ_damage(strength,0) //done here so that even borgs and humans in helmets take damage
|
||||
|
||||
L.visible_message("\red \b [src] leaps at [L]'s face!")
|
||||
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/target = L
|
||||
|
||||
if(target.wear_mask)
|
||||
if(prob(20)) return
|
||||
var/obj/item/clothing/W = target.wear_mask
|
||||
if(!W.canremove) return
|
||||
target.drop_from_inventory(W)
|
||||
|
||||
target.visible_message("\red \b [src] tears [W] off of [target]'s face!")
|
||||
|
||||
target.equip_to_slot(src, slot_wear_mask)
|
||||
target.contents += src // Monkey sanity check - Snapshot
|
||||
|
||||
if(!sterile) L.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
else if (iscorgi(M))
|
||||
var/mob/living/simple_animal/corgi/corgi = M
|
||||
src.loc = corgi
|
||||
corgi.facehugger = src
|
||||
corgi.wear_mask = src
|
||||
//C.regenerate_icons()
|
||||
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
|
||||
Impregnate(L)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Impregnate(mob/living/target as mob)
|
||||
if(!target || target.wear_mask != src || target.stat == DEAD) //was taken off or something
|
||||
return
|
||||
|
||||
if(!sterile)
|
||||
new /obj/item/alien_embryo(target)
|
||||
target.status_flags |= XENO_HOST
|
||||
|
||||
target.visible_message("\red \b [src] falls limp after violating [target]'s face!")
|
||||
|
||||
Die()
|
||||
icon_state = "[initial(icon_state)]_impregnated"
|
||||
|
||||
if(iscorgi(target))
|
||||
var/mob/living/simple_animal/corgi/C = target
|
||||
src.loc = get_turf(C)
|
||||
C.facehugger = null
|
||||
else
|
||||
target.visible_message("\red \b [src] violates [target]'s face!")
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoActive()
|
||||
if(stat == DEAD || stat == CONSCIOUS)
|
||||
return
|
||||
|
||||
stat = CONSCIOUS
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/GoIdle(var/min_time=MIN_ACTIVE_TIME, var/max_time=MAX_ACTIVE_TIME)
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
stat = UNCONSCIOUS
|
||||
icon_state = "[initial(icon_state)]_inactive"
|
||||
|
||||
spawn(rand(min_time,max_time))
|
||||
GoActive()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Die()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
|
||||
/* RemoveActiveIndicators() */
|
||||
|
||||
icon_state = "[initial(icon_state)]_dead"
|
||||
stat = DEAD
|
||||
|
||||
src.visible_message("\red \b[src] curls up into a ball!")
|
||||
|
||||
return
|
||||
|
||||
/proc/CanHug(var/mob/M)
|
||||
|
||||
if(iscorgi(M))
|
||||
return 1
|
||||
|
||||
if(!iscarbon(M))
|
||||
return 0
|
||||
|
||||
var/mob/living/carbon/C = M
|
||||
if(istype(C) && locate(/obj/item/organ/internal/xenos/hivenode) in C.internal_organs)
|
||||
return 0
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.head && (H.head.body_parts_covered & FACE) && !(H.head.item_flags & FLEXIBLEMATERIAL))
|
||||
return 0
|
||||
return 1
|
||||
@@ -1,222 +0,0 @@
|
||||
/proc/alien_queen_exists(var/ignore_self,var/mob/living/carbon/human/self)
|
||||
for(var/mob/living/carbon/human/Q in living_mob_list)
|
||||
if(self && ignore_self && self == Q)
|
||||
continue
|
||||
if(Q.species.name != "Xenomorph Queen")
|
||||
continue
|
||||
if(!Q.key || !Q.client || Q.stat)
|
||||
continue
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/gain_plasma(var/amount)
|
||||
|
||||
var/obj/item/organ/internal/xenos/plasmavessel/I = internal_organs_by_name[O_PLASMA]
|
||||
if(!istype(I)) return
|
||||
|
||||
if(amount)
|
||||
I.stored_plasma += amount
|
||||
I.stored_plasma = max(0,min(I.stored_plasma,I.max_plasma))
|
||||
|
||||
/mob/living/carbon/human/proc/check_alien_ability(var/cost,var/needs_foundation,var/needs_organ)
|
||||
|
||||
var/obj/item/organ/internal/xenos/plasmavessel/P = internal_organs_by_name[O_PLASMA]
|
||||
if(!istype(P))
|
||||
src << "<span class='danger'>Your plasma vessel has been removed!</span>"
|
||||
return
|
||||
|
||||
if(needs_organ)
|
||||
var/obj/item/organ/internal/I = internal_organs_by_name[needs_organ]
|
||||
if(!I)
|
||||
src << "<span class='danger'>Your [needs_organ] has been removed!</span>"
|
||||
return
|
||||
else if((I.status & ORGAN_CUT_AWAY) || I.is_broken())
|
||||
src << "<span class='danger'>Your [needs_organ] is too damaged to function!</span>"
|
||||
return
|
||||
|
||||
if(P.stored_plasma < cost)
|
||||
src << "\red You don't have enough phoron stored to do that."
|
||||
return 0
|
||||
|
||||
if(needs_foundation)
|
||||
var/turf/T = get_turf(src)
|
||||
var/has_foundation
|
||||
if(T)
|
||||
//TODO: Work out the actual conditions this needs.
|
||||
if(!(istype(T,/turf/space)))
|
||||
has_foundation = 1
|
||||
if(!has_foundation)
|
||||
src << "\red You need a solid foundation to do that on."
|
||||
return 0
|
||||
|
||||
P.stored_plasma -= cost
|
||||
return 1
|
||||
|
||||
// Free abilities.
|
||||
/mob/living/carbon/human/proc/transfer_plasma(mob/living/carbon/human/M as mob in oview())
|
||||
set name = "Transfer Plasma"
|
||||
set desc = "Transfer Plasma to another alien"
|
||||
set category = "Abilities"
|
||||
|
||||
if (get_dist(src,M) <= 1)
|
||||
src << "<span class='alium'>You need to be closer.</span>"
|
||||
return
|
||||
|
||||
var/obj/item/organ/internal/xenos/plasmavessel/I = M.internal_organs_by_name[O_PLASMA]
|
||||
if(!istype(I))
|
||||
src << "<span class='alium'>Their plasma vessel is missing.</span>"
|
||||
return
|
||||
|
||||
var/amount = input("Amount:", "Transfer Plasma to [M]") as num
|
||||
if (amount)
|
||||
amount = abs(round(amount))
|
||||
if(check_alien_ability(amount,0,O_PLASMA))
|
||||
M.gain_plasma(amount)
|
||||
M << "<span class='alium'>[src] has transfered [amount] plasma to you.</span>"
|
||||
src << "<span class='alium'>You have transferred [amount] plasma to [M].</span>"
|
||||
return
|
||||
|
||||
// Queen verbs.
|
||||
/mob/living/carbon/human/proc/lay_egg()
|
||||
|
||||
set name = "Lay Egg (75)"
|
||||
set desc = "Lay an egg to produce huggers to impregnate prey with."
|
||||
set category = "Abilities"
|
||||
|
||||
if(!config.aliens_allowed)
|
||||
src << "You begin to lay an egg, but hesitate. You suspect it isn't allowed."
|
||||
verbs -= /mob/living/carbon/human/proc/lay_egg
|
||||
return
|
||||
|
||||
if(locate(/obj/effect/alien/egg) in get_turf(src))
|
||||
src << "There's already an egg here."
|
||||
return
|
||||
|
||||
if(check_alien_ability(75,1,O_EGG))
|
||||
visible_message("<span class='alium'><B>[src] has laid an egg!</B></span>")
|
||||
new /obj/effect/alien/egg(loc)
|
||||
|
||||
return
|
||||
|
||||
// Drone verbs.
|
||||
/mob/living/carbon/human/proc/evolve()
|
||||
set name = "Evolve (500)"
|
||||
set desc = "Produce an interal egg sac capable of spawning children. Only one queen can exist at a time."
|
||||
set category = "Abilities"
|
||||
|
||||
if(alien_queen_exists())
|
||||
src << "<span class='notice'>We already have an active queen.</span>"
|
||||
return
|
||||
|
||||
if(check_alien_ability(500))
|
||||
visible_message("<span class='alium'><B>[src] begins to twist and contort!</B></span>", "<span class='alium'>You begin to evolve!</span>")
|
||||
src.set_species("Xenomorph Queen")
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/plant()
|
||||
set name = "Plant Weeds (50)"
|
||||
set desc = "Plants some alien weeds"
|
||||
set category = "Abilities"
|
||||
|
||||
if(check_alien_ability(50,1,O_RESIN))
|
||||
visible_message("<span class='alium'><B>[src] has planted some alien weeds!</B></span>")
|
||||
new /obj/effect/alien/weeds/node(loc)
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/corrosive_acid(O as obj|turf in oview(1)) //If they right click to corrode, an error will flash if its an invalid target./N
|
||||
set name = "Corrosive Acid (200)"
|
||||
set desc = "Drench an object in acid, destroying it over time."
|
||||
set category = "Abilities"
|
||||
|
||||
if(!O in oview(1))
|
||||
src << "<span class='alium'>[O] is too far away.</span>"
|
||||
return
|
||||
|
||||
// OBJ CHECK
|
||||
var/cannot_melt
|
||||
if(isobj(O))
|
||||
var/obj/I = O
|
||||
if(I.unacidable)
|
||||
cannot_melt = 1
|
||||
else
|
||||
if(istype(O, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = O
|
||||
if(W.material.flags & MATERIAL_UNMELTABLE)
|
||||
cannot_melt = 1
|
||||
else if(istype(O, /turf/simulated/floor))
|
||||
var/turf/simulated/floor/F = O
|
||||
if(F.flooring && (F.flooring.flags & TURF_ACID_IMMUNE))
|
||||
cannot_melt = 1
|
||||
|
||||
if(cannot_melt)
|
||||
src << "<span class='alium'>You cannot dissolve this object.</span>"
|
||||
return
|
||||
|
||||
if(check_alien_ability(200,0,O_ACID))
|
||||
new /obj/effect/alien/acid(get_turf(O), O)
|
||||
visible_message("<span class='alium'><B>[src] vomits globs of vile stuff all over [O]. It begins to sizzle and melt under the bubbling mess of acid!</B></span>")
|
||||
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/neurotoxin(mob/target as mob in oview())
|
||||
set name = "Spit Neurotoxin (50)"
|
||||
set desc = "Spits neurotoxin at someone, paralyzing them for a short time if they are not wearing protective gear."
|
||||
set category = "Abilities"
|
||||
|
||||
if(!check_alien_ability(50,0,O_ACID))
|
||||
return
|
||||
|
||||
if(stat || paralysis || stunned || weakened || lying || restrained() || buckled)
|
||||
src << "You cannot spit neurotoxin in your current state."
|
||||
return
|
||||
|
||||
visible_message("<span class='warning'>[src] spits neurotoxin at [target]!</span>", "<span class='alium'>You spit neurotoxin at [target].</span>")
|
||||
|
||||
//I'm not motivated enough to revise this. Prjectile code in general needs update.
|
||||
// Maybe change this to use throw_at? ~ Z
|
||||
var/turf/T = loc
|
||||
var/turf/U = (istype(target, /atom/movable) ? target.loc : target)
|
||||
|
||||
if(!U || !T)
|
||||
return
|
||||
while(U && !istype(U,/turf))
|
||||
U = U.loc
|
||||
if(!istype(T, /turf))
|
||||
return
|
||||
if (U == T)
|
||||
usr.bullet_act(new /obj/item/projectile/energy/neurotoxin(usr.loc), get_organ_target())
|
||||
return
|
||||
if(!istype(U, /turf))
|
||||
return
|
||||
|
||||
var/obj/item/projectile/energy/neurotoxin/A = new /obj/item/projectile/energy/neurotoxin(usr.loc)
|
||||
A.current = U
|
||||
A.yo = U.y - T.y
|
||||
A.xo = U.x - T.x
|
||||
A.process()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/resin() // -- TLE
|
||||
set name = "Secrete Resin (75)"
|
||||
set desc = "Secrete tough malleable resin."
|
||||
set category = "Abilities"
|
||||
|
||||
var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in list("resin door","resin wall","resin membrane","resin nest") //would do it through typesof but then the player choice would have the type path and we don't want the internal workings to be exposed ICly - Urist
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
if(!check_alien_ability(75,1,O_RESIN))
|
||||
return
|
||||
|
||||
visible_message("<span class='warning'><B>[src] vomits up a thick purple substance and begins to shape it!</B></span>", "<span class='alium'>You shape a [choice].</span>")
|
||||
switch(choice)
|
||||
if("resin door")
|
||||
new /obj/structure/simple_door/resin(loc)
|
||||
if("resin wall")
|
||||
new /obj/effect/alien/resin/wall(loc)
|
||||
if("resin membrane")
|
||||
new /obj/effect/alien/resin/membrane(loc)
|
||||
if("resin nest")
|
||||
new /obj/structure/bed/nest(loc)
|
||||
return
|
||||
@@ -1,326 +0,0 @@
|
||||
//Stand-in until this is made more lore-friendly.
|
||||
/datum/species/xenos
|
||||
name = "Xenomorph"
|
||||
name_plural = "Xenomorphs"
|
||||
|
||||
default_language = "Xenomorph"
|
||||
language = "Hivemind"
|
||||
unarmed_types = list(/datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/strong)
|
||||
hud_type = /datum/hud_data/alien
|
||||
rarity_value = 3
|
||||
|
||||
has_fine_manipulation = 0
|
||||
siemens_coefficient = 0
|
||||
gluttonous = 3
|
||||
|
||||
brute_mod = 0.5 // Hardened carapace.
|
||||
burn_mod = 2 // Weak to fire.
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = -1
|
||||
|
||||
cold_level_1 = 50
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
flags = NO_SCAN | NO_PAIN | NO_SLIP | NO_POISON | NO_MINOR_CUT
|
||||
spawn_flags = IS_RESTRICTED
|
||||
|
||||
reagent_tag = IS_XENOS
|
||||
|
||||
blood_color = "#05EE05"
|
||||
flesh_color = "#282846"
|
||||
gibbed_anim = "gibbed-a"
|
||||
dusted_anim = "dust-a"
|
||||
death_message = "lets out a waning guttural screech, green blood bubbling from its maw."
|
||||
death_sound = 'sound/voice/hiss6.ogg'
|
||||
|
||||
speech_sounds = list('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg')
|
||||
speech_chance = 100
|
||||
|
||||
breath_type = null
|
||||
poison_type = null
|
||||
|
||||
vision_flags = SEE_SELF|SEE_MOBS
|
||||
|
||||
has_organ = list(
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_BRAIN = /obj/item/organ/internal/brain/xeno,
|
||||
O_PLASMA = /obj/item/organ/internal/xenos/plasmavessel,
|
||||
O_HIVE = /obj/item/organ/internal/xenos/hivenode,
|
||||
O_NUTRIENT = /obj/item/organ/internal/diona/nutrients
|
||||
)
|
||||
|
||||
bump_flag = ALIEN
|
||||
swap_flags = ~HEAVY
|
||||
push_flags = (~HEAVY) ^ ROBOT
|
||||
|
||||
var/alien_number = 0
|
||||
var/caste_name = "creature" // Used to update alien name.
|
||||
var/weeds_heal_rate = 1 // Health regen on weeds.
|
||||
var/weeds_plasma_rate = 5 // Plasma regen on weeds.
|
||||
|
||||
has_limbs = list(
|
||||
BP_TORSO = list("path" = /obj/item/organ/external/chest),
|
||||
BP_GROIN = list("path" = /obj/item/organ/external/groin),
|
||||
BP_HEAD = list("path" = /obj/item/organ/external/head/no_eyes),
|
||||
BP_L_ARM = list("path" = /obj/item/organ/external/arm),
|
||||
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
|
||||
BP_L_LEG = list("path" = /obj/item/organ/external/leg),
|
||||
BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
|
||||
BP_L_HAND = list("path" = /obj/item/organ/external/hand),
|
||||
BP_R_HAND = list("path" = /obj/item/organ/external/hand/right),
|
||||
BP_L_FOOT = list("path" = /obj/item/organ/external/foot),
|
||||
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
|
||||
)
|
||||
|
||||
/datum/species/xenos/get_bodytype()
|
||||
return "Xenomorph"
|
||||
|
||||
/datum/species/xenos/get_random_name()
|
||||
return "alien [caste_name] ([alien_number])"
|
||||
|
||||
/datum/species/xenos/can_understand(var/mob/other)
|
||||
|
||||
if(istype(other,/mob/living/carbon/alien/larva))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/species/xenos/hug(var/mob/living/carbon/human/H,var/mob/living/target)
|
||||
H.visible_message("<span class='notice'>[H] caresses [target] with its scythe-like arm.</span>", \
|
||||
"<span class='notice'>You caress [target] with your scythe-like arm.</span>")
|
||||
|
||||
/datum/species/xenos/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
|
||||
if(H.mind)
|
||||
H.mind.assigned_role = "Alien"
|
||||
H.mind.special_role = "Alien"
|
||||
|
||||
alien_number++ //Keep track of how many aliens we've had so far.
|
||||
H.real_name = "alien [caste_name] ([alien_number])"
|
||||
H.name = H.real_name
|
||||
|
||||
..()
|
||||
|
||||
/datum/species/xenos/handle_environment_special(var/mob/living/carbon/human/H)
|
||||
|
||||
var/turf/T = H.loc
|
||||
if(!T) return
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
if(!environment) return
|
||||
|
||||
if(environment.gas["phoron"] > 0 || locate(/obj/effect/alien/weeds) in T)
|
||||
if(!regenerate(H))
|
||||
var/obj/item/organ/internal/xenos/plasmavessel/P = H.internal_organs_by_name[O_PLASMA]
|
||||
P.stored_plasma += weeds_plasma_rate
|
||||
P.stored_plasma = min(max(P.stored_plasma,0),P.max_plasma)
|
||||
..()
|
||||
|
||||
/datum/species/xenos/proc/regenerate(var/mob/living/carbon/human/H)
|
||||
var/heal_rate = weeds_heal_rate
|
||||
var/mend_prob = 10
|
||||
if (!H.resting)
|
||||
heal_rate = weeds_heal_rate / 3
|
||||
mend_prob = 1
|
||||
|
||||
//first heal damages
|
||||
if (H.getBruteLoss() || H.getFireLoss() || H.getOxyLoss() || H.getToxLoss())
|
||||
H.adjustBruteLoss(-heal_rate)
|
||||
H.adjustFireLoss(-heal_rate)
|
||||
H.adjustOxyLoss(-heal_rate)
|
||||
H.adjustToxLoss(-heal_rate)
|
||||
if (prob(5))
|
||||
H << "<span class='alium'>You feel a soothing sensation come over you...</span>"
|
||||
return 1
|
||||
|
||||
//next internal organs
|
||||
for(var/obj/item/organ/I in H.internal_organs)
|
||||
if(I.damage > 0)
|
||||
I.damage = max(I.damage - heal_rate, 0)
|
||||
if (prob(5))
|
||||
H << "<span class='alium'>You feel a soothing sensation within your [I.parent_organ]...</span>"
|
||||
return 1
|
||||
|
||||
//next mend broken bones, approx 10 ticks each
|
||||
for(var/obj/item/organ/external/E in H.bad_external_organs)
|
||||
if (E.status & ORGAN_BROKEN)
|
||||
if (prob(mend_prob))
|
||||
if (E.mend_fracture())
|
||||
H << "<span class='alium'>You feel something mend itself inside your [E.name].</span>"
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/species/xenos/handle_login_special(var/mob/living/carbon/human/H)
|
||||
H.AddInfectionImages()
|
||||
..()
|
||||
|
||||
/datum/species/xenos/handle_logout_special(var/mob/living/carbon/human/H)
|
||||
H.RemoveInfectionImages()
|
||||
..()
|
||||
|
||||
/datum/species/xenos/drone
|
||||
name = "Xenomorph Drone"
|
||||
caste_name = "drone"
|
||||
weeds_plasma_rate = 15
|
||||
slowdown = 1
|
||||
tail = "xenos_drone_tail"
|
||||
rarity_value = 5
|
||||
|
||||
icobase = 'icons/mob/human_races/xenos/r_xenos_drone.dmi'
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_drone.dmi'
|
||||
|
||||
has_organ = list(
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_BRAIN = /obj/item/organ/internal/brain/xeno,
|
||||
O_PLASMA = /obj/item/organ/internal/xenos/plasmavessel/queen,
|
||||
O_ACID = /obj/item/organ/internal/xenos/acidgland,
|
||||
O_HIVE = /obj/item/organ/internal/xenos/hivenode,
|
||||
O_RESIN = /obj/item/organ/internal/xenos/resinspinner,
|
||||
O_NUTRIENT = /obj/item/organ/internal/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/proc/ventcrawl,
|
||||
/mob/living/carbon/human/proc/regurgitate,
|
||||
/mob/living/carbon/human/proc/plant,
|
||||
/mob/living/carbon/human/proc/transfer_plasma,
|
||||
/mob/living/carbon/human/proc/evolve,
|
||||
/mob/living/carbon/human/proc/resin,
|
||||
/mob/living/carbon/human/proc/corrosive_acid
|
||||
)
|
||||
|
||||
/datum/species/xenos/drone/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
|
||||
var/mob/living/carbon/human/A = H
|
||||
if(!istype(A))
|
||||
return ..()
|
||||
..()
|
||||
|
||||
/datum/species/xenos/hunter
|
||||
|
||||
name = "Xenomorph Hunter"
|
||||
weeds_plasma_rate = 5
|
||||
caste_name = "hunter"
|
||||
slowdown = -2
|
||||
total_health = 150
|
||||
tail = "xenos_hunter_tail"
|
||||
|
||||
icobase = 'icons/mob/human_races/xenos/r_xenos_hunter.dmi'
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_hunter.dmi'
|
||||
|
||||
has_organ = list(
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_BRAIN = /obj/item/organ/internal/brain/xeno,
|
||||
O_PLASMA = /obj/item/organ/internal/xenos/plasmavessel/hunter,
|
||||
O_HIVE = /obj/item/organ/internal/xenos/hivenode,
|
||||
O_NUTRIENT = /obj/item/organ/internal/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/proc/ventcrawl,
|
||||
/mob/living/carbon/human/proc/tackle,
|
||||
/mob/living/carbon/human/proc/gut,
|
||||
/mob/living/carbon/human/proc/leap,
|
||||
/mob/living/carbon/human/proc/psychic_whisper,
|
||||
/mob/living/carbon/human/proc/regurgitate
|
||||
)
|
||||
|
||||
/datum/species/xenos/sentinel
|
||||
name = "Xenomorph Sentinel"
|
||||
weeds_plasma_rate = 10
|
||||
caste_name = "sentinel"
|
||||
slowdown = 0
|
||||
total_health = 125
|
||||
tail = "xenos_sentinel_tail"
|
||||
|
||||
icobase = 'icons/mob/human_races/xenos/r_xenos_sentinel.dmi'
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_sentinel.dmi'
|
||||
|
||||
has_organ = list(
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_BRAIN = /obj/item/organ/internal/brain/xeno,
|
||||
O_PLASMA = /obj/item/organ/internal/xenos/plasmavessel/sentinel,
|
||||
O_ACID = /obj/item/organ/internal/xenos/acidgland,
|
||||
O_HIVE = /obj/item/organ/internal/xenos/hivenode,
|
||||
O_NUTRIENT = /obj/item/organ/internal/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/proc/ventcrawl,
|
||||
/mob/living/carbon/human/proc/tackle,
|
||||
/mob/living/carbon/human/proc/regurgitate,
|
||||
/mob/living/carbon/human/proc/transfer_plasma,
|
||||
/mob/living/carbon/human/proc/corrosive_acid,
|
||||
/mob/living/carbon/human/proc/neurotoxin
|
||||
)
|
||||
|
||||
/datum/species/xenos/queen
|
||||
|
||||
name = "Xenomorph Queen"
|
||||
total_health = 250
|
||||
weeds_heal_rate = 5
|
||||
weeds_plasma_rate = 20
|
||||
caste_name = "queen"
|
||||
slowdown = 4
|
||||
tail = "xenos_queen_tail"
|
||||
rarity_value = 10
|
||||
|
||||
icobase = 'icons/mob/human_races/xenos/r_xenos_queen.dmi'
|
||||
deform = 'icons/mob/human_races/xenos/r_xenos_queen.dmi'
|
||||
|
||||
has_organ = list(
|
||||
O_HEART = /obj/item/organ/internal/heart,
|
||||
O_BRAIN = /obj/item/organ/internal/brain/xeno,
|
||||
O_EGG = /obj/item/organ/internal/xenos/eggsac,
|
||||
O_PLASMA = /obj/item/organ/internal/xenos/plasmavessel/queen,
|
||||
O_ACID = /obj/item/organ/internal/xenos/acidgland,
|
||||
O_HIVE = /obj/item/organ/internal/xenos/hivenode,
|
||||
O_RESIN = /obj/item/organ/internal/xenos/resinspinner,
|
||||
O_NUTRIENT = /obj/item/organ/internal/diona/nutrients
|
||||
)
|
||||
|
||||
inherent_verbs = list(
|
||||
/mob/living/proc/ventcrawl,
|
||||
/mob/living/carbon/human/proc/psychic_whisper,
|
||||
/mob/living/carbon/human/proc/regurgitate,
|
||||
/mob/living/carbon/human/proc/lay_egg,
|
||||
/mob/living/carbon/human/proc/plant,
|
||||
/mob/living/carbon/human/proc/transfer_plasma,
|
||||
/mob/living/carbon/human/proc/corrosive_acid,
|
||||
/mob/living/carbon/human/proc/neurotoxin,
|
||||
/mob/living/carbon/human/proc/resin
|
||||
)
|
||||
|
||||
/datum/species/xenos/queen/handle_login_special(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
// Make sure only one official queen exists at any point.
|
||||
if(!alien_queen_exists(1,H))
|
||||
H.real_name = "alien queen ([alien_number])"
|
||||
H.name = H.real_name
|
||||
else
|
||||
H.real_name = "alien princess ([alien_number])"
|
||||
H.name = H.real_name
|
||||
|
||||
/datum/hud_data/alien
|
||||
|
||||
icon = 'icons/mob/screen1_alien.dmi'
|
||||
has_a_intent = 1
|
||||
has_m_intent = 1
|
||||
has_warnings = 1
|
||||
has_hands = 1
|
||||
has_drop = 1
|
||||
has_throw = 1
|
||||
has_resist = 1
|
||||
has_pressure = 0
|
||||
has_nutrition = 0
|
||||
has_bodytemp = 0
|
||||
has_internals = 0
|
||||
|
||||
gear = list(
|
||||
"o_clothing" = list("loc" = ui_belt, "name" = "Suit", "slot" = slot_wear_suit, "state" = "equip", "dir" = SOUTH),
|
||||
"head" = list("loc" = ui_id, "name" = "Hat", "slot" = slot_head, "state" = "hair"),
|
||||
"storage1" = list("loc" = ui_storage1, "name" = "Left Pocket", "slot" = slot_l_store, "state" = "pocket"),
|
||||
"storage2" = list("loc" = ui_storage2, "name" = "Right Pocket", "slot" = slot_r_store, "state" = "pocket"),
|
||||
)
|
||||
@@ -1,49 +0,0 @@
|
||||
proc/create_new_xenomorph(var/alien_caste,var/target)
|
||||
|
||||
target = get_turf(target)
|
||||
if(!target || !alien_caste) return
|
||||
|
||||
var/mob/living/carbon/human/new_alien = new(target)
|
||||
new_alien.set_species("Xenomorph [alien_caste]")
|
||||
return new_alien
|
||||
|
||||
/mob/living/carbon/human/xdrone/New(var/new_loc)
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Xenomorph Drone")
|
||||
|
||||
/mob/living/carbon/human/xsentinel/New(var/new_loc)
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Xenomorph Sentinel")
|
||||
|
||||
/mob/living/carbon/human/xhunter/New(var/new_loc)
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Xenomorph Hunter")
|
||||
|
||||
/mob/living/carbon/human/xqueen/New(var/new_loc)
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Xenomorph Queen")
|
||||
|
||||
// I feel like we should generalize/condense down all the various icon-rendering antag procs.
|
||||
/*----------------------------------------
|
||||
Proc: AddInfectionImages()
|
||||
Des: Gives the client of the alien an image on each infected mob.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/human/proc/AddInfectionImages()
|
||||
if (client)
|
||||
for (var/mob/living/C in mob_list)
|
||||
if(C.status_flags & XENO_HOST)
|
||||
var/obj/item/alien_embryo/A = locate() in C
|
||||
var/I = image('icons/mob/alien.dmi', loc = C, icon_state = "infected[A.stage]")
|
||||
client.images += I
|
||||
return
|
||||
|
||||
/*----------------------------------------
|
||||
Proc: RemoveInfectionImages()
|
||||
Des: Removes all infected images from the alien.
|
||||
----------------------------------------*/
|
||||
/mob/living/carbon/human/proc/RemoveInfectionImages()
|
||||
if (client)
|
||||
for(var/image/I in client.images)
|
||||
if(dd_hasprefix_case(I.icon_state, "infected"))
|
||||
qdel(I)
|
||||
return
|
||||
@@ -22,7 +22,6 @@
|
||||
|
||||
var/obj/item/inventory_head
|
||||
var/obj/item/inventory_back
|
||||
var/facehugger
|
||||
|
||||
//IAN! SQUEEEEEEEEE~
|
||||
/mob/living/simple_animal/corgi/Ian
|
||||
@@ -124,12 +123,6 @@
|
||||
if(back_icon)
|
||||
overlays += back_icon
|
||||
|
||||
if(facehugger)
|
||||
if(istype(src, /mob/living/simple_animal/corgi/puppy))
|
||||
overlays += image('icons/mob/mask.dmi',"facehugger_corgipuppy")
|
||||
else
|
||||
overlays += image('icons/mob/mask.dmi',"facehugger_corgi")
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -14,6 +14,18 @@
|
||||
emote_see = list("jiggles", "bounces in place")
|
||||
var/colour = "grey"
|
||||
|
||||
/mob/living/simple_animal/slime/science
|
||||
name = "Kendrick"
|
||||
colour = "rainbow"
|
||||
icon_state = "rainbow baby slime"
|
||||
icon_living = "rainbow baby slime"
|
||||
icon_dead = "rainbow baby slime dead"
|
||||
|
||||
/mob/living/simple_animal/slime/science/initialize()
|
||||
..()
|
||||
overlays.Cut()
|
||||
overlays += "aslime-:33"
|
||||
|
||||
/mob/living/simple_animal/adultslime
|
||||
name = "pet slime"
|
||||
desc = "A lovable, domesticated slime."
|
||||
@@ -33,8 +45,7 @@
|
||||
..()
|
||||
overlays += "aslime-:33"
|
||||
|
||||
|
||||
/mob/living/simple_animal/slime/adult/death()
|
||||
/mob/living/simple_animal/adultslime/death()
|
||||
var/mob/living/simple_animal/slime/S1 = new /mob/living/simple_animal/slime (src.loc)
|
||||
S1.icon_state = "[src.colour] baby slime"
|
||||
S1.icon_living = "[src.colour] baby slime"
|
||||
|
||||
@@ -50,13 +50,6 @@
|
||||
stance = HOSTILE_STANCE_ATTACK
|
||||
T = M
|
||||
break
|
||||
|
||||
if(istype(A, /obj/machinery/bot))
|
||||
var/obj/machinery/bot/B = A
|
||||
if (B.health > 0)
|
||||
stance = HOSTILE_STANCE_ATTACK
|
||||
T = B
|
||||
break
|
||||
return T
|
||||
|
||||
|
||||
@@ -101,9 +94,6 @@
|
||||
var/obj/mecha/M = target_mob
|
||||
M.attack_generic(src,rand(melee_damage_lower,melee_damage_upper),attacktext)
|
||||
return M
|
||||
if(istype(target_mob,/obj/machinery/bot))
|
||||
var/obj/machinery/bot/B = target_mob
|
||||
B.attack_generic(src,rand(melee_damage_lower,melee_damage_upper),attacktext)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/LoseTarget()
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
|
||||
@@ -359,10 +359,6 @@
|
||||
var/obj/mecha/M = target_mob
|
||||
if (M.occupant)
|
||||
return (0)
|
||||
if (istype(target_mob,/obj/machinery/bot))
|
||||
var/obj/machinery/bot/B = target_mob
|
||||
if(B.health > 0)
|
||||
return (0)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/say(var/message)
|
||||
|
||||
@@ -505,17 +505,6 @@
|
||||
namecounts[name] = 1
|
||||
creatures[name] = O
|
||||
|
||||
if(istype(O, /obj/machinery/bot))
|
||||
var/name = "BOT: [O.name]"
|
||||
if (names.Find(name))
|
||||
namecounts[name]++
|
||||
name = "[name] ([namecounts[name]])"
|
||||
else
|
||||
names.Add(name)
|
||||
namecounts[name] = 1
|
||||
creatures[name] = O
|
||||
|
||||
|
||||
for(var/mob/M in sortAtom(mob_list))
|
||||
var/name = M.name
|
||||
if (names.Find(name))
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
// fun if you want to typecast humans/monkeys/etc without writing long path-filled lines.
|
||||
/proc/isxenomorph(A)
|
||||
if(istype(A, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = A
|
||||
return istype(H.species, /datum/species/xenos)
|
||||
return 0
|
||||
|
||||
/proc/issmall(A)
|
||||
if(A && istype(A, /mob/living))
|
||||
var/mob/living/L = A
|
||||
|
||||
@@ -103,10 +103,6 @@
|
||||
name = "Shoulder-length Hair"
|
||||
icon_state = "hair_b"
|
||||
|
||||
longalt
|
||||
name = "Shoulder-length Hair Alt"
|
||||
icon_state = "hair_longfringe"
|
||||
|
||||
/*longish
|
||||
name = "Longer Hair"
|
||||
icon_state = "hair_b2"*/
|
||||
@@ -115,10 +111,6 @@
|
||||
name = "Long Hair"
|
||||
icon_state = "hair_vlong"
|
||||
|
||||
longeralt
|
||||
name = "Long Hair Alt"
|
||||
icon_state = "hair_vlongfringe"
|
||||
|
||||
longest
|
||||
name = "Very Long Hair"
|
||||
icon_state = "hair_longest"
|
||||
@@ -482,7 +474,7 @@
|
||||
name = "Shaved"
|
||||
icon_state = "bald"
|
||||
gender = NEUTER
|
||||
species_allowed = list("Human","Unathi","Tajara","Skrell","Vox","Machine","Teshari")
|
||||
species_allowed = list("Human","Unathi","Tajara","Skrell", "Machine","Teshari")
|
||||
|
||||
teshari_beard
|
||||
name = "Teshari Beard"
|
||||
@@ -677,11 +669,6 @@
|
||||
icon_state = "hair_messy"
|
||||
species_allowed = list("Tajara")
|
||||
|
||||
vox_quills_short
|
||||
name = "Short Vox Quills"
|
||||
icon_state = "vox_shortquills"
|
||||
species_allowed = list("Vox")
|
||||
|
||||
/datum/sprite_accessory/facial_hair
|
||||
|
||||
taj_sideburns
|
||||
|
||||
@@ -161,30 +161,6 @@
|
||||
qdel(src)
|
||||
return O
|
||||
|
||||
//human -> alien
|
||||
/mob/living/carbon/human/proc/Alienize()
|
||||
if (transforming)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
drop_from_inventory(W)
|
||||
regenerate_icons()
|
||||
transforming = 1
|
||||
canmove = 0
|
||||
icon = null
|
||||
invisibility = 101
|
||||
for(var/t in organs)
|
||||
qdel(t)
|
||||
|
||||
var/alien_caste = pick("Hunter","Sentinel","Drone")
|
||||
var/mob/living/carbon/human/new_xeno = create_new_xenomorph(alien_caste,loc)
|
||||
|
||||
new_xeno.a_intent = I_HURT
|
||||
new_xeno.key = key
|
||||
|
||||
new_xeno << "<B>You are now an alien.</B>"
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/slimeize(adult as num, reproduce as num)
|
||||
if (transforming)
|
||||
return
|
||||
|
||||
@@ -56,6 +56,3 @@
|
||||
if(owner && owner.stat != DEAD && !is_broken())
|
||||
backup_time = world.time
|
||||
if(owner.mind) backup = owner.mind
|
||||
|
||||
/obj/item/organ/internal/stack/vox/stack
|
||||
name = "vox cortical stack"
|
||||
|
||||
@@ -1326,9 +1326,6 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
/obj/item/organ/external/head/seromi
|
||||
eye_icon = "eyes_seromi"
|
||||
|
||||
/obj/item/organ/external/head/vox
|
||||
eye_icon = "vox_eyes_s"
|
||||
|
||||
/obj/item/organ/external/head/no_eyes
|
||||
eye_icon = "blank_eyes"
|
||||
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
//XENOMORPH ORGANS
|
||||
/obj/item/organ/internal/xenos
|
||||
name = "xeno organ"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
desc = "It smells like an accident in a chemical factory."
|
||||
|
||||
/obj/item/organ/internal/xenos/eggsac
|
||||
name = "egg sac"
|
||||
parent_organ = BP_GROIN
|
||||
icon_state = "xgibmid1"
|
||||
organ_tag = O_EGG
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel
|
||||
name = "plasma vessel"
|
||||
parent_organ = BP_TORSO
|
||||
icon_state = "xgibdown1"
|
||||
organ_tag = O_PLASMA
|
||||
var/stored_plasma = 0
|
||||
var/max_plasma = 500
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel/queen
|
||||
name = "bloated plasma vessel"
|
||||
stored_plasma = 200
|
||||
max_plasma = 500
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel/sentinel
|
||||
stored_plasma = 100
|
||||
max_plasma = 250
|
||||
|
||||
/obj/item/organ/internal/xenos/plasmavessel/hunter
|
||||
name = "tiny plasma vessel"
|
||||
stored_plasma = 100
|
||||
max_plasma = 150
|
||||
|
||||
/obj/item/organ/internal/xenos/acidgland
|
||||
name = "acid gland"
|
||||
parent_organ = BP_HEAD
|
||||
icon_state = "xgibtorso"
|
||||
organ_tag = O_ACID
|
||||
|
||||
/obj/item/organ/internal/xenos/hivenode
|
||||
name = "hive node"
|
||||
parent_organ = BP_TORSO
|
||||
icon_state = "xgibmid2"
|
||||
organ_tag = O_HIVE
|
||||
|
||||
/obj/item/organ/internal/xenos/resinspinner
|
||||
name = "resin spinner"
|
||||
parent_organ = BP_HEAD
|
||||
icon_state = "xgibmid2"
|
||||
organ_tag = O_RESIN
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//Vox pinning weapon.
|
||||
// Alien pinning weapon.
|
||||
/obj/item/weapon/gun/launcher/spikethrower
|
||||
|
||||
name = "spike thrower"
|
||||
@@ -37,14 +37,6 @@
|
||||
/obj/item/weapon/gun/launcher/spikethrower/update_icon()
|
||||
icon_state = "spikethrower[spikes]"
|
||||
|
||||
/obj/item/weapon/gun/launcher/spikethrower/special_check(user)
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.species && H.species.get_bodytype() != "Vox")
|
||||
user << "<span class='warning'>\The [src] does not respond to you!</span>"
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gun/launcher/spikethrower/update_release_force()
|
||||
return
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
item_state = "bolt"
|
||||
|
||||
/obj/item/weapon/arrow/quill
|
||||
name = "vox quill"
|
||||
name = "alien quill"
|
||||
desc = "A wickedly barbed quill from some bizarre animal."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "quill"
|
||||
@@ -116,7 +116,7 @@
|
||||
//double check that the user hasn't removed the bolt in the meantime
|
||||
if(!(bolt && tension && loc == current_user))
|
||||
return
|
||||
|
||||
|
||||
tension++
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
embed = 1 //the dart is shot fast enough to pierce space suits, so I guess splintering inside the target can be a thing. Should be rare due to low damage.
|
||||
var/reagent_amount = 15
|
||||
kill_count = 15 //shorter range
|
||||
|
||||
|
||||
muzzle_type = null
|
||||
|
||||
/obj/item/projectile/bullet/chemdart/New()
|
||||
@@ -194,13 +194,3 @@
|
||||
unload_ammo(usr)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/projectile/dartgun/vox
|
||||
name = "alien dart gun"
|
||||
desc = "A small gas-powered dartgun, fitted for nonhuman hands."
|
||||
|
||||
/obj/item/weapon/gun/projectile/dartgun/vox/medical
|
||||
starting_chems = list("kelotane","bicaridine","anti_toxin")
|
||||
|
||||
/obj/item/weapon/gun/projectile/dartgun/vox/raider
|
||||
starting_chems = list("space_drugs","stoxin","impedrezene")
|
||||
|
||||
@@ -32,8 +32,6 @@
|
||||
var/options = list("robot", "slime")
|
||||
for(var/t in all_species)
|
||||
options += t
|
||||
options -= "Xenomorph Queen"
|
||||
options -= "Xenomorph"
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.species)
|
||||
|
||||
@@ -178,11 +178,8 @@
|
||||
W.visible_message("<span class='notice'>The fungi are completely dissolved by the solution!</span>")
|
||||
|
||||
/datum/reagent/toxin/plantbgone/touch_obj(var/obj/O, var/volume)
|
||||
if(istype(O, /obj/effect/alien/weeds/))
|
||||
var/obj/effect/alien/weeds/alien_weeds = O
|
||||
alien_weeds.health -= rand(15, 35)
|
||||
alien_weeds.healthcheck()
|
||||
else if(istype(O, /obj/effect/plant))
|
||||
..()
|
||||
if(istype(O, /obj/effect/plant))
|
||||
qdel(O)
|
||||
|
||||
/datum/reagent/toxin/plantbgone/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
|
||||
|
||||
@@ -42,7 +42,8 @@
|
||||
|
||||
var/trans = reagents.trans_to_obj(target, amount_per_transfer_from_this)
|
||||
user << "<span class='notice'>You add [trans] units of the condiment to \the [target].</span>"
|
||||
else(..())
|
||||
else
|
||||
..()
|
||||
|
||||
feed_sound(var/mob/user)
|
||||
playsound(user.loc, 'sound/items/drink.ogg', rand(10, 50), 1)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/machinery/computer/shuttle_control/multi/vox
|
||||
/obj/machinery/computer/shuttle_control/multi/skipjack
|
||||
name = "skipjack control console"
|
||||
req_access = list(access_syndicate)
|
||||
shuttle_tag = "Skipjack"
|
||||
|
||||
@@ -12,46 +12,6 @@
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
return affected && affected.open == (affected.encased ? 3 : 2)
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// ALIEN EMBRYO SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
/datum/surgery_step/internal/remove_embryo
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/hemostat = 100, \
|
||||
/obj/item/weapon/wirecutters = 75, \
|
||||
/obj/item/weapon/material/kitchen/utensil/fork = 20
|
||||
)
|
||||
blood_level = 2
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/embryo = 0
|
||||
for(var/obj/item/alien_embryo/A in target)
|
||||
embryo = 1
|
||||
break
|
||||
|
||||
if (!hasorgans(target))
|
||||
return
|
||||
var/obj/item/organ/external/affected = target.get_organ(target_zone)
|
||||
return ..() && affected && embryo && affected.open == 3 && target_zone == BP_TORSO
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/msg = "[user] starts to pull something out from [target]'s ribcage with \the [tool]."
|
||||
var/self_msg = "You start to pull something out from [target]'s ribcage with \the [tool]."
|
||||
user.visible_message(msg, self_msg)
|
||||
target.custom_pain("Something hurts horribly in your chest!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
user.visible_message("<span class='warning'>[user] rips the larva out of [target]'s ribcage!</span>",
|
||||
"You rip the larva out of [target]'s ribcage!")
|
||||
|
||||
for(var/obj/item/alien_embryo/A in target)
|
||||
A.loc = A.loc.loc
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// CHEST INTERNAL ORGAN SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
Reference in New Issue
Block a user