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get rid of mob.see_in_dark and species.darksight
They don't work with the current lighting system and cause weird artifacts. Signed-off-by: Mloc <colmohici@gmail.com>
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@@ -252,7 +252,6 @@
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if (!(XRAY in H.mutations))
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H.mutations.Add(XRAY)
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H.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
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H.see_in_dark = 8
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H.see_invisible = SEE_INVISIBLE_LEVEL_TWO
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H << "\blue The walls suddenly disappear."
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temp = "You have purchased a scrying orb, and gained x-ray vision."
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