From 286dffcda095adbda157d1804ddb1c41d519e101 Mon Sep 17 00:00:00 2001 From: Yosh Date: Mon, 30 Mar 2015 21:59:59 +0100 Subject: [PATCH] Fixes #8672 Fixes #8672 however the temperature gun is still utterly and completely useless, but hey, at least you can fire it now. --- code/modules/projectiles/guns/energy/temperature.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/projectiles/guns/energy/temperature.dm b/code/modules/projectiles/guns/energy/temperature.dm index cd69b9413ab..b836d265cce 100644 --- a/code/modules/projectiles/guns/energy/temperature.dm +++ b/code/modules/projectiles/guns/energy/temperature.dm @@ -2,7 +2,7 @@ name = "temperature gun" icon_state = "freezegun" fire_sound = 'sound/weapons/pulse3.ogg' - desc = "A gun that changes temperatures." + desc = "A gun that changes temperatures. It has a small label on the side, 'More extreme temperatures will cost more charge!'" var/temperature = T20C var/current_temperature = T20C charge_cost = 100 @@ -10,7 +10,7 @@ slot_flags = SLOT_BELT|SLOT_BACK projectile_type = /obj/item/projectile/temp - cell_type = /obj/item/weapon/cell/crap + cell_type = /obj/item/weapon/cell/high /obj/item/weapon/gun/energy/temperature/New()