From 25a84af366e42af70f3c4bba0e571427658e227a Mon Sep 17 00:00:00 2001 From: Arokha Sieyes Date: Tue, 21 Mar 2017 09:44:02 -0400 Subject: [PATCH] Makes the 'Spawn Character' verb include custom items Only really works if you pick the option to put them in the mob, because the proc that spawns custom items is based on that, and I don't really want to rework the custom items system for such a small fix. --- code/modules/admin/verbs/randomverbs.dm | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 6566f5da3e8..8ffcc88692c 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -471,8 +471,10 @@ Traitors and the like can also be revived with the previous role mostly intact. antag_data.place_mob(new_character) //If desired, apply equipment. - if(equipment && charjob) - job_master.EquipRank(new_character, charjob, 1) + if(equipment) + if(charjob) + job_master.EquipRank(new_character, charjob, 1) + equip_custom_items(new_character) //If desired, add records. if(records)