mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-25 13:09:11 +01:00
Updated bundle
This commit is contained in:
@@ -128,7 +128,7 @@
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to_chat(usr, "<span class='notice'>***********************************************************<br>\
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Left Mouse Button on turf = Select as point A<br>\
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Right Mouse Button on turf = Select as point B<br>\
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Right Mouse Button on buildmode button = Change floor/wall type<br>\
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Right Mouse Button on buildmode button = Change floor/wall type/area name<br>\
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***********************************************************</span>")
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if(BUILDMODE_LADDER)
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@@ -189,6 +189,7 @@
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var/atom/movable/throw_atom = null
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var/list/selected_mobs = list()
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var/copied_faction = null
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var/warned = 0
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/obj/effect/bmode/buildholder/Destroy()
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qdel(builddir)
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@@ -219,13 +220,15 @@
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screen_loc = "NORTH,WEST+2"
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var/varholder = "name"
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var/valueholder = "derp"
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var/objholder = /obj/structure/closet
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var/objholder = null
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var/objsay = 1
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var/wall_holder = /turf/simulated/wall
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var/floor_holder = /turf/simulated/floor/plating
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var/turf/coordA = null
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var/turf/coordB = null
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var/area_enabled = 0
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var/area_name = "New Area"
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var/new_light_color = "#FFFFFF"
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var/new_light_range = 3
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@@ -252,7 +255,7 @@
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return 1
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if(BUILDMODE_ADVANCED)
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objholder = get_path_from_partial_text(/obj/structure/closet)
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objholder = get_path_from_partial_text()
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if(BUILDMODE_EDIT)
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
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@@ -275,6 +278,18 @@
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master.buildmode.valueholder = tgui_input_list(usr,"Enter variable value:", "Value", world)
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if(BUILDMODE_ROOM)
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var/area_choice = tgui_alert(usr, "Would you like to generate a new area as well?","Room Builder", list("No", "Yes"))
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switch(area_choice)
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if("No")
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area_enabled = 0
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if("Yes")
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area_enabled = 1
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area_name = tgui_input_text(usr, "New area name", "Room Buildmode", max_length = MAX_NAME_LEN)
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if(isnull(area_name))
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to_chat(usr, "<span class='notice'>You must enter a non-null name.</span>")
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area_enabled = 0
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return
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area_name = sanitize(area_name,MAX_NAME_LEN)
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var/choice = tgui_alert(usr, "Would you like to change the floor or wall holders?","Room Builder", list("Floor", "Wall"))
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switch(choice)
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if("Floor")
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@@ -330,7 +345,13 @@
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return
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else if(istype(object,/turf/simulated/floor))
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var/turf/T = object
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T.ChangeTurf(/turf/space)
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if(!holder.warned)
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var/warning = tgui_alert(user, "Are you -sure- you want to delete this turf and make it the base turf for this Z level?", "GRIEF ALERT", list("No", "Yes"))
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if(warning == "Yes")
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holder.warned = 1
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else
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return
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T.ChangeTurf(get_base_turf_by_area(T)) //Defaults to Z if area does not have a special base turf.
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return
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else if(istype(object,/turf/simulated/wall/r_wall))
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var/turf/T = object
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@@ -358,6 +379,13 @@
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if(NORTHWEST)
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var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
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WIN.set_dir(NORTHWEST)
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else if(istype(object,/turf) && pa.Find("ctrl") && pa.Find("alt") && pa.Find("middle"))
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var/turf/T = object
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var/obj/item/toy/plushie/teshari/easter_egg = new /obj/item/toy/plushie/teshari(T)
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easter_egg.name = "coding teshari plushie"
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easter_egg.desc = "A small purple teshari with a plush keyboard attached to it. Where did this come from?"
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easter_egg.color = "#a418c7"
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if(BUILDMODE_ADVANCED)
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if(pa.Find("left") && !pa.Find("ctrl"))
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@@ -411,13 +439,19 @@
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to_chat(user, "<span class='notice'>Defined [object] ([object.type]) as point B.</span>")
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if(holder.buildmode.coordA && holder.buildmode.coordB)
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if(isnull(holder.buildmode.area_name))
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to_chat(user, "<span class='notice'>ERROR: Insert area name before use.</span>")
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holder.buildmode.coordA = null
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holder.buildmode.coordB = null
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return
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to_chat(user, "<span class='notice'>A and B set, creating rectangle.</span>")
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holder.buildmode.make_rectangle(
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holder.buildmode.coordA,
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holder.buildmode.coordB,
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holder.buildmode.wall_holder,
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holder.buildmode.floor_holder
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)
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holder.buildmode.floor_holder,
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holder.buildmode.area_enabled,
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holder.buildmode.area_name)
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holder.buildmode.coordA = null
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holder.buildmode.coordB = null
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@@ -647,11 +681,9 @@
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result = matches[1]
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else
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result = tgui_input_list(usr, "Select an atom type", "Spawn Atom", matches, strict_modern = TRUE)
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if(!objholder)
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result = default_path
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return result
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/obj/effect/bmode/buildmode/proc/make_rectangle(var/turf/A, var/turf/B, var/turf/wall_type, var/turf/floor_type)
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/obj/effect/bmode/buildmode/proc/make_rectangle(var/turf/A, var/turf/B, var/turf/wall_type, var/turf/floor_type, var/area_enabled, var/area_name)
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if(!A || !B) // No coords
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return
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if(A.z != B.z) // Not same z-level
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@@ -685,6 +717,10 @@
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var/high_bound_x = lower_left_corner.x + abs(width)
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var/high_bound_y = lower_left_corner.y + abs(height)
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var/origin_x = lower_left_corner.x + round((abs(width)/2))
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var/origin_y = lower_left_corner.y + round((abs(height)/2))
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var/turf/origin
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for(var/i = low_bound_x, i <= high_bound_x, i++)
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for(var/j = low_bound_y, j <= high_bound_y, j++)
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var/turf/T = locate(i, j, z_level)
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@@ -693,11 +729,91 @@
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T.ChangeTurf(wall_type)
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else
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new wall_type(T)
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else
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if(T.x == origin_x && T.y == origin_y) //Get the middle of the square.
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origin = T
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if(isturf(floor_type))
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T.ChangeTurf(floor_type)
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else
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new floor_type(T)
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if(area_enabled) //Let's try not to make a new area unless you got walls and a floor.
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create_buildmode_area(area_name, origin) //Generates a new area.
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/proc/create_buildmode_area(var/area_name, var/turf/origin)
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var/turfs = detect_room_buildmode(origin)
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var/area/newA
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var/area/oldA = get_area(origin)
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var/str = area_name
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str = sanitize(str,MAX_NAME_LEN)
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if(!str || !length(str)) //cancel
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return
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newA = new /area/buildmode
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newA.dynamic_lighting = FALSE // Without this it's pitch black if you build anywhere but space.
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newA.luminosity = TRUE // Without this it's pitch black if you build anywhere but space.
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newA.setup(str)
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newA.has_gravity = oldA.has_gravity
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for(var/i in 1 to length(turfs)) //Fix lighting. Praise the lord.
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var/turf/thing = turfs[i]
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newA.contents += thing
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thing.change_area(oldA, newA)
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set_area_machinery(newA, newA.name, oldA.name)// Change the name and area defines of all the machinery to the correct area.
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oldA.power_check() //Simply makes the area turn the power off if you nicked an APC from it.
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return TRUE
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/proc/detect_room_buildmode(var/turf/first, var/allowedAreas = AREA_SPACE)
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if(!istype(first))
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return
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var/list/turf/found = new
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var/list/turf/pending = list(first)
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while(pending.len)
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var/turf/T = pending[1]
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pending -= T
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for (var/dir in cardinal)
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var/turf/NT = get_step(T,dir)
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if (!isturf(NT) || (NT in found) || (NT in pending))
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continue
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// We ask ZAS to determine if its airtight. Thats what matters anyway right?
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if(air_master.air_blocked(T, NT))
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// Okay thats the edge of the room
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if(get_area_type_buildmode(NT.loc) == AREA_SPACE && air_master.air_blocked(NT, NT))
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found += NT // So we include walls/doors not already in any area
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continue
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if (istype(NT, /turf/space))
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return //omg hull breach we all going to die here
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if (istype(NT, /turf/simulated/shuttle))
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return // Unsure why this, but was in old code. Trusting for now.
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if (NT.loc != first.loc && !(get_area_type_buildmode(NT.loc) & allowedAreas))
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// Edge of a protected area. Lets stop here...
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continue
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if (!istype(NT, /turf/simulated))
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// Great, unsimulated... eh, just stop searching here
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continue
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// Okay, NT looks promising, lets continue the search there!
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pending += NT
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found += T
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// end while
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return found
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/proc/get_area_type_buildmode(area/A)
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if(A.outdoors)
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return AREA_SPACE
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for (var/type in BUILDABLE_AREA_TYPES)
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if ( istype(A,type) )
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return AREA_SPACE
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for (var/type in SPECIALS)
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if ( istype(A,type) )
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return AREA_SPECIAL
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return AREA_STATION
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/area/buildmode
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dynamic_lighting = FALSE
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luminosity = FALSE
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#undef BUILDMODE_BASIC
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#undef BUILDMODE_ADVANCED
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@@ -86,10 +86,14 @@
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if (!holder)
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return
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var/msg = sanitize(tgui_input_text(usr, "Message:", text("Subtle PM to [M.key]")))
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var/msg = tgui_input_text(usr, "Message:", text("Subtle PM to [M.key]"))
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if (!msg)
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return
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if(!(msg[1] == "<" && msg[length(msg)] == ">")) //You can use HTML but only if the whole thing is HTML. Tries to prevent admin 'accidents'.
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msg = sanitize(msg)
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if(usr)
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if (usr.client)
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if(usr.client.holder)
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