get rid of mob.see_in_dark and species.darksight

They don't work with the current lighting system and cause weird artifacts.

Signed-off-by: Mloc <colmohici@gmail.com>
This commit is contained in:
Mloc
2015-07-09 19:17:04 +01:00
parent ffbf547923
commit 278a4c38ec
30 changed files with 18 additions and 50 deletions
-1
View File
@@ -252,7 +252,6 @@
if (!(XRAY in H.mutations))
H.mutations.Add(XRAY)
H.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
H.see_in_dark = 8
H.see_invisible = SEE_INVISIBLE_LEVEL_TWO
H << "\blue The walls suddenly disappear."
temp = "You have purchased a scrying orb, and gained x-ray vision."