only tab indentation (#17408)

* only tab indentation

* .
This commit is contained in:
Kashargul
2025-03-23 15:28:15 +01:00
committed by GitHub
parent 6e881d8336
commit 2556102719
84 changed files with 761 additions and 753 deletions
@@ -204,7 +204,7 @@
sight &= ~SEE_OBJS
see_in_dark = 8 // see_in_dark means you can FAINTLY see in the dark, humans have a range of 3 or so, tajaran have it at 8
see_invisible = SEE_INVISIBLE_LIVING // This is normal vision (25), setting it lower for normal vision means you don't "see" things like darkness since darkness
// has a "invisible" value of 15
// has a "invisible" value of 15
if(plane_holder)
plane_holder.set_vis(VIS_FULLBRIGHT,fullbright)
@@ -73,7 +73,7 @@
if(!components.len)
return
//Combat shielding absorbs a percentage of damage directly into the cell.
//Combat shielding absorbs a percentage of damage directly into the cell.
if(has_active_type(/obj/item/borg/combat/shield))
var/obj/item/borg/combat/shield/shield = locate() in src
if(shield && shield.active)
@@ -118,7 +118,7 @@
if(status_flags & GODMODE) return //godmode
var/list/datum/robot_component/parts = get_damageable_components()
//Combat shielding absorbs a percentage of damage directly into the cell.
//Combat shielding absorbs a percentage of damage directly into the cell.
if(has_active_type(/obj/item/borg/combat/shield))
var/obj/item/borg/combat/shield/shield = locate() in src
if(shield)