diff --git a/code/controllers/subsystems/ticker.dm b/code/controllers/subsystems/ticker.dm
index 2c7202218e..939fbe00e6 100644
--- a/code/controllers/subsystems/ticker.dm
+++ b/code/controllers/subsystems/ticker.dm
@@ -435,7 +435,7 @@ var/global/datum/controller/subsystem/ticker/ticker
var/captainless=1
for(var/mob/living/carbon/human/player in player_list)
if(player && player.mind && player.mind.assigned_role)
- if(player.mind.assigned_role == "Colony Director")
+ if(player.mind.assigned_role == "Site Manager")
captainless=0
if(!player_is_antag(player.mind, only_offstation_roles = 1))
job_master.EquipRank(player, player.mind.assigned_role, 0)
diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm
index bb9372749a..5046575b0b 100644
--- a/code/datums/datacore.dm
+++ b/code/datums/datacore.dm
@@ -218,7 +218,7 @@ var/global/list/PDA_Manifest = list()
heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
depthead = 1
- if(rank=="Colony Director" && heads.len != 1)
+ if(rank=="Site Manager" && heads.len != 1)
heads.Swap(1,heads.len)
if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SECURITY))
diff --git a/code/game/antagonist/mutiny/mutineer.dm b/code/game/antagonist/mutiny/mutineer.dm
index b08931b61d..480fc83c70 100644
--- a/code/game/antagonist/mutiny/mutineer.dm
+++ b/code/game/antagonist/mutiny/mutineer.dm
@@ -6,7 +6,7 @@ var/datum/antagonist/mutineer/mutineers
role_text_plural = "Mutineers"
id = MODE_MUTINEER
antag_indicator = "mutineer"
- restricted_jobs = list("Colony Director")
+ restricted_jobs = list("Site Manager")
/datum/antagonist/mutineer/New(var/no_reference)
..()
@@ -39,7 +39,7 @@ var/datum/antagonist/mutineer/mutineers
proc/get_head_loyalist_candidates()
var/list/candidates[0]
for(var/mob/loyalist in player_list)
- if(loyalist.mind && loyalist.mind.assigned_role == "Colony Director")
+ if(loyalist.mind && loyalist.mind.assigned_role == "Site Manager")
candidates.Add(loyalist.mind)
return candidates
@@ -47,7 +47,7 @@ var/datum/antagonist/mutineer/mutineers
var/list/candidates[0]
for(var/mob/mutineer in player_list)
if(mutineer.client.prefs.be_special & BE_MUTINEER)
- for(var/job in command_positions - "Colony Director")
+ for(var/job in command_positions - "Site Manager")
if(mutineer.mind && mutineer.mind.assigned_role == job)
candidates.Add(mutineer.mind)
return candidates
diff --git a/code/game/antagonist/outsider/ert.dm b/code/game/antagonist/outsider/ert.dm
index 8b3301afc7..f1d1aeee4f 100644
--- a/code/game/antagonist/outsider/ert.dm
+++ b/code/game/antagonist/outsider/ert.dm
@@ -14,7 +14,7 @@ var/datum/antagonist/ert/ert
and before taking extreme actions, please try to also contact the administration! \
Think through your actions and make the roleplay immersive! Please remember all \
rules aside from those without explicit exceptions apply to the ERT."
- leader_welcome_text = "As leader of the Emergency Response Team, you answer only to the Company, and have authority to override the Colony Director where it is necessary to achieve your mission goals. It is recommended that you attempt to cooperate with the Colony Director where possible, however."
+ leader_welcome_text = "As leader of the Emergency Response Team, you answer only to the Company, and have authority to override the Site Manager where it is necessary to achieve your mission goals. It is recommended that you attempt to cooperate with the Site Manager where possible, however."
landmark_id = "Response Team"
id_type = /obj/item/weapon/card/id/centcom/ERT
diff --git a/code/game/antagonist/station/changeling.dm b/code/game/antagonist/station/changeling.dm
index 694c4a3634..2c1cb77f26 100644
--- a/code/game/antagonist/station/changeling.dm
+++ b/code/game/antagonist/station/changeling.dm
@@ -6,7 +6,7 @@
bantype = "changeling"
feedback_tag = "changeling_objective"
avoid_silicons = TRUE
- protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Colony Director")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Site Manager")
welcome_text = "Use say \"#g message\" to communicate with your fellow changelings. Remember: you get all of their absorbed DNA if you absorb them."
antag_sound = 'sound/effects/antag_notice/ling_alert.ogg'
flags = ANTAG_SUSPICIOUS | ANTAG_RANDSPAWN | ANTAG_VOTABLE
diff --git a/code/game/antagonist/station/cultist.dm b/code/game/antagonist/station/cultist.dm
index 06aab654b4..57271900b1 100644
--- a/code/game/antagonist/station/cultist.dm
+++ b/code/game/antagonist/station/cultist.dm
@@ -13,8 +13,8 @@ var/datum/antagonist/cultist/cult
bantype = "cultist"
restricted_jobs = list("Chaplain")
avoid_silicons = TRUE
- protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Colony Director")
- roundstart_restricted = list("Internal Affairs Agent", "Head of Security", "Colony Director")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Site Manager")
+ roundstart_restricted = list("Internal Affairs Agent", "Head of Security", "Site Manager")
role_type = BE_CULTIST
feedback_tag = "cult_objective"
antag_indicator = "cult"
diff --git a/code/game/antagonist/station/infiltrator.dm b/code/game/antagonist/station/infiltrator.dm
index 2a1ad74025..f3e7f8a149 100644
--- a/code/game/antagonist/station/infiltrator.dm
+++ b/code/game/antagonist/station/infiltrator.dm
@@ -11,7 +11,7 @@ var/datum/antagonist/traitor/infiltrator/infiltrators
role_text = "Infiltrator"
role_text_plural = "Infiltrators"
welcome_text = "To speak on your team's private channel, use :t."
- protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Colony Director")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Site Manager")
flags = ANTAG_SUSPICIOUS | ANTAG_RANDSPAWN | ANTAG_VOTABLE
can_speak_aooc = TRUE
diff --git a/code/game/antagonist/station/revolutionary.dm b/code/game/antagonist/station/revolutionary.dm
index 1db40f396a..8f6a7c79e9 100644
--- a/code/game/antagonist/station/revolutionary.dm
+++ b/code/game/antagonist/station/revolutionary.dm
@@ -30,8 +30,8 @@ var/datum/antagonist/revolutionary/revs
faction_invisible = 1
avoid_silicons = TRUE
- protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Colony Director", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
- roundstart_restricted = list("Internal Affairs Agent", "Colony Director", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Site Manager", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
+ roundstart_restricted = list("Internal Affairs Agent", "Site Manager", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
/datum/antagonist/revolutionary/New()
..()
diff --git a/code/game/antagonist/station/traitor.dm b/code/game/antagonist/station/traitor.dm
index 23d0758e8b..f01784c048 100644
--- a/code/game/antagonist/station/traitor.dm
+++ b/code/game/antagonist/station/traitor.dm
@@ -4,7 +4,7 @@ var/datum/antagonist/traitor/traitors
/datum/antagonist/traitor
id = MODE_TRAITOR
antag_sound = 'sound/effects/antag_notice/traitor_alert.ogg'
- protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Colony Director")
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Site Manager")
flags = ANTAG_SUSPICIOUS | ANTAG_RANDSPAWN | ANTAG_VOTABLE
can_speak_aooc = FALSE // If they want to plot and plan as this sort of traitor, they'll need to do it ICly.
diff --git a/code/game/area/Space Station 13 areas.dm b/code/game/area/Space Station 13 areas.dm
index 1044d7375e..ec368f6c0b 100755
--- a/code/game/area/Space Station 13 areas.dm
+++ b/code/game/area/Space Station 13 areas.dm
@@ -952,7 +952,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
sound_env = MEDIUM_SOFTFLOOR
/area/crew_quarters/captain
- name = "\improper Command - Colony Director's Office"
+ name = "\improper Command - Site Manager's Office"
icon_state = "captain"
sound_env = MEDIUM_SOFTFLOOR
diff --git a/code/game/gamemodes/newobjective.dm b/code/game/gamemodes/newobjective.dm
index 575d48d06a..b185208fbd 100644
--- a/code/game/gamemodes/newobjective.dm
+++ b/code/game/gamemodes/newobjective.dm
@@ -564,7 +564,7 @@ datum
captainslaser
steal_target = /obj/item/weapon/gun/energy/captain
- explanation_text = "Steal the Colony Director's antique laser gun."
+ explanation_text = "Steal the Site Manager's antique laser gun."
weight = 20
get_points(var/job)
diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm
index a410ebfe24..2834b81cbd 100644
--- a/code/game/gamemodes/objective.dm
+++ b/code/game/gamemodes/objective.dm
@@ -427,11 +427,11 @@ datum/objective/steal
var/target_name
var/global/possible_items[] = list(
- "the Colony Director's antique laser gun" = /obj/item/weapon/gun/energy/captain,
+ "the Site Manager's antique laser gun" = /obj/item/weapon/gun/energy/captain,
"a hand teleporter" = /obj/item/weapon/hand_tele,
"an RCD" = /obj/item/weapon/rcd,
"a jetpack" = /obj/item/weapon/tank/jetpack,
- "a colony director's jumpsuit" = /obj/item/clothing/under/rank/captain,
+ "a site manager's jumpsuit" = /obj/item/clothing/under/rank/captain,
"a functional AI" = /obj/item/device/aicard,
"a pair of magboots" = /obj/item/clothing/shoes/magboots,
"the station blueprints" = /obj/item/blueprints,
@@ -445,7 +445,7 @@ datum/objective/steal
"a head of security's jumpsuit" = /obj/item/clothing/under/rank/head_of_security,
"a head of personnel's jumpsuit" = /obj/item/clothing/under/rank/head_of_personnel,
"the hypospray" = /obj/item/weapon/reagent_containers/hypospray/vial,
- "the colony director's pinpointer" = /obj/item/weapon/pinpointer,
+ "the site manager's pinpointer" = /obj/item/weapon/pinpointer,
"an ablative armor vest" = /obj/item/clothing/suit/armor/laserproof,
)
diff --git a/code/game/jobs/access_datum.dm b/code/game/jobs/access_datum.dm
index 084b54cb5c..2dc02614d0 100644
--- a/code/game/jobs/access_datum.dm
+++ b/code/game/jobs/access_datum.dm
@@ -127,7 +127,7 @@
/var/const/access_captain = 20
/datum/access/captain
id = access_captain
- desc = "Colony Director"
+ desc = "Site Manager"
region = ACCESS_REGION_COMMAND
/var/const/access_all_personal_lockers = 21
diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm
index e58587ca66..596f078eca 100644
--- a/code/game/jobs/job/captain.dm
+++ b/code/game/jobs/job/captain.dm
@@ -5,7 +5,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
//////////////////////////////////
/datum/job/captain
- title = "Colony Director"
+ title = "Site Manager"
flag = CAPTAIN
departments = list(DEPARTMENT_COMMAND)
sorting_order = 3 // Above everyone.
@@ -26,11 +26,10 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
ideal_character_age = 70 // Old geezer captains ftw
outfit_type = /decl/hierarchy/outfit/job/captain
- job_description = "The Colony Director manages the other Command Staff, and through them the rest of the station. Though they have access to everything, \
- they do not understand everything, and are expected to delegate tasks to the appropriate crew member. The Colony Director is expected to \
+ job_description = "The Site Manager manages the other Command Staff, and through them the rest of the station. Though they have access to everything, \
+ they do not understand everything, and are expected to delegate tasks to the appropriate crew member. The Site Manager is expected to \
have an understanding of Standard Operating Procedure, and is subject to it, and legal action, in the same way as every other crew member."
- alt_titles = list("Site Manager" = /datum/alt_title/site_manager,
- "Overseer" = /datum/alt_title/overseer)
+ alt_titles = list("Overseer"= /datum/alt_title/overseer)
/*
/datum/job/captain/equip(var/mob/living/carbon/human/H)
@@ -44,9 +43,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
// Captain Alt Titles
-/datum/alt_title/site_manager
- title = "Site Manager"
-
/datum/alt_title/overseer
title = "Overseer"
@@ -63,7 +59,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
faction = "Station"
total_positions = 1
spawn_positions = 1
- supervisors = "the Colony Director"
+ supervisors = "the Site Manager"
selection_color = "#1D1D4F"
req_admin_notify = 1
minimal_player_age = 10
diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm
index 285c3dc814..ae937d106b 100644
--- a/code/game/jobs/job/engineering.dm
+++ b/code/game/jobs/job/engineering.dm
@@ -11,7 +11,7 @@
faction = "Station"
total_positions = 1
spawn_positions = 1
- supervisors = "the Colony Director"
+ supervisors = "the Site Manager"
selection_color = "#7F6E2C"
req_admin_notify = 1
economic_modifier = 10
diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm
index d276c96648..e74b0798b6 100644
--- a/code/game/jobs/job/medical.dm
+++ b/code/game/jobs/job/medical.dm
@@ -11,7 +11,7 @@
faction = "Station"
total_positions = 1
spawn_positions = 1
- supervisors = "the Colony Director"
+ supervisors = "the Site Manager"
selection_color = "#026865"
req_admin_notify = 1
economic_modifier = 10
diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm
index c096209915..2364486285 100644
--- a/code/game/jobs/job/science.dm
+++ b/code/game/jobs/job/science.dm
@@ -11,7 +11,7 @@
faction = "Station"
total_positions = 1
spawn_positions = 1
- supervisors = "the Colony Director"
+ supervisors = "the Site Manager"
selection_color = "#AD6BAD"
req_admin_notify = 1
economic_modifier = 15
diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm
index a36ad97301..631b81e16e 100644
--- a/code/game/jobs/job/security.dm
+++ b/code/game/jobs/job/security.dm
@@ -11,7 +11,7 @@
faction = "Station"
total_positions = 1
spawn_positions = 1
- supervisors = "the Colony Director"
+ supervisors = "the Site Manager"
selection_color = "#8E2929"
req_admin_notify = 1
economic_modifier = 10
diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm
index 2470fdc114..403efbf4fe 100644
--- a/code/game/jobs/job_controller.dm
+++ b/code/game/jobs/job_controller.dm
@@ -394,7 +394,7 @@ var/global/datum/controller/occupations/job_master
var/datum/gear/G = gear_datums[thing]
if(!G) //Not a real gear datum (maybe removed, as this is loaded from their savefile)
continue
-
+
var/permitted
// Check if it is restricted to certain roles
if(G.allowed_roles)
@@ -435,13 +435,13 @@ var/global/datum/controller/occupations/job_master
// Set up their account
job.setup_account(H)
-
+
// Equip job items.
job.equip(H, H.mind ? H.mind.role_alt_title : "")
-
+
// Stick their fingerprints on literally everything
job.apply_fingerprints(H)
-
+
// Only non-silicons get post-job-equip equipment
if(!(job.mob_type & JOB_SILICON))
H.equip_post_job()
@@ -487,11 +487,11 @@ var/global/datum/controller/occupations/job_master
return H.Robotize()
if(job.mob_type & JOB_SILICON_AI)
return H
-
+
// TWEET PEEP
- if(rank == "Colony Director")
+ if(rank == "Site Manager")
var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP) ? null : sound('sound/misc/boatswain.ogg', volume=20)
- captain_announcement.Announce("All hands, [alt_title ? alt_title : "Colony Director"] [H.real_name] on deck!", new_sound = announce_sound, zlevel = H.z)
+ captain_announcement.Announce("All hands, [alt_title ? alt_title : "Site Manager"] [H.real_name] on deck!", new_sound = announce_sound, zlevel = H.z)
//Deferred item spawning.
if(spawn_in_storage && spawn_in_storage.len)
diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm
index be93c2ce4f..b7c8ecc45b 100644
--- a/code/game/machinery/computer/security.dm
+++ b/code/game/machinery/computer/security.dm
@@ -509,4 +509,4 @@
/obj/machinery/computer/secure_data/detective_computer
icon_state = "messyfiles"
-#undef FIELD
\ No newline at end of file
+#undef FIELD
diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm
index 754369e13e..36892be518 100644
--- a/code/game/objects/items/devices/radio/encryptionkey.dm
+++ b/code/game/objects/items/devices/radio/encryptionkey.dm
@@ -66,7 +66,7 @@
channels = list("Command" = 1)
/obj/item/device/encryptionkey/heads/captain
- name = "colony director's encryption key"
+ name = "site manager's encryption key"
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1)
diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm
index d994fb1fa0..21b7463637 100644
--- a/code/game/objects/items/devices/radio/headset.dm
+++ b/code/game/objects/items/devices/radio/headset.dm
@@ -176,13 +176,13 @@
/obj/item/device/radio/headset/heads/captain
- name = "colony director's headset"
+ name = "site manager's headset"
desc = "The headset of the boss."
icon_state = "com_headset"
ks2type = /obj/item/device/encryptionkey/heads/captain
/obj/item/device/radio/headset/heads/captain/alt
- name = "colony director's bowman headset"
+ name = "site manager's bowman headset"
desc = "The headset of the boss."
icon_state = "com_headset_alt"
ks2type = /obj/item/device/encryptionkey/heads/captain
@@ -258,13 +258,13 @@
/obj/item/device/radio/headset/heads/hop
name = "head of personnel's headset"
- desc = "The headset of the guy who will one day be Colony Director."
+ desc = "The headset of the guy who will one day be Site Manager."
icon_state = "com_headset"
ks2type = /obj/item/device/encryptionkey/heads/hop
/obj/item/device/radio/headset/heads/hop/alt
name = "head of personnel's bowman headset"
- desc = "The headset of the guy who will one day be Colony Director."
+ desc = "The headset of the guy who will one day be Site Manager."
icon_state = "com_headset_alt"
ks2type = /obj/item/device/encryptionkey/heads/hop
diff --git a/code/game/objects/items/toys/toys.dm b/code/game/objects/items/toys/toys.dm
index 7ce9851c7b..0433d9041d 100644
--- a/code/game/objects/items/toys/toys.dm
+++ b/code/game/objects/items/toys/toys.dm
@@ -458,8 +458,8 @@
toysay = "Dude, I see colors..."
/obj/item/toy/figure/captain
- name = "Colony Director action figure"
- desc = "A \"Space Life\" brand Colony Director action figure."
+ name = "Site Manager action figure"
+ desc = "A \"Space Life\" brand Site Manager action figure."
icon_state = "captain"
toysay = "How do I open this display case?"
diff --git a/code/game/objects/items/weapons/dna_injector.dm b/code/game/objects/items/weapons/dna_injector.dm
index 9000ec4b1f..3c17549d25 100644
--- a/code/game/objects/items/weapons/dna_injector.dm
+++ b/code/game/objects/items/weapons/dna_injector.dm
@@ -67,7 +67,7 @@
if(istype(M,/mob/living))
var/mob/living/L = M
L.apply_effect(rand(5,20), IRRADIATE, check_protection = 0)
- L.apply_damage(max(2,L.getCloneLoss()), CLONE)
+ L.apply_damage(max(2,L.getCloneLoss()), CLONE)
if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed
if (buf.types & DNA2_BUF_UI)
@@ -158,7 +158,7 @@
/obj/item/weapon/dnainjector/xraymut
name = "\improper DNA injector (Xray)"
- desc = "Finally you can see what the Colony Director does."
+ desc = "Finally you can see what the Site Manager does."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 8
diff --git a/code/game/objects/items/weapons/grenades/flashbang.dm b/code/game/objects/items/weapons/grenades/flashbang.dm
index e2d095e0e1..b176563b26 100644
--- a/code/game/objects/items/weapons/grenades/flashbang.dm
+++ b/code/game/objects/items/weapons/grenades/flashbang.dm
@@ -99,7 +99,7 @@
/obj/item/weapon/grenade/flashbang/clusterbang//Created by Polymorph, fixed by Sieve
- desc = "Use of this weapon may constiute a war crime in your area, consult your local Colony Director."
+ desc = "Use of this weapon may constiute a war crime in your area, consult your local Site Manager."
name = "clusterbang"
icon = 'icons/obj/grenade.dmi'
icon_state = "clusterbang"
diff --git a/code/game/objects/items/weapons/id cards/station_ids.dm b/code/game/objects/items/weapons/id cards/station_ids.dm
index 836e5cecfc..ffa33472b6 100644
--- a/code/game/objects/items/weapons/id cards/station_ids.dm
+++ b/code/game/objects/items/weapons/id cards/station_ids.dm
@@ -138,13 +138,13 @@
preserve_item = 1
/obj/item/weapon/card/id/gold/captain
- assignment = "Colony Director"
- rank = "Colony Director"
+ assignment = "Site Manager"
+ rank = "Site Manager"
/obj/item/weapon/card/id/gold/captain/spare
- name = "\improper Colony Director's spare ID"
+ name = "\improper Site Manager's spare ID"
desc = "The spare ID of the High Lord himself."
- registered_name = "Colony Director"
+ registered_name = "Site Manager"
/obj/item/weapon/card/id/synthetic
name = "\improper Synthetic ID"
diff --git a/code/game/objects/items/weapons/manuals.dm b/code/game/objects/items/weapons/manuals.dm
index 1ac3dcf013..07a868d432 100644
--- a/code/game/objects/items/weapons/manuals.dm
+++ b/code/game/objects/items/weapons/manuals.dm
@@ -1136,7 +1136,7 @@
Remember the order:
Disk, Code, Safety, Timer, Disk, RUN!
- Intelligence Analysts believe that normal corporate procedure is for the Colony Director to secure the nuclear authentication disk.
+ Intelligence Analysts believe that normal corporate procedure is for the Site Manager to secure the nuclear authentication disk.
Good luck!