diff --git a/code/game/objects/items/weapons/material/shards.dm b/code/game/objects/items/weapons/material/shards.dm
index bb4b80c1b8..e708cc0765 100644
--- a/code/game/objects/items/weapons/material/shards.dm
+++ b/code/game/objects/items/weapons/material/shards.dm
@@ -68,7 +68,6 @@
if(M.buckled) //wheelchairs, office chairs, rollerbeds
return
- M << "You step on \the [src]!"
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -79,6 +78,8 @@
if( H.shoes || ( H.wear_suit && (H.wear_suit.body_parts_covered & FEET) ) )
return
+ M << "You step on \the [src]!"
+
var/list/check = list("l_foot", "r_foot")
while(check.len)
var/picked = pick(check)