Digi sprites for armor, gas half-masks in loadout, sec hailer half-masks in sec lockers (#18959)

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* digi armor sprites start

* update

* adds gas half-masks to loadout. Adds hailer half-mask to sec locker.

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Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
Aroliacue
2026-01-02 00:10:11 +10:00
committed by GitHub
parent 5fb537e394
commit 25c85cfcf5
3 changed files with 12 additions and 0 deletions
@@ -106,3 +106,14 @@
var/obj/item/clothing/mask/mask_type = mask
masks[initial(mask_type.name)] = mask_type
gear_tweaks += new/datum/gear_tweak/path(sortTim(masks, GLOBAL_PROC_REF(cmp_text_asc)))
/datum/gear/mask/gas/half
display_name = "black gas half-mask"
path = /obj/item/clothing/mask/gas/half
cost = 3 ///Because it functions as a gas mask, and therefore has a mechanical advantage.
/datum/gear/mask/gas/half/sec
display_name = "security black gas half-mask"
path = /obj/item/clothing/mask/gas/sechailer
allowed_roles = list(JOB_SECURITY_OFFICER,JOB_HEAD_OF_SECURITY,JOB_WARDEN, JOB_DETECTIVE)
cost = 3 ///Because it functions as a gas mask, and therefore has a mechanical advantage.