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Survival crafting stuff
Stuff! For surviving in the wilderness.
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@@ -86,4 +86,21 @@
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display_name = "alien wood"
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icon_colour = "#0099cc" // Cyan-ish
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stack_origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2)
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stack_type = /obj/item/stack/material/log/sif
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stack_type = /obj/item/stack/material/log/sif
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//VOREStation Addition Start
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/datum/material/wood/stick
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name = "wooden stick"
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icon_colour = "#824B28"
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display_name = "wood"
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icon_base = "stick"
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stack_type = /obj/item/stack/material/stick
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sheet_collective_name = "pile"
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pass_stack_colors = TRUE
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supply_conversion_value = 1
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sheet_singular_name = "stick"
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sheet_plural_name = "sticks"
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/datum/material/wood/stick/generate_recipes()
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return
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//VOREStation Addition End
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@@ -32,4 +32,19 @@
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recipes += list(
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new /datum/stack_recipe("light marble floor tile", /obj/item/stack/tile/wmarble, 1, 4, 20, recycle_material = "[name]"),
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new /datum/stack_recipe("dark marble floor tile", /obj/item/stack/tile/bmarble, 1, 4, 20, recycle_material = "[name]")
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)
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)
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//VOREStation Addition Start
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/datum/material/stone/flint
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name = "flint"
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icon_colour = "#9e9c99"
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weight = 26
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hardness = 30
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integrity = 201
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stack_type = /obj/item/stack/material/flint
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supply_conversion_value = 2
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sheet_singular_name = "piece"
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sheet_plural_name = "pieces"
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/datum/material/stone/flint/generate_recipes()
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return
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//VOREStation Addition End
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@@ -53,3 +53,15 @@
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to_chat(user, "<span class='notice'>You add the newly-formed wood to the stack. It now contains [existing_wood.amount] planks.</span>")
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else
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return ..()
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/obj/item/stack/material/stick
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name = "wooden stick"
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icon_state = "sheet-stick"
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default_type = "wooden stick"
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strict_color_stacking = TRUE
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apply_colour = 1
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drop_sound = 'sound/items/drop/wooden.ogg'
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pickup_sound = 'sound/items/pickup/wooden.ogg'
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no_variants = FALSE
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pass_color = TRUE
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apply_colour = TRUE
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@@ -13,3 +13,13 @@
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no_variants = FALSE
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drop_sound = 'sound/items/drop/boots.ogg'
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pickup_sound = 'sound/items/pickup/boots.ogg'
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/obj/item/stack/material/flint
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name = "flint piece"
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icon_state = "sheet-rock"
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default_type = "flint"
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no_variants = FALSE
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drop_sound = 'sound/items/drop/boots.ogg'
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pickup_sound = 'sound/items/pickup/boots.ogg'
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pass_color = TRUE
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apply_colour = TRUE
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