From 25caea012f59b152fdd0b722ae860b16bfa20104 Mon Sep 17 00:00:00 2001 From: Aronai Sieyes Date: Mon, 27 Sep 2021 14:04:19 -0400 Subject: [PATCH] Fix merge --- code/game/mecha/mecha.dm | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 648ce04c091..c83fb398b2f 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -212,12 +212,9 @@ for(var/path in starting_equipment) var/obj/item/mecha_parts/mecha_equipment/ME = new path(src) ME.attach(src) -<<<<<<< HEAD -======= START_PROCESSING(SSobj, src) ->>>>>>> 73929910166... Merge pull request #8269 from Mechoid/MechaProcessing update_transform() /obj/mecha/drain_power(var/drain_check) @@ -933,19 +930,11 @@ else if(istype(obstacle, /obj))//Then we check for regular obstacles. var/obj/O = obstacle if(istype(O, /obj/effect/portal)) //derpfix -<<<<<<< HEAD - src.anchored = FALSE //I have no idea what this really fix. - O.Crossed(src) - spawn(0)//countering portal teleport spawn(0), hurr - src.anchored = TRUE - else if(O.anchored) -======= src.anchored = 0 // Portals can only move unanchored objects. O.Crossed(src) spawn(0)//countering portal teleport spawn(0), hurr src.anchored = 1 if(O.anchored) ->>>>>>> 73929910166... Merge pull request #8269 from Mechoid/MechaProcessing obstacle.Bumped(src) else step(obstacle,src.dir)