TG: AIs and Juggernauts/Wraiths/Artificers should no longer have random names when

they ghost.

Fixed a typo in the borg manual
Remove ripley_construct.dmi as it was unused.
Revision: r3521
Author: 	 kortgstation
This commit is contained in:
Erthilo
2012-05-06 19:01:01 +01:00
parent d21cbab61c
commit 246e503bc6
5 changed files with 5 additions and 2 deletions
+2
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@@ -700,6 +700,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
newname = dd_replacetext(newname, ">", "'")
M.real_name = newname
M.name = newname
M.original_name = newname
/*/proc/clname(var/mob/M as mob) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea
var/randomname = pick(clown_names)
@@ -731,6 +732,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
newname = dd_replacetext(newname, ">", "'")
M.real_name = newname
M.name = newname
M.original_name = newname
for (var/obj/item/device/pda/pda in M.contents)
if (pda.owner == oldname)
+1 -1
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@@ -451,7 +451,7 @@ It is caused by the unexpected circumstances after awakening in cryo (if cloned
</ul>
<h3>Security Cyborg</h3>
The Security Cyborg module is equipped with effective secuity measures used to apprehend and arrest criminals without harming them a bit.<br>A Security Cyborg comes with:
The Security Cyborg module is equipped with effective security measures used to apprehend and arrest criminals without harming them a bit.<br>A Security Cyborg comes with:
<ul>
<li>Stun Baton</li>
<li>Handcuffs</li>
+1
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@@ -31,6 +31,7 @@
real_name = pickedName
name = real_name
original_name = real_name
anchored = 1
canmove = 0
loc = loc
+1 -1
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@@ -1,6 +1,6 @@
/obj/item/weapon/gun/projectile
desc = "A classic revolver. Uses 357 ammo"
name = "\improper Revolver"
name = "revolver"
icon_state = "revolver"
caliber = "357"
origin_tech = "combat=2;materials=2"