code/global.dm => code/_global_vars/ (#17244)

* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Selis
2025-04-21 11:55:25 +02:00
committed by GitHub
parent 5d21a53dfa
commit 28e969778c
448 changed files with 1339 additions and 1346 deletions
+17 -17
View File
@@ -924,7 +924,7 @@
dat += {"<A href='byond://?src=\ref[src];[HrefToken()];c_mode2=[mode]'>[config.mode_names[mode]]</A><br>"}
dat += {"<A href='byond://?src=\ref[src];[HrefToken()];c_mode2=secret'>Secret</A><br>"}
dat += {"<A href='byond://?src=\ref[src];[HrefToken()];c_mode2=random'>Random</A><br>"}
dat += {"Now: [master_mode]"}
dat += {"Now: [GLOB.master_mode]"}
usr << browse("<html>[dat]</html>", "window=c_mode")
else if(href_list["f_secret"])
@@ -932,13 +932,13 @@
if(ticker && ticker.mode)
return tgui_alert_async(usr, "The game has already started.")
if(master_mode != "secret")
if(GLOB.master_mode != "secret")
return tgui_alert_async(usr, "The game mode has to be secret!")
var/dat = {"<B>What game mode do you want to force secret to be? Use this if you want to change the game mode, but want the players to believe it's secret. This will only work if the current game mode is secret.</B><HR>"}
for(var/mode in config.modes)
dat += {"<A href='byond://?src=\ref[src];[HrefToken()];f_secret2=[mode]'>[config.mode_names[mode]]</A><br>"}
dat += {"<A href='byond://?src=\ref[src];[HrefToken()];f_secret2=secret'>Random (default)</A><br>"}
dat += {"Now: [secret_force_mode]"}
dat += {"Now: [GLOB.secret_force_mode]"}
usr << browse("<html>[dat]</html>", "window=f_secret")
else if(href_list["c_mode2"])
@@ -946,12 +946,12 @@
if (ticker && ticker.mode)
return tgui_alert_async(usr, "The game has already started.")
master_mode = href_list["c_mode2"]
log_admin("[key_name(usr)] set the mode as [config.mode_names[master_mode]].")
message_admins(span_blue("[key_name_admin(usr)] set the mode as [config.mode_names[master_mode]]."), 1)
to_world(span_world(span_blue("The mode is now: [config.mode_names[master_mode]]")))
GLOB.master_mode = href_list["c_mode2"]
log_admin("[key_name(usr)] set the mode as [config.mode_names[GLOB.master_mode]].")
message_admins(span_blue("[key_name_admin(usr)] set the mode as [config.mode_names[GLOB.master_mode]]."), 1)
to_world(span_world(span_blue("The mode is now: [config.mode_names[GLOB.master_mode]]")))
Game() // updates the main game menu
world.save_mode(master_mode)
world.save_mode(GLOB.master_mode)
.(href, list("c_mode"=1))
else if(href_list["f_secret2"])
@@ -959,11 +959,11 @@
if(ticker && ticker.mode)
return tgui_alert_async(usr, "The game has already started.")
if(master_mode != "secret")
if(GLOB.master_mode != "secret")
return tgui_alert_async(usr, "The game mode has to be secret!")
secret_force_mode = href_list["f_secret2"]
log_admin("[key_name(usr)] set the forced secret mode as [secret_force_mode].")
message_admins(span_blue("[key_name_admin(usr)] set the forced secret mode as [secret_force_mode]."), 1)
GLOB.secret_force_mode = href_list["f_secret2"]
log_admin("[key_name(usr)] set the forced secret mode as [GLOB.secret_force_mode].")
message_admins(span_blue("[key_name_admin(usr)] set the forced secret mode as [GLOB.secret_force_mode]."), 1)
Game() // updates the main game menu
.(href, list("f_secret"=1))
@@ -1019,7 +1019,7 @@
to_chat(usr, span_filter_adminlog("This cannot be used on instances of type /mob/living/silicon/ai"))
return
var/turf/prison_cell = pick(prisonwarp)
var/turf/prison_cell = pick(GLOB.prisonwarp)
if(!prison_cell) return
var/obj/structure/closet/secure_closet/brig/locker = new /obj/structure/closet/secure_closet/brig(prison_cell)
@@ -1087,7 +1087,7 @@
M.Paralyse(5)
sleep(5)
M.loc = pick(tdome1)
M.loc = pick(GLOB.tdome1)
spawn(50)
to_chat(M, span_filter_system(span_notice("You have been sent to the Thunderdome.")))
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 1)")
@@ -1112,7 +1112,7 @@
M.Paralyse(5)
sleep(5)
M.loc = pick(tdome2)
M.loc = pick(GLOB.tdome2)
spawn(50)
to_chat(M, span_filter_system(span_notice("You have been sent to the Thunderdome.")))
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Team 2)")
@@ -1134,7 +1134,7 @@
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeadmin)
M.loc = pick(GLOB.tdomeadmin)
spawn(50)
to_chat(M, span_filter_system(span_notice("You have been sent to the Thunderdome.")))
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Admin.)")
@@ -1163,7 +1163,7 @@
observer.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(observer), slot_shoes)
M.Paralyse(5)
sleep(5)
M.loc = pick(tdomeobserve)
M.loc = pick(GLOB.tdomeobserve)
spawn(50)
to_chat(M, span_filter_system(span_notice("You have been sent to the Thunderdome.")))
log_admin("[key_name(usr)] has sent [key_name(M)] to the thunderdome. (Observer.)")