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Digi sprites for armor, gas half-masks in loadout, sec hailer half-masks in sec lockers (#18959)
* Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * digi armor sprites start * update * adds gas half-masks to loadout. Adds hailer half-mask to sec locker. --------- Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com> Co-authored-by: Aroliacue <avaylaiss34@gmail.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -106,3 +106,14 @@
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var/obj/item/clothing/mask/mask_type = mask
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masks[initial(mask_type.name)] = mask_type
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gear_tweaks += new/datum/gear_tweak/path(sortTim(masks, GLOBAL_PROC_REF(cmp_text_asc)))
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/datum/gear/mask/gas/half
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display_name = "black gas half-mask"
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path = /obj/item/clothing/mask/gas/half
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cost = 3 ///Because it functions as a gas mask, and therefore has a mechanical advantage.
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/datum/gear/mask/gas/half/sec
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display_name = "security black gas half-mask"
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path = /obj/item/clothing/mask/gas/sechailer
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allowed_roles = list(JOB_SECURITY_OFFICER,JOB_HEAD_OF_SECURITY,JOB_WARDEN, JOB_DETECTIVE)
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cost = 3 ///Because it functions as a gas mask, and therefore has a mechanical advantage.
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