Add build and destroy visual effects.

This commit is contained in:
Leshana
2020-04-25 18:57:39 -04:00
parent ab75305bca
commit 28be8da4e4
+23 -2
View File
@@ -267,7 +267,7 @@
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, 2, target = A))
activate()
qdel(A)
animate_deletion(A)
if(ATMOS_MODE) //Making pipes
if(!can_make_pipe)
@@ -299,6 +299,8 @@
P.do_a_flip()
if(wrench_mode)
do_wrench(P, user)
else
build_effect(P)
if(DISPOSALS_MODE) //Making disposals pipes
var/datum/pipe_recipe/disposal/R = recipe
@@ -324,11 +326,30 @@
C.update_icon()
if(wrench_mode)
do_wrench(C, user)
return
else
build_effect(C)
else
return ..()
/obj/item/weapon/pipe_dispenser/proc/build_effect(var/obj/P, var/time = 1.5)
set waitfor = FALSE
P.filters += filter(type = "angular_blur", size = 30)
animate(P.filters[P.filters.len], size = 0, time = time)
var/outline = filter(type = "outline", size = 1, color = "#22AAFF")
P.filters += outline
sleep(time)
P.filters -= outline
P.filters -= filter(type = "angular_blur", size = 0)
/obj/item/weapon/pipe_dispenser/proc/animate_deletion(var/obj/P, var/time = 1.5)
set waitfor = FALSE
P.filters += filter(type = "angular_blur", size = 0)
animate(P.filters[P.filters.len], size = 30, time = time)
sleep(time)
if(!QDELETED(P))
P.filters -= filter(type = "angular_blur", size = 30)
qdel(P)
/obj/item/weapon/pipe_dispenser/proc/activate()
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)