diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm
index f49d8f76dfb..ec5529c80ce 100644
--- a/code/game/machinery/adv_med.dm
+++ b/code/game/machinery/adv_med.dm
@@ -293,7 +293,6 @@
var/splint = ""
var/internal_bleeding = ""
var/lung_ruptured = ""
- var/infection = ""
for(var/datum/wound/W in e.wounds) if(W.internal)
internal_bleeding = "
Internal bleeding"
break
@@ -310,12 +309,12 @@
if(e.open)
open = "Open:"
switch (e.germ_level)
- if (150 to 500)
- infection = "Light Infection:"
- if (500 to INFECTION_LEVEL_TWO)
- infection = "Serious Infection:"
- if (INFECTION_LEVEL_TWO to INFINITY)
- infection = "Septic:"
+ if (INFECTION_LEVEL_ONE + 50 to INFECTION_LEVEL_TWO)
+ infected = "Mild Infection:"
+ if (INFECTION_LEVEL_TWO to INFECTION_LEVEL_THREE)
+ infected = "Acute Infection:"
+ if (INFECTION_LEVEL_THREE to INFINITY)
+ infected = "Septic:"
var/unknown_body = 0
for(var/I in e.implants)
@@ -340,8 +339,16 @@
mech = "Assisted:"
if(i.robotic == 2)
mech = "Mechanical:"
+
+ var/infection = "None"
+ switch (i.germ_level)
+ if (1 to INFECTION_LEVEL_TWO)
+ infection = "Mild Infection:"
+ if (INFECTION_LEVEL_TWO to INFINITY)
+ infection = "Acute Infection:"
+
dat += "
"
- dat += "| [i.name] | N/A | [i.damage] | None:[mech] | | "
+ dat += "[i.name] | N/A | [i.damage] | [infection]:[mech] | | "
dat += "
"
dat += ""
if(occupant.sdisabilities & BLIND)
diff --git a/code/modules/events/organ_failure.dm b/code/modules/events/organ_failure.dm
index 80e7f807dda..f954891b900 100644
--- a/code/modules/events/organ_failure.dm
+++ b/code/modules/events/organ_failure.dm
@@ -21,9 +21,23 @@ datum/event/organ_failure/start()
while(severity > 0 && candidates.len)
var/mob/living/carbon/human/C = candidates[1]
- // Bruise one of their organs
- var/O = pick(C.internal_organs)
- var/datum/organ/internal/I = C.internal_organs[O]
- I.damage = I.min_bruised_damage
- candidates.Remove(C)
- severity--
\ No newline at end of file
+ var/acute = prob(15)
+ if (prob(75))
+ //internal organ infection
+ var/O = pick(C.internal_organs)
+ var/datum/organ/internal/I = C.internal_organs[O]
+
+ if (acute)
+ I.germ_level = max(INFECTION_LEVEL_TWO, I.germ_level)
+ else
+ I.germ_level = max(rand(INFECTION_LEVEL_ONE,INFECTION_LEVEL_ONE*2), I.germ_level)
+ else
+ //external organ infection
+ var/datum/organ/external/O = pick(C.organs)
+
+ if (acute)
+ O.germ_level = max(INFECTION_LEVEL_TWO, O.germ_level)
+ else
+ O.germ_level = max(rand(INFECTION_LEVEL_ONE,INFECTION_LEVEL_ONE*2), O.germ_level)
+
+ severity--
diff --git a/code/modules/organs/organ.dm b/code/modules/organs/organ.dm
index 50c0a7dedfd..b5761df24ca 100644
--- a/code/modules/organs/organ.dm
+++ b/code/modules/organs/organ.dm
@@ -49,13 +49,18 @@
if(damage_this_tick > last_dam)
force_process = 1
last_dam = damage_this_tick
- if(!force_process && !bad_external_organs.len)
- return
if(force_process)
bad_external_organs.Cut()
for(var/datum/organ/external/Ex in organs)
bad_external_organs += Ex
-
+
+ //processing internal organs is pretty cheap, do that first.
+ for(var/datum/organ/internal/I in internal_organs)
+ I.process()
+
+ if(!force_process && !bad_external_organs.len)
+ return
+
for(var/datum/organ/external/E in bad_external_organs)
if(!E)
continue
@@ -80,11 +85,8 @@
W.germ_level += 1
if(E.name in list("l_leg","l_foot","r_leg","r_foot") && !lying)
- if (!E.is_usable() || malfunction || (broken && !(E.status & ORGAN_SPLINTED)))
+ if (!E.is_usable() || E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)))
leg_tally-- // let it fail even if just foot&leg
-
- for(var/datum/organ/internal/I in internal_organs)
- I.process()
// standing is poor
if(leg_tally <= 0 && !paralysis && !(lying || resting) && prob(5))
diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm
index 711987871a9..9ebfbb8098f 100644
--- a/code/modules/organs/organ_external.dm
+++ b/code/modules/organs/organ_external.dm
@@ -333,7 +333,6 @@ This function completely restores a damaged organ to perfect condition.
return
//Updating germ levels. Handles organ germ levels and necrosis.
-//#define GERM_TRANSFER_AMOUNT germ_level/500
/datum/organ/external/proc/update_germs()
if(status & (ORGAN_ROBOT|ORGAN_DESTROYED)) //Robotic limbs shouldn't be infected, nor should nonexistant limbs.
@@ -356,34 +355,41 @@ This function completely restores a damaged organ to perfect condition.
if (germ_level > 0 && antibiotics > 5)
if (prob(4*antibiotics)) germ_level--
- if(germ_level > INFECTION_LEVEL_ONE)
+ if(germ_level >= INFECTION_LEVEL_ONE)
//having an infection raises your body temperature
- var/temperature_increase = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_TWO, 1)
+ var/temperature_increase = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_THREE, 1)
if (owner.bodytemperature < temperature_increase)
owner.bodytemperature++
if(prob(round(germ_level/10))) //aiming for a light infection to become serious after 40 minutes, standing still
- germ_level += 1
+ germ_level++
owner.adjustToxLoss(1)
- if(germ_level > INFECTION_LEVEL_TWO && antibiotics < 30) //overdosing is necessary to stop severe infections
- germ_level++
- owner.adjustToxLoss(1)
-/*
- if(germ_level > GANGREN_LEVEL_TERMINAL)
+ if(germ_level >= INFECTION_LEVEL_TWO)
+ //spread the infection
+ for (var/datum/organ/internal/I in internal_organs)
+ if (I.germ_level < germ_level)
+ I.germ_level++
+
+ if (children) //To child organs
+ for (var/datum/organ/external/child in children)
+ if (child.germ_level < germ_level && !(child.status & ORGAN_ROBOT))
+ if (child.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
+ child.germ_level++
+
+ if (parent)
+ if (parent.germ_level < germ_level && !(parent.status & ORGAN_ROBOT))
+ if (parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30))
+ parent.germ_level++
+
+ if(germ_level >= INFECTION_LEVEL_THREE && antibiotics < 30) //overdosing is necessary to stop severe infections
if (!(status & ORGAN_DEAD))
status |= ORGAN_DEAD
owner << "You can't feel your [display_name] anymore..."
- owner.update_body(1)
- if (prob(10)) //Spreading the fun
- if (children) //To child organs
- for (var/datum/organ/external/child in children)
- if (!(child.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
- child.germ_level += round(GERM_TRANSFER_AMOUNT)
- if (parent)
- if (!(parent.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
- parent.germ_level += round(GERM_TRANSFER_AMOUNT)
-*/
+
+ germ_level++
+ owner.adjustToxLoss(1)
+
//Updating wounds. Handles wound natural I had some free spachealing, internal bleedings and infections
/datum/organ/external/proc/update_wounds()
@@ -717,7 +723,7 @@ This function completely restores a damaged organ to perfect condition.
return ((status & ORGAN_BROKEN) && !(status & ORGAN_SPLINTED))
/datum/organ/external/proc/is_malfunctioning()
- return ((status & ORGAN_ROBOT) && prob(E.brute_dam + E.burn_dam))
+ return ((status & ORGAN_ROBOT) && prob(brute_dam + burn_dam))
//for arms and hands
/datum/organ/external/proc/process_grasp(var/obj/item/c_hand, var/hand_name)
@@ -727,7 +733,7 @@ This function completely restores a damaged organ to perfect condition.
if(is_broken())
owner.u_equip(c_hand)
var/emote_scream = pick("screams in pain and", "lets out a sharp cry and", "cries out and")
- owner.emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [hand_name]!")
+ owner.emote("me", 1, "[(owner.species && owner.species.flags & NO_PAIN) ? "" : emote_scream ] drops what they were holding in their [hand_name]!")
if(is_malfunctioning())
owner.u_equip(c_hand)
owner.emote("me", 1, "drops what they were holding, their [hand_name] malfunctioning!")
@@ -738,10 +744,6 @@ This function completely restores a damaged organ to perfect condition.
spawn(10)
del(spark_system)
-//legs
-//returns 1 if this organ can support standing
-/datum/organ/external/proc/can_support_standing()
- if (!E.is_usable() || malfunction || (broken && !(E.status & ORGAN_SPLINTED)))
/****************************************************
ORGAN DEFINES
diff --git a/code/modules/organs/organ_internal.dm b/code/modules/organs/organ_internal.dm
index e5fd53725e2..7df2bc90e2a 100644
--- a/code/modules/organs/organ_internal.dm
+++ b/code/modules/organs/organ_internal.dm
@@ -10,7 +10,6 @@
var/min_broken_damage = 30
var/parent_organ = "chest"
var/robotic = 0 //For being a robot
- var/germ_level = 0
/datum/organ/internal/proc/rejuvenate()
damage=0
@@ -22,6 +21,7 @@
return damage >= min_broken_damage
+
/datum/organ/internal/New(mob/living/carbon/human/H)
..()
var/datum/organ/external/E = H.organs_by_name[src.parent_organ]
@@ -31,6 +31,33 @@
H.internal_organs[src.name] = src
src.owner = H
+/datum/organ/internal/process()
+
+ //Process infections
+ if (!germ_level)
+ return
+
+ var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
+
+ if (germ_level > 0 && antibiotics > 5)
+ if (prob(4*antibiotics)) germ_level--
+ if (antibiotics > 30) germ_level--
+
+ if (germ_level >= INFECTION_LEVEL_ONE/2)
+ if(prob(round(germ_level/6))) //aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
+ germ_level++
+ if(prob(1))
+ take_damage(1,silent=0)
+
+ if (germ_level >= INFECTION_LEVEL_TWO)
+ var/datum/organ/external/parent = owner.get_organ(parent_organ)
+ if (parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
+ parent.germ_level++
+
+ if (prob(5)) //about once every 20 seconds
+ take_damage(1,silent=prob(30))
+
+
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
if(src.robotic == 2)
src.damage += (amount * 0.8)
diff --git a/code/setup.dm b/code/setup.dm
index 4a671571ea9..520e83afc13 100644
--- a/code/setup.dm
+++ b/code/setup.dm
@@ -772,5 +772,6 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
#define GERM_LEVEL_AMBIENT 110 //maximum germ level you can reach by standing still
#define GERM_LEVEL_MOVE_CAP 200 //maximum germ level you can reach by running around
#define INFECTION_LEVEL_ONE 100
-#define INFECTION_LEVEL_TWO 1000
+#define INFECTION_LEVEL_TWO 500
+#define INFECTION_LEVEL_THREE 1000
#define INFECTION_LEVEL_TERMINAL 2500