code/global.dm => code/_global_vars/ (#17244)

* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Selis
2025-04-21 05:55:25 -04:00
committed by GitHub
co-authored by Kashargul
parent 5d21a53dfa
commit 28e969778c
448 changed files with 1339 additions and 1346 deletions
+1 -1
View File
@@ -145,7 +145,7 @@
if(get_dist(linked_node, src) > linked_node.node_range)
return
for(var/dirn in cardinal)
for(var/dirn in GLOB.cardinal)
var/turf/T1 = get_turf(src)
var/turf/T2 = get_step(src, dirn)
+2 -2
View File
@@ -175,7 +175,7 @@
chemholder.reagents.trans_to_obj(smoke, chemholder.reagents.total_volume / dist, copy = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents
smoke.icon = I
smoke.plane = ABOVE_PLANE
smoke.set_dir(pick(cardinal))
smoke.set_dir(pick(GLOB.cardinal))
smoke.pixel_x = -32 + rand(-8, 8)
smoke.pixel_y = -32 + rand(-8, 8)
walk_to(smoke, T)
@@ -208,7 +208,7 @@
while(pending.len)
for(var/turf/current in pending)
for(var/D in cardinal)
for(var/D in GLOB.cardinal)
var/turf/target = get_step(current, D)
if(wallList)
if(istype(target, /turf/simulated/wall))
+1 -1
View File
@@ -53,7 +53,7 @@
if(--amount < 0)
return
for(var/direction in cardinal)
for(var/direction in GLOB.cardinal)
var/turf/T = get_step(src, direction)
if(!T)
continue
+2 -2
View File
@@ -32,9 +32,9 @@
src.total_sparks++
var/direction
if(src.cardinals)
direction = pick(cardinal)
direction = pick(GLOB.cardinal)
else
direction = pick(alldirs)
direction = pick(GLOB.alldirs)
for(i=0, i<pick(1,2,3), i++)
sleep(5)
step(confetti,direction)
@@ -35,7 +35,7 @@
if(amount < 15) return //lets suppose welder fuel is fairly thick and sticky. For something like water, 5 or less would be more appropriate.
var/turf/simulated/S = loc
if(!istype(S)) return
for(var/d in cardinal)
for(var/d in GLOB.cardinal)
var/turf/simulated/target = get_step(src,d)
var/turf/simulated/origin = get_turf(src)
if(origin.CanPass(src, target) && target.CanPass(src, origin))
@@ -39,7 +39,7 @@
return
var/placement_dir = get_dir(user, W)
if (!(placement_dir in cardinal))
if (!(placement_dir in GLOB.cardinal))
to_chat(user, span_warning("You must stand directly in front of the wall you wish to place that on."))
return
@@ -49,7 +49,7 @@
stuff_on_wall = 1
//crude, but will cover most cases. We could do stuff like check pixel_x/y but it's not really worth it.
for (var/dir in cardinal)
for (var/dir in GLOB.cardinal)
var/turf/T = get_step(W, dir)
if (locate(/obj/structure/sign/poster) in T)
stuff_on_wall = 1
@@ -45,7 +45,7 @@
return FALSE
var/placement_dir = get_dir(user, W)
if(!(placement_dir in cardinal))
if(!(placement_dir in GLOB.cardinal))
to_chat(user, span_warning("You must stand directly in front of the wall you wish to place that on."))
return FALSE
@@ -55,7 +55,7 @@
stuff_on_wall = 1
//crude, but will cover most cases. We could do stuff like check pixel_x/y but it's not really worth it.
for (var/dir in cardinal)
for (var/dir in GLOB.cardinal)
var/turf/T = get_step(W, dir)
if (locate(/obj/structure/sign/poster) in T)
stuff_on_wall = 1
+6 -6
View File
@@ -79,9 +79,9 @@ steam.start() -- spawns the effect
var/obj/effect/effect/steam/steam = new /obj/effect/effect/steam(src.location)
var/direction
if(src.cardinals)
direction = pick(cardinal)
direction = pick(GLOB.cardinal)
else
direction = pick(alldirs)
direction = pick(GLOB.alldirs)
for(i=0, i<pick(1,2,3), i++)
sleep(5)
step(steam,direction)
@@ -147,9 +147,9 @@ steam.start() -- spawns the effect
src.total_sparks++
var/direction
if(src.cardinals)
direction = pick(cardinal)
direction = pick(GLOB.cardinal)
else
direction = pick(alldirs)
direction = pick(GLOB.alldirs)
for(i=0, i<pick(1,2,3), i++)
sleep(5)
step(sparks,direction)
@@ -382,9 +382,9 @@ steam.start() -- spawns the effect
var/direction = src.direction
if(!direction)
if(src.cardinals)
direction = pick(cardinal)
direction = pick(GLOB.cardinal)
else
direction = pick(alldirs)
direction = pick(GLOB.alldirs)
for(i=0, i<pick(0,1,1,1,2,2,2,3), i++)
sleep(10)
step(smoke,direction)
@@ -26,7 +26,7 @@
for(i=0, i<src.number, i++)
spawn(0)
var/obj/effect/expl_particles/expl = new /obj/effect/expl_particles(src.location)
var/direct = pick(alldirs)
var/direct = pick(GLOB.alldirs)
for(i=0, i<pick(1;25,2;50,3,4;200), i++)
sleep(1)
step(expl,direct)
+18 -18
View File
@@ -15,49 +15,49 @@
switch(name) //some of these are probably obsolete
if("monkey")
monkeystart += loc
GLOB.monkeystart += loc
delete_me = TRUE
if("start")
newplayer_start += loc
GLOB.newplayer_start += loc
delete_me = TRUE
if("JoinLate") // Bit difference, since we need the spawn point to move.
latejoin += src
GLOB.latejoin += src
simulated = TRUE
//delete_me = TRUE // see above, moving, always use this list with get_turf
if("JoinLateGateway")
latejoin_gateway += loc
latejoin += loc //VOREStation Addition
GLOB.latejoin_gateway += loc
GLOB.latejoin += loc //VOREStation Addition
delete_me = TRUE
if("JoinLateElevator")
latejoin_elevator += loc
GLOB.latejoin_elevator += loc
delete_me = TRUE
if("JoinLateCryo")
latejoin_cryo += loc
GLOB.latejoin_cryo += loc
delete_me = TRUE
if("JoinLateCyborg")
latejoin_cyborg += loc
GLOB.latejoin_cyborg += loc
delete_me = TRUE
if("prisonwarp")
prisonwarp += loc
GLOB.prisonwarp += loc
delete_me = TRUE
if("Holding Facility")
holdingfacility += loc
GLOB.holdingfacility += loc
if("tdome1")
tdome1 += loc
GLOB.tdome1 += loc
if("tdome2")
tdome2 += loc
GLOB.tdome2 += loc
if("tdomeadmin")
tdomeadmin += loc
GLOB.tdomeadmin += loc
if("tdomeobserve")
tdomeobserve += loc
GLOB.tdomeobserve += loc
if("prisonsecuritywarp")
prisonsecuritywarp += loc
GLOB.prisonsecuritywarp += loc
delete_me = TRUE
if("blobstart")
blobstart += loc
GLOB.blobstart += loc
delete_me = TRUE
if("xeno_spawn")
xeno_spawn += loc
GLOB.xeno_spawn += loc
delete_me = TRUE
if("endgame_exit")
endgame_safespawns += loc
@@ -67,7 +67,7 @@
delete_me = TRUE
//VOREStation Add Start
if("vinestart")
vinestart += loc
GLOB.vinestart += loc
delete_me = TRUE
//VORE Station Add End
@@ -4,7 +4,7 @@
var/effect_system_type = null // Which effect system to attach.
var/effect_amount = 10 // How many effect objects to create on each interval. Note that there's a hard cap on certain effect_systems.
var/effect_cardinals_only = FALSE // If true, effects only move in cardinal directions.
var/effect_cardinals_only = FALSE // If true, effects only move in GLOB.cardinal directions.
var/effect_forced_dir = null // If set, effects emitted will always move in this direction.
/obj/effect/map_effect/interval/effect_emitter/Initialize(mapload)
@@ -11,7 +11,7 @@
gibamounts = list(1,1,1,1,1,1,1)
/obj/effect/gibspawner/human/Initialize(mapload)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
gibamounts[6] = pick(0,1,2)
. = ..()
@@ -21,6 +21,6 @@
gibamounts = list(1,1,1,1,1,1)
/obj/effect/gibspawner/robot/Initialize(mapload)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
gibamounts[6] = pick(0,1,2)
. = ..()
@@ -11,7 +11,7 @@
/obj/effect/temp_visual/Initialize(mapload)
. = ..()
if(randomdir)
set_dir(pick(global.cardinal))
set_dir(pick(global.GLOB.cardinal))
spawn(duration)
qdel(src)
+1 -1
View File
@@ -93,7 +93,7 @@
var/took = (world.timeofday-start)/10
//You need to press the DebugGame verb to see these now....they were getting annoying and we've collected a fair bit of data. Just -test- changes to explosion code using this please so we can compare
if(Debug2) to_world_log("## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds.")
if(GLOB.Debug2) to_world_log("## DEBUG: Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [took] seconds.")
//Machines which report explosions.
for(var/i, i <= GLOB.doppler_arrays.len, i++)
+1 -1
View File
@@ -32,7 +32,7 @@
explosion_turfs[epicenter] = power
//This steap handles the gathering of turfs which will be ex_act() -ed in the next step. It also ensures each turf gets the maximum possible amount of power dealt to it.
for(var/direction in cardinal)
for(var/direction in GLOB.cardinal)
var/turf/T = get_step(epicenter, direction)
T.explosion_spread(power - epicenter.explosion_resistance, direction, explosion_turfs)
+1 -1
View File
@@ -13,7 +13,7 @@
if (get_dist(on_wall, user)>1)
return
var/ndir = get_dir(user, on_wall)
if (!(ndir in cardinal))
if (!(ndir in GLOB.cardinal))
return
var/turf/loc = get_turf(user)
var/area/A = loc.loc
+1 -1
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@@ -246,7 +246,7 @@
return ROOM_ERR_TOOLARGE
var/turf/T = pending[1] //why byond havent list::pop()?
pending -= T
for (var/dir in cardinal)
for (var/dir in GLOB.cardinal)
var/turf/NT = get_step(T,dir)
if (!isturf(NT) || (NT in found) || (NT in pending))
continue
+4 -4
View File
@@ -535,7 +535,7 @@
var/list/zLevels = using_map.station_levels.Copy()
for(var/datum/planet/P in SSplanets.planets)
zLevels -= P.expected_z_levels
for(var/obj/machinery/gravity_generator/main/GG in machines)
for(var/obj/machinery/gravity_generator/main/GG in GLOB.machines)
if(GG.z in zLevels)
GG.update_areas()
return TRUE
@@ -678,7 +678,7 @@
return ROOM_ERR_TOOLARGE
var/turf/T = pending[1] //why byond havent list::pop()?
pending -= T
for (var/dir in cardinal)
for (var/dir in GLOB.cardinal)
var/turf/NT = get_step(T,dir)
if (!isturf(NT) || (NT in found) || (NT in pending))
continue
@@ -835,7 +835,7 @@
return 1 //TOOLARGE
var/turf/T = pending[1]
pending -= T
for (var/dir in cardinal)
for (var/dir in GLOB.cardinal)
var/turf/NT = get_step(T,dir)
if (!isturf(NT) || (NT in found) || (NT in pending))
continue
@@ -936,7 +936,7 @@
var/list/zLevels = using_map.station_levels.Copy()
for(var/datum/planet/P in SSplanets.planets)
zLevels -= P.expected_z_levels
for(var/obj/machinery/gravity_generator/main/GG in machines)
for(var/obj/machinery/gravity_generator/main/GG in GLOB.machines)
if(GG.z in zLevels)
GG.update_areas()
return
@@ -305,8 +305,8 @@
/obj/item/communicator/tgui_static_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
// Update manifest'
if(data_core)
data_core.get_manifest_list()
if(GLOB.data_core)
GLOB.data_core.get_manifest_list()
data["manifest"] = GLOB.PDA_Manifest
data["mapRef"] = map_name
return data
@@ -26,15 +26,15 @@
/obj/item/holowarrant/attack_self(mob/living/user as mob)
active = null
var/list/warrants = list()
if(!isnull(data_core.general))
for(var/datum/data/record/warrant/W in data_core.warrants)
if(!isnull(GLOB.data_core.general))
for(var/datum/data/record/warrant/W in GLOB.data_core.warrants)
warrants += W.fields["namewarrant"]
if(warrants.len == 0)
to_chat(user,span_notice("There are no warrants available"))
return
var/temp
temp = tgui_input_list(user, "Which warrant would you like to load?", "Warrant Selection", warrants)
for(var/datum/data/record/warrant/W in data_core.warrants)
for(var/datum/data/record/warrant/W in GLOB.data_core.warrants)
if(W.fields["namewarrant"] == temp)
active = W
update_icon()
@@ -48,7 +48,7 @@
A.holder = src
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
bombers += "[key_name(user)] attached a [item] to a transfer valve."
GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve."
message_admins("[key_name_admin(user)] attached a [item] to a transfer valve. [ADMIN_JMP(location)]")
log_game("[key_name_admin(user)] attached a [item] to a transfer valve.")
attacher = user
@@ -208,7 +208,7 @@
last_touch_info = ADMIN_QUE(mob)
log_str += " Last touched by: [src.fingerprintslast][last_touch_info]"
bombers += log_str
GLOB.bombers += log_str
message_admins(log_str, 0, 1)
log_game(log_str)
merge_gases()
+2 -2
View File
@@ -130,7 +130,7 @@
data["locked_records"] = null
if(exploit_id)
for(var/datum/data/record/L in data_core.locked)
for(var/datum/data/record/L in GLOB.data_core.locked)
if(L.fields["id"] == exploit_id)
data["exploit"] = list() // Setting this to equal L.fields passes it's variables that are lists as reference instead of value.
// We trade off being able to automatically add shit for more control over what gets passed to json
@@ -155,7 +155,7 @@
break
else
var/list/permanentData = list()
for(var/datum/data/record/L in sortRecord(data_core.locked))
for(var/datum/data/record/L in sortRecord(GLOB.data_core.locked))
permanentData.Add(list(list(
"name" = L.fields["name"],
"id" = L.fields["id"]
+6 -6
View File
@@ -849,15 +849,15 @@
to_chat(user, span_warning("A snake popped out of [src]!"))
if(real == 0)
var/obj/item/toy/C = new /obj/item/toy/plushie/snakeplushie(get_turf(loc))
C.throw_at(get_step(src, pick(alldirs)), 9, 1, src)
C.throw_at(get_step(src, pick(GLOB.alldirs)), 9, 1, src)
if(real == 1)
var/mob/living/simple_mob/C = new /mob/living/simple_mob/animal/passive/snake(get_turf(loc))
C.throw_at(get_step(src, pick(alldirs)), 9, 1, src)
C.throw_at(get_step(src, pick(GLOB.alldirs)), 9, 1, src)
if(real == 2)
var/mob/living/simple_mob/C = new /mob/living/simple_mob/vore/aggressive/giant_snake(get_turf(loc))
C.throw_at(get_step(src, pick(alldirs)), 9, 1, src)
C.throw_at(get_step(src, pick(GLOB.alldirs)), 9, 1, src)
playsound(src, 'sound/items/confetti.ogg', 50, 0)
icon_state = "tastybread_popped"
@@ -882,15 +882,15 @@
to_chat(user, span_warning("A snake popped out of [src]!"))
if(real == 0)
var/obj/item/toy/C = new /obj/item/toy/plushie/snakeplushie(get_turf(loc))
C.throw_at(get_step(src, pick(alldirs)), 9, 1, src)
C.throw_at(get_step(src, pick(GLOB.alldirs)), 9, 1, src)
if(real == 1)
var/mob/living/simple_mob/C = new /mob/living/simple_mob/animal/passive/snake(get_turf(loc))
C.throw_at(get_step(src, pick(alldirs)), 9, 1, src)
C.throw_at(get_step(src, pick(GLOB.alldirs)), 9, 1, src)
if(real == 2)
var/mob/living/simple_mob/C = new /mob/living/simple_mob/vore/aggressive/giant_snake(get_turf(loc))
C.throw_at(get_step(src, pick(alldirs)), 9, 1, src)
C.throw_at(get_step(src, pick(GLOB.alldirs)), 9, 1, src)
playsound(src, 'sound/items/confetti.ogg', 50, 0)
icon_state = "tastybread_popped"
@@ -128,7 +128,7 @@ AI MODULES
/obj/item/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender)
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
GLOB.lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
log_and_message_admins("used [src.name] on [target.name]([target.key])")
/obj/item/aiModule/proc/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
@@ -159,7 +159,7 @@ AI MODULES
/obj/item/aiModule/safeguard/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = text("Safeguard []. Anyone threatening or attempting to harm [] is no longer to be considered a crew member, and is a threat which must be neutralized.", targetName, targetName)
target.add_supplied_law(9, law)
lawchanges.Add("The law specified [targetName]")
GLOB.lawchanges.Add("The law specified [targetName]")
/******************** OneMember ********************/
@@ -266,7 +266,7 @@ AI MODULES
if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
lawpos = MIN_SUPPLIED_LAW_NUMBER
target.add_supplied_law(lawpos, law)
lawchanges.Add("The law was '[newFreeFormLaw]'")
GLOB.lawchanges.Add("The law was '[newFreeFormLaw]'")
/obj/item/aiModule/freeform/install(var/obj/machinery/computer/C, var/mob/living/user)
if(!newFreeFormLaw)
@@ -382,7 +382,7 @@ AI MODULES
/obj/item/aiModule/freeformcore/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "[newFreeFormLaw]"
target.add_inherent_law(law)
lawchanges.Add("The law is '[newFreeFormLaw]'")
GLOB.lawchanges.Add("The law is '[newFreeFormLaw]'")
/obj/item/aiModule/freeformcore/install(var/obj/machinery/computer/C, var/mob/living/user)
if(!newFreeFormLaw)
@@ -407,7 +407,7 @@ AI MODULES
// ..() //We don't want this module reporting to the AI who dun it. --NEO
log_law_changes(target, sender)
lawchanges.Add("The law is '[newFreeFormLaw]'")
GLOB.lawchanges.Add("The law is '[newFreeFormLaw]'")
to_chat(target, span_danger("BZZZZT"))
var/law = "[newFreeFormLaw]"
target.add_ion_law(law)
@@ -49,7 +49,7 @@
qdel(src)
/obj/structure/picnic_blanket_deployed/proc/unfold()
var/dirs = alldirs
var/dirs = GLOB.alldirs
var/isTableTop //Controls whether to spawn things across tables, or on ground
var/doWeHaveTable //Helper var set to true if ANY obj is a table
var/anti_spam = FALSE //Helper var to avoid spamming people if they are mired in trash.
@@ -155,13 +155,13 @@ var/list/tape_roll_applications = list()
// spread tape in all directions, provided there is a wall/window
var/turf/T
var/possible_dirs = 0
for(var/dir in cardinal)
for(var/dir in GLOB.cardinal)
T = get_step(start, dir)
if(T && T.density)
possible_dirs |= dir
else
for(var/obj/structure/window/W in T)
if(W.is_fulltile() || W.dir == reverse_dir[dir])
if(W.is_fulltile() || W.dir == GLOB.reverse_dir[dir])
possible_dirs |= dir
for(var/obj/structure/window/window in start)
if(istype(window) && !window.is_fulltile())
@@ -215,12 +215,12 @@ var/list/tape_roll_applications = list()
else
continue
else if(cur == end)
if(window.dir == reverse_dir[orientation])
if(window.dir == GLOB.reverse_dir[orientation])
can_place = 0
break
else
continue
else if (window.dir == reverse_dir[orientation] || window.dir == orientation)
else if (window.dir == GLOB.reverse_dir[orientation] || window.dir == orientation)
can_place = 0
break
else
@@ -244,21 +244,21 @@ var/list/tape_roll_applications = list()
tapetest = 0
tape_dir = dir
if(cur == start)
var/turf/T = get_step(start, reverse_dir[orientation])
var/turf/T = get_step(start, GLOB.reverse_dir[orientation])
if(T && !T.density)
tape_dir = orientation
for(var/obj/structure/window/W in T)
if(W.is_fulltile() || W.dir == orientation)
tape_dir = dir
for(var/obj/structure/window/window in cur)
if(istype(window) && !window.is_fulltile() && window.dir == reverse_dir[orientation])
if(istype(window) && !window.is_fulltile() && window.dir == GLOB.reverse_dir[orientation])
tape_dir = dir
else if(cur == end)
var/turf/T = get_step(end, orientation)
if(T && !T.density)
tape_dir = reverse_dir[orientation]
tape_dir = GLOB.reverse_dir[orientation]
for(var/obj/structure/window/W in T)
if(W.is_fulltile() || W.dir == reverse_dir[orientation])
if(W.is_fulltile() || W.dir == GLOB.reverse_dir[orientation])
tape_dir = dir
for(var/obj/structure/window/window in cur)
if(istype(window) && !window.is_fulltile() && window.dir == orientation)
+1 -1
View File
@@ -210,7 +210,7 @@
if(ishuman(target))
var/mob/living/carbon/human/H = target
H.forcesay(hit_appends)
H.forcesay(GLOB.hit_appends)
powercheck()
/obj/item/melee/baton/emp_act(severity)
+1 -1
View File
@@ -57,7 +57,7 @@
/obj/item/syndie/c4explosive/proc/do_detonate()
SHOULD_NOT_OVERRIDE(TRUE)
PRIVATE_PROC(TRUE)
for(var/dirn in cardinal) //This is to guarantee that C4 at least breaks down all immediately adjacent walls and doors.
for(var/dirn in GLOB.cardinal) //This is to guarantee that C4 at least breaks down all immediately adjacent walls and doors.
var/turf/simulated/wall/T = get_step(src,dirn)
if(locate(/obj/machinery/door/airlock) in T)
var/obj/machinery/door/airlock/D = locate() in T
@@ -176,7 +176,7 @@ var/list/global/tank_gauge_cache = list()
to_chat(user, span_notice("You begin attaching the assembly to \the [src]."))
if(do_after(user, 50, src))
to_chat(user, span_notice("You finish attaching the assembly to \the [src]."))
bombers += "[key_name(user)] attached an assembly to a wired [src]. Temp: [src.air_contents.temperature-T0C]"
GLOB.bombers += "[key_name(user)] attached an assembly to a wired [src]. Temp: [src.air_contents.temperature-T0C]"
message_admins("[key_name_admin(user)] attached an assembly to a wired [src]. Temp: [src.air_contents.temperature-T0C]")
assemble_bomb(W,user)
else
@@ -195,7 +195,7 @@ var/list/global/tank_gauge_cache = list()
src.valve_welded = 1
src.leaking = 0
else
bombers += "[key_name(user)] attempted to weld a [src]. [src.air_contents.temperature-T0C]"
GLOB.bombers += "[key_name(user)] attempted to weld a [src]. [src.air_contents.temperature-T0C]"
message_admins("[key_name_admin(user)] attempted to weld a [src]. [src.air_contents.temperature-T0C]")
if(WT.welding)
to_chat(user, span_danger("You accidentally rake \the [W] across \the [src]!"))
+2 -2
View File
@@ -171,8 +171,8 @@
var/dir_offset = 0
if(target_turf != source_turf)
dir_offset = get_dir(source_turf, target_turf)
if(!(dir_offset in cardinal))
to_chat(user, "You cannot reach that from here.") // can only place stuck papers in cardinal directions, to
if(!(dir_offset in GLOB.cardinal))
to_chat(user, "You cannot reach that from here.") // can only place stuck papers in GLOB.cardinal directions, to
return // reduce papers around corners issue.
user.drop_from_inventory(src)
@@ -138,13 +138,13 @@ Frequency:
to_chat(user, span_notice("\The [src] is malfunctioning."))
return
var/list/L = list( )
for(var/obj/machinery/teleport/hub/R in machines)
for(var/obj/machinery/teleport/hub/R in GLOB.machines)
var/obj/machinery/computer/teleporter/com
var/obj/machinery/teleport/station/station
for(var/direction in cardinal)
for(var/direction in GLOB.cardinal)
station = locate(/obj/machinery/teleport/station, get_step(R, direction))
if(station)
for(direction in cardinal)
for(direction in GLOB.cardinal)
com = locate(/obj/machinery/computer/teleporter, get_step(station, direction))
if(com)
break
+1 -1
View File
@@ -218,7 +218,7 @@
other_connections = list("0", "0", "0", "0")
return FALSE
for(var/direction in cardinal)
for(var/direction in GLOB.cardinal)
var/turf/T = get_step(src, direction)
var/success = 0
for(var/b_type in blend_objects)
+1 -1
View File
@@ -46,7 +46,7 @@
O.update() //Will cause anything on the open turf to fall if it should
/obj/structure/catwalk/proc/redraw_nearby_catwalks()
for(var/direction in alldirs)
for(var/direction in GLOB.alldirs)
var/obj/structure/catwalk/L = locate() in get_step(src, direction)
if(L)
L.update_connections()
+2 -2
View File
@@ -178,14 +178,14 @@ two tiles on initialization, and which way a cliff is facing may change during m
return FALSE
var/turf/T = get_turf(L)
if(T && get_dir(T, loc) & reverse_dir[dir]) // dir points 'up' the cliff, e.g. cliff pointing NORTH will cause someone to fall if moving SOUTH into it.
if(T && get_dir(T, loc) & GLOB.reverse_dir[dir]) // dir points 'up' the cliff, e.g. cliff pointing NORTH will cause someone to fall if moving SOUTH into it.
return TRUE
return FALSE
/obj/structure/cliff/proc/fall_off_cliff(mob/living/L)
if(!istype(L))
return FALSE
var/turf/T = get_step(src, reverse_dir[dir])
var/turf/T = get_step(src, GLOB.reverse_dir[dir])
var/displaced = FALSE
if(dir in list(EAST, WEST)) // Apply an offset if flying sideways, to help maintain the illusion of depth.
+1 -1
View File
@@ -13,7 +13,7 @@
/obj/structure/fitness/boxing_ropes/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
return TRUE
if(get_dir(mover, target) == reverse_dir[dir]) // From elsewhere to here, can't move against our dir
if(get_dir(mover, target) == GLOB.reverse_dir[dir]) // From elsewhere to here, can't move against our dir
return !density
return TRUE
+1 -1
View File
@@ -38,7 +38,7 @@
/obj/structure/gravemarker/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
return TRUE
if(get_dir(mover, target) == reverse_dir[dir]) // From elsewhere to here, can't move against our dir
if(get_dir(mover, target) == GLOB.reverse_dir[dir]) // From elsewhere to here, can't move against our dir
return !density
return TRUE
+2 -2
View File
@@ -117,7 +117,7 @@
if(loc == user.loc)
dir_to_set = user.dir
else
if( ( x == user.x ) || (y == user.y) ) //Only supposed to work for cardinal directions.
if( ( x == user.x ) || (y == user.y) ) //Only supposed to work for GLOB.cardinal directions.
if( x == user.x )
if( y > user.y )
dir_to_set = 2
@@ -130,7 +130,7 @@
dir_to_set = 4
else
to_chat(user, span_notice("You can't reach."))
return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
return //Only works for GLOB.cardinal direcitons, diagonals aren't supposed to work like this.
for(var/obj/structure/window/WINDOW in loc)
if(WINDOW.dir == dir_to_set)
to_chat(user, span_notice("There is already a window facing this way there."))
+3 -3
View File
@@ -21,14 +21,14 @@
icon = 'icons/obj/smoothlattice.dmi'
icon_state = "latticeblank"
updateOverlays()
for (var/dir in cardinal)
for (var/dir in GLOB.cardinal)
var/obj/structure/lattice/L
if(locate(/obj/structure/lattice, get_step(src, dir)))
L = locate(/obj/structure/lattice, get_step(src, dir))
L.updateOverlays()
/obj/structure/lattice/Destroy()
for (var/dir in cardinal)
for (var/dir in GLOB.cardinal)
var/obj/structure/lattice/L
if(locate(/obj/structure/lattice, get_step(src, dir)))
L = locate(/obj/structure/lattice, get_step(src, dir))
@@ -80,7 +80,7 @@
var/dir_sum = 0
for (var/direction in cardinal)
for (var/direction in GLOB.cardinal)
if(locate(/obj/structure/lattice, get_step(src, direction)))
dir_sum += direction
else
+1 -1
View File
@@ -39,7 +39,7 @@
/obj/structure/ledge/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
return TRUE
if(solidledge && get_dir(mover, target) == reverse_dir[dir]) // From elsewhere to here, can't move against our dir
if(solidledge && get_dir(mover, target) == GLOB.reverse_dir[dir]) // From elsewhere to here, can't move against our dir
return !density
return TRUE
+1 -1
View File
@@ -49,7 +49,7 @@
else
src.icon_state = "morgue3"
if(broadcast)
global_announcer.autosay("[src] was able to establish a mental interface with occupant.", "[src]", "Medical")
GLOB.global_announcer.autosay("[src] was able to establish a mental interface with occupant.", "[src]", "Medical")
else
src.icon_state = "morgue1"
return
+1 -1
View File
@@ -44,7 +44,7 @@
/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSTABLE))
return TRUE
if(get_dir(mover, target) == reverse_dir[dir]) // From elsewhere to here, can't move against our dir
if(get_dir(mover, target) == GLOB.reverse_dir[dir]) // From elsewhere to here, can't move against our dir
return !density
return TRUE
+1 -1
View File
@@ -1543,7 +1543,7 @@
return
var/placement_dir = get_dir(user, A)
if (!(placement_dir in cardinal))
if (!(placement_dir in GLOB.cardinal))
to_chat(user, span_warning("You must stand directly in front of the location you wish to place that on."))
return
@@ -13,9 +13,9 @@
var/exit_delay = 2
var/enter_delay = 1
// alldirs in global.dm is the same list of directions, but since
// GLOB.alldirs in global.dm is the same list of directions, but since
// the specific order matters to get a usable icon_state, it is
// copied here so that, in the unlikely case that alldirs is changed,
// copied here so that, in the unlikely case that GLOB.alldirs is changed,
// this continues to work.
var/global/list/tube_dir_list = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
@@ -102,10 +102,10 @@
return
var/timedifference = world.time - user.client.time_died_as_mouse
if(user.client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600)
if(user.client.time_died_as_mouse && timedifference <= CONFIG_GET(number/mouse_respawn_time) MINUTES)
var/timedifference_text
timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss")
to_chat(user, span_warning("You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left."))
timedifference_text = time2text(CONFIG_GET(number/mouse_respawn_time) MINUTES - timedifference,"mm:ss")
to_chat(user, span_warning("You may only spawn again as a mouse more than [CONFIG_GET(number/mouse_respawn_time)] minutes after your death. You have [timedifference_text] left."))
return
var/response = tgui_alert(user, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?",list("Squeek!","Nope!"))
+1 -1
View File
@@ -410,7 +410,7 @@
/obj/item/bikehorn/rubberducky/grey/attack_self(mob/user as mob)
if(spam_flag == 0)
for(var/obj/machinery/light/L in machines)
for(var/obj/machinery/light/L in GLOB.machines)
if(L.z != user.z || get_dist(user,L) > 10)
continue
else
@@ -57,7 +57,7 @@
/obj/structure/windoor_assembly/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && mover.checkpass(PASSGLASS))
return TRUE
if(get_dir(mover, target) == reverse_dir[dir]) // From elsewhere to here, can't move against our dir
if(get_dir(mover, target) == GLOB.reverse_dir[dir]) // From elsewhere to here, can't move against our dir
return !density
return TRUE
+1 -1
View File
@@ -138,7 +138,7 @@
return TRUE
if(is_fulltile())
return FALSE //full tile window, you can't move into it!
if(get_dir(mover, target) == reverse_dir[dir]) // From elsewhere to here, can't move against our dir
if(get_dir(mover, target) == GLOB.reverse_dir[dir]) // From elsewhere to here, can't move against our dir
return !density
else
return TRUE
@@ -38,7 +38,7 @@
var/obj/structure/grille/G = new /obj/structure/grille(src.loc)
handle_grille_spawn(G)
var/list/neighbours = list()
for (var/dir in cardinal)
for (var/dir in GLOB.cardinal)
var/turf/T = get_step(src, dir)
var/obj/effect/wingrille_spawn/other = locate(/obj/effect/wingrille_spawn) in T
if(!other)