mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-21 03:56:47 +01:00
@@ -312,8 +312,8 @@
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for(var/obj/item/I in LB.contents)
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LB.remove_from_storage(I, T)
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user.visible_message(span_notice("[user] empties \the [LB] into \the [src]."), \
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span_notice("You empty \the [LB] into \the [src]."), \
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span_notice("You hear rustling of clothes."))
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span_notice("You empty \the [LB] into \the [src]."), \
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span_notice("You hear rustling of clothes."))
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return
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if(isrobot(user))
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return
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@@ -1288,7 +1288,7 @@
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color = COLOR_YELLOW_GRAY
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decals = list(
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"crate_bracing"
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)
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)
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extra_decals = list(
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"text" = COLOR_BLUE_LIGHT
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)
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@@ -1297,7 +1297,7 @@
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color = COLOR_DARK_BLUE_GRAY
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decals = list(
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"crate_bracing"
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)
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)
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extra_decals = list(
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"text" = COLOR_BEIGE
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)
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@@ -1306,7 +1306,7 @@
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color = COLOR_NT_RED
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decals = list(
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"crate_bracing"
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)
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)
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extra_decals = list(
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"text" = COLOR_OFF_WHITE
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)
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@@ -1315,7 +1315,7 @@
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color = COLOR_ORANGE
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decals = list(
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"crate_bracing"
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)
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)
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extra_decals = list(
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"text" = COLOR_OFF_WHITE
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)
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@@ -1327,7 +1327,7 @@
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color = COLOR_NT_RED
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decals = list(
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"crate_bracing"
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)
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)
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extra_decals = list(
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"marking" = COLOR_OFF_WHITE,
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"text_upper" = COLOR_OFF_WHITE
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@@ -1337,7 +1337,7 @@
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color = COLOR_YELLOW_GRAY
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decals = list(
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"crate_bracing"
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)
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)
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extra_decals = list(
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"marking" = COLOR_OFF_WHITE,
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"text_upper" = COLOR_BLUE_LIGHT
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@@ -1347,7 +1347,7 @@
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color = COLOR_DARK_BLUE_GRAY
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decals = list(
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"crate_bracing"
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)
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)
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extra_decals = list(
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"marking" = COLOR_OFF_WHITE,
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"text_upper" = COLOR_BEIGE
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@@ -1357,7 +1357,7 @@
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color = COLOR_GRAY20
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decals = list(
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"crate_bracing"
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)
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)
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extra_decals = list(
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"marking" = COLOR_NT_RED,
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"text_upper" = COLOR_NT_RED
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@@ -1367,7 +1367,7 @@
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color = COLOR_ORANGE
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decals = list(
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"crate_bracing"
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)
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)
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extra_decals = list(
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"marking" = COLOR_OFF_WHITE,
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"text_upper" = COLOR_OFF_WHITE
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@@ -70,16 +70,16 @@
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if(src.opened)
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if(istype(W, /obj/item/shovel))
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user.visible_message(span_notice("[user] piles dirt into \the [src.name]."), \
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span_notice("You start to pile dirt into \the [src.name]."), \
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span_notice("You hear dirt being moved."))
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span_notice("You start to pile dirt into \the [src.name]."), \
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span_notice("You hear dirt being moved."))
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if(do_after(user, 40 * W.toolspeed))
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user.visible_message(span_notice("[user] pats down the dirt on top of \the [src.name]."), \
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span_notice("You finish filling in \the [src.name]."))
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span_notice("You finish filling in \the [src.name]."))
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close()
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return
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else
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user.visible_message(span_notice("[user] stops filling in \the [src.name]."), \
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span_notice("You change your mind and stop filling in \the [src.name]."))
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span_notice("You change your mind and stop filling in \the [src.name]."))
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return
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if(istype(W, /obj/item/grab))
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var/obj/item/grab/G = W
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@@ -93,8 +93,8 @@
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for(var/obj/item/I in LB.contents)
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LB.remove_from_storage(I, T)
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user.visible_message(span_notice("[user] empties \the [LB] into \the [src]."), \
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span_notice("You empty \the [LB] into \the [src]."), \
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span_notice("You hear rustling of clothes."))
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span_notice("You empty \the [LB] into \the [src]."), \
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span_notice("You hear rustling of clothes."))
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return
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if(isrobot(user))
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return
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@@ -107,11 +107,11 @@
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if(istype(W, /obj/item/shovel))
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if(user.a_intent == I_HURT) // Hurt intent means you're trying to kill someone, or just get rid of the grave
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user.visible_message(span_notice("[user] begins to smoothe out the dirt of \the [src.name]."), \
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span_notice("You start to smoothe out the dirt of \the [src.name]."), \
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span_notice("You hear dirt being moved."))
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span_notice("You start to smoothe out the dirt of \the [src.name]."), \
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span_notice("You hear dirt being moved."))
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if(do_after(user, 40 * W.toolspeed))
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user.visible_message(span_notice("[user] finishes smoothing out \the [src.name]."), \
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span_notice("You finish smoothing out \the [src.name]."))
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span_notice("You finish smoothing out \the [src.name]."))
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if(LAZYLEN(contents))
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alpha = 40 // If we've got stuff inside, like maybe a person, just make it hard to see us
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else
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@@ -119,20 +119,20 @@
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return
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else
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user.visible_message(span_notice("[user] stops concealing \the [src.name]."), \
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span_notice("You stop concealing \the [src.name]."))
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span_notice("You stop concealing \the [src.name]."))
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return
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else
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user.visible_message(span_notice("[user] begins to unearth \the [src.name]."), \
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span_notice("You start to unearth \the [src.name]."), \
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span_notice("You hear dirt being moved."))
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span_notice("You start to unearth \the [src.name]."), \
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span_notice("You hear dirt being moved."))
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if(do_after(user, 40 * W.toolspeed))
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user.visible_message(span_notice("[user] reaches the bottom of \the [src.name]."), \
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span_notice("You finish digging out \the [src.name]."))
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span_notice("You finish digging out \the [src.name]."))
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break_open()
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return
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else
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user.visible_message(span_notice("[user] stops digging out \the [src.name]."), \
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span_notice("You stop digging out \the [src.name]."))
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span_notice("You stop digging out \the [src.name]."))
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return
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return
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@@ -40,8 +40,8 @@
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active_ghost_pods |= AMBLINAL
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//VOREStation Add End
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user.visible_message(span_notice("[user] pries \the [src] open."), \
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span_notice("You pry open \the [src]."), \
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span_notice("You hear splitting wood."))
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span_notice("You pry open \the [src]."), \
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span_notice("You hear splitting wood."))
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qdel(src)
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else
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return attack_hand(user)
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@@ -30,8 +30,8 @@
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for(var/atom/movable/AM in contents)
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if(AM.simulated) AM.forceMove(T)
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user.visible_message(span_notice("[user] pries \the [src] open."), \
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span_notice("You pry open \the [src]."), \
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span_notice("You hear splitting wood."))
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span_notice("You pry open \the [src]."), \
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span_notice("You hear splitting wood."))
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qdel(src)
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else
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return attack_hand(user)
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@@ -73,8 +73,8 @@
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/obj/structure/vehiclecage/proc/load_vehicle(var/obj/vehicle/V, mob/user as mob)
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if(user)
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user.visible_message(span_notice("[user] loads \the [V] into \the [src]."), \
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span_notice("You load \the [V] into \the [src]."), \
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span_notice("You hear creaking metal."))
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span_notice("You load \the [V] into \the [src]."), \
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span_notice("You hear creaking metal."))
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V.forceMove(src)
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@@ -92,8 +92,8 @@
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my_vehicle = null
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user.visible_message(span_notice("[user] release \the [src]."), \
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span_notice("You finally release \the [src]."), \
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span_notice("You hear creaking metal."))
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span_notice("You finally release \the [src]."), \
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span_notice("You hear creaking metal."))
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qdel(src)
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/obj/structure/vehiclecage/spacebike
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@@ -104,7 +104,7 @@
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playsound(src, W.usesound, 100, 1)
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anchored = !anchored
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user.visible_message(span_notice("[user] [anchored ? "fastens" : "unfastens"] the grille."), \
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span_notice("You have [anchored ? "fastened the grille to" : "unfastened the grille from"] the floor."))
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span_notice("You have [anchored ? "fastened the grille to" : "unfastened the grille from"] the floor."))
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return
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//window placing begin //TODO CONVERT PROPERLY TO MATERIAL DATUM
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@@ -54,7 +54,7 @@
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<br>\
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<ul>\
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<li>* These objects do, in fact, power themselves for free, and the modern understanding of the physical world \
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is in fact incorrect. This is the most obvious answer, but it is very unlikely to be true.</li>\
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is in fact incorrect. This is the most obvious answer, but it is very unlikely to be true.</li>\
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<li>* The objects draw from an unknown source of energy that exists at all points in space, or at least where the \
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void powered machine was found, that presently cannot be detected or determined, and converts that energy into electrical energy \
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to drive the machine it is inside of.</li>\
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Reference in New Issue
Block a user