diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm index ff3f800b0ff..4301f45ccdf 100644 --- a/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm @@ -53,7 +53,7 @@ //handle feral triggers - if(H.nutrition <= 200||H.traumatic_shock > 10) // Stress factors are in play + if(H.nutrition <= 200||H.traumatic_shock > 36) // Stress factors are in play // If they're hungry, give nag messages. if (!istype(H.loc, /mob)) // if they're in a mob, skip the hunger stuff so it doesn't mess with drain/absorption modes. if(H.nutrition < 200 && H.nutrition > 150) @@ -73,7 +73,7 @@ H.feral = min(150-H.nutrition, H.feral+1) //Feralness increases while this hungry, capped at 50-150 depending on hunger. // If they're hurt, chance of snapping. Not if they're straight-up KO'd though. - if (H.stat == CONSCIOUS && H.traumatic_shock >=20) + if (H.stat == CONSCIOUS && H.traumatic_shock >=36 && H.in_stasis == 0) //30 brute/burn, or 18 halloss. if (2.5*H.halloss >= H.traumatic_shock) //If the majority of their shock is due to halloss, greater chance of snapping. if(prob(min(10,(0.2 * H.traumatic_shock)))) if(H.feral == 0) diff --git a/icons/mob/human_races/r_xenochimera.dmi b/icons/mob/human_races/r_xenochimera.dmi index 48bf99fff14..ab87cb183e8 100644 Binary files a/icons/mob/human_races/r_xenochimera.dmi and b/icons/mob/human_races/r_xenochimera.dmi differ