only tab indentation (#17408)

* only tab indentation

* .
This commit is contained in:
Kashargul
2025-03-23 15:28:15 +01:00
committed by GitHub
parent 6e881d8336
commit 2556102719
84 changed files with 761 additions and 753 deletions
@@ -129,13 +129,13 @@
vision = H.internal_organs_by_name[H.species.vision_organ]
if(!vision)
user.visible_message(span_infoplain(span_bold("\The [user]") + " directs [src] at [M]'s face."), \
span_notice("You direct [src] at [M]'s face."))
span_notice("You direct [src] at [M]'s face."))
to_chat(user, span_warning("You can't find any [H.species.vision_organ ? H.species.vision_organ : "eyes"] on [H]!"))
user.setClickCooldown(user.get_attack_speed(src))
return
user.visible_message(span_infoplain(span_bold("\The [user]") + " directs [src] to [M]'s eyes."), \
span_notice("You direct [src] to [M]'s eyes."))
span_notice("You direct [src] to [M]'s eyes."))
if(H != user) //can't look into your own eyes buster
if(M.stat == DEAD || M.blinded) //mob is dead or fully blind
to_chat(user, span_warning("\The [M]'s pupils do not react to the light!"))
+2 -2
View File
@@ -133,8 +133,8 @@
for(var/datum/data/record/L in data_core.locked)
if(L.fields["id"] == exploit_id)
data["exploit"] = list() // Setting this to equal L.fields passes it's variables that are lists as reference instead of value.
// We trade off being able to automatically add shit for more control over what gets passed to json
// and if it's sanitized for html.
// We trade off being able to automatically add shit for more control over what gets passed to json
// and if it's sanitized for html.
data["exploit"]["nanoui_exploit_record"] = html_encode(L.fields["exploit_record"]) // Change stuff into html
data["exploit"]["nanoui_exploit_record"] = replacetext(data["exploit"]["nanoui_exploit_record"], "\n", "<br>") // change line breaks into <br>
data["exploit"]["name"] = html_encode(L.fields["name"])
+1 -1
View File
@@ -159,7 +159,7 @@
step_towards(leash_pet, leash_master)
/obj/item/leash/dropped(mob/user)
//Drop the leash, and the leash effects stop
//Drop the leash, and the leash effects stop
. = ..()
if(!leash_pet || !leash_master) //There is no pet. Stop this silliness
return
@@ -8,7 +8,7 @@
var/selection_string = "Select an item:"
var/selection_title = "Item Selection"
var/list/item_options = list("Gift" = /obj/item/a_gift,
"Health Analyzer" = /obj/item/healthanalyzer)
"Health Analyzer" = /obj/item/healthanalyzer)
/obj/item/selectable_item/attack_self(mob/user as mob)
tgui_alert(user, {"[preface_string]"}, preface_title)
+1 -1
View File
@@ -114,4 +114,4 @@
else if(result == 2)
comment = "heads"
user.visible_message(span_notice("[user] has thrown \the [src]. It lands on [comment]!"), \
span_notice("You throw \the [src]. It lands on [comment]!"))
span_notice("You throw \the [src]. It lands on [comment]!"))
+2 -2
View File
@@ -19,8 +19,8 @@
/datum/autopsy_data_scanner
var/weapon = null // this is the DEFINITE weapon type that was used
var/list/organs_scanned = list() // this maps a number of scanned organs to
// the wounds to those organs with this data's weapon type
var/list/organs_scanned = list() // this maps a number of scanned organs to
// the wounds to those organs with this data's weapon type
var/organ_names = ""
/datum/autopsy_data
+3 -3
View File
@@ -51,15 +51,15 @@
return
if(H == user)
user.visible_message(span_notice("[user] does their lips with \the [src]."), \
span_notice("You take a moment to apply \the [src]. Perfect!"))
span_notice("You take a moment to apply \the [src]. Perfect!"))
H.lip_style = colour
H.update_icons_body()
else
user.visible_message(span_warning("[user] begins to do [H]'s lips with \the [src]."), \
span_notice("You begin to apply \the [src]."))
span_notice("You begin to apply \the [src]."))
if(do_after(user, 20, H)) //user needs to keep their active hand, H does not.
user.visible_message(span_notice("[user] does [H]'s lips with \the [src]."), \
span_notice("You apply \the [src]."))
span_notice("You apply \the [src]."))
H.lip_style = colour
H.update_icons_body()
else
@@ -552,6 +552,6 @@
/obj/item/storage/backpack/satchel/ranger
name = "ranger satchel"
desc = "A satchel designed for the Go Go ERT Rangers series to allow for slightly bigger carry capacity for the ERT-Rangers.\
Unlike the show claims, it is not a phoron-enhanced satchel of holding with plot-relevant content."
Unlike the show claims, it is not a phoron-enhanced satchel of holding with plot-relevant content."
icon = 'icons/obj/clothing/ranger.dmi'
icon_state = "ranger_satchel"