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code/global.dm => code/_global_vars/ (#17244)
* 1 * Full conversion * . * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -35,7 +35,7 @@
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if(amount < 15) return //lets suppose welder fuel is fairly thick and sticky. For something like water, 5 or less would be more appropriate.
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var/turf/simulated/S = loc
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if(!istype(S)) return
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for(var/d in cardinal)
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for(var/d in GLOB.cardinal)
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var/turf/simulated/target = get_step(src,d)
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var/turf/simulated/origin = get_turf(src)
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if(origin.CanPass(src, target) && target.CanPass(src, origin))
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@@ -39,7 +39,7 @@
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return
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var/placement_dir = get_dir(user, W)
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if (!(placement_dir in cardinal))
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if (!(placement_dir in GLOB.cardinal))
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to_chat(user, span_warning("You must stand directly in front of the wall you wish to place that on."))
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return
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@@ -49,7 +49,7 @@
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stuff_on_wall = 1
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//crude, but will cover most cases. We could do stuff like check pixel_x/y but it's not really worth it.
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for (var/dir in cardinal)
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for (var/dir in GLOB.cardinal)
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var/turf/T = get_step(W, dir)
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if (locate(/obj/structure/sign/poster) in T)
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stuff_on_wall = 1
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@@ -45,7 +45,7 @@
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return FALSE
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var/placement_dir = get_dir(user, W)
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if(!(placement_dir in cardinal))
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if(!(placement_dir in GLOB.cardinal))
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to_chat(user, span_warning("You must stand directly in front of the wall you wish to place that on."))
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return FALSE
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@@ -55,7 +55,7 @@
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stuff_on_wall = 1
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//crude, but will cover most cases. We could do stuff like check pixel_x/y but it's not really worth it.
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for (var/dir in cardinal)
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for (var/dir in GLOB.cardinal)
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var/turf/T = get_step(W, dir)
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if (locate(/obj/structure/sign/poster) in T)
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stuff_on_wall = 1
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