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TG: AIs and Juggernauts/Wraiths/Artificers should no longer have random names when
they ghost. Fixed a typo in the borg manual Remove ripley_construct.dmi as it was unused. Revision: r3521 Author: kortgstation
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@@ -700,6 +700,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
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newname = dd_replacetext(newname, ">", "'")
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M.real_name = newname
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M.name = newname
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M.original_name = newname
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/*/proc/clname(var/mob/M as mob) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea
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var/randomname = pick(clown_names)
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@@ -731,6 +732,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
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newname = dd_replacetext(newname, ">", "'")
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M.real_name = newname
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M.name = newname
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M.original_name = newname
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for (var/obj/item/device/pda/pda in M.contents)
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if (pda.owner == oldname)
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@@ -451,7 +451,7 @@ It is caused by the unexpected circumstances after awakening in cryo (if cloned
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</ul>
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<h3>Security Cyborg</h3>
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The Security Cyborg module is equipped with effective secuity measures used to apprehend and arrest criminals without harming them a bit.<br>A Security Cyborg comes with:
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The Security Cyborg module is equipped with effective security measures used to apprehend and arrest criminals without harming them a bit.<br>A Security Cyborg comes with:
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<ul>
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<li>Stun Baton</li>
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<li>Handcuffs</li>
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@@ -31,6 +31,7 @@
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real_name = pickedName
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name = real_name
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original_name = real_name
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anchored = 1
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canmove = 0
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loc = loc
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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/projectile
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desc = "A classic revolver. Uses 357 ammo"
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name = "\improper Revolver"
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name = "revolver"
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icon_state = "revolver"
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caliber = "357"
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origin_tech = "combat=2;materials=2"
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