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Makes the sickness affect only people dying via non-vore deaths, adds fluff version with no downsides
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@@ -393,6 +393,8 @@
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//M.death(1) // "Stop it he's already dead..." Basically redundant and the reason behind screaming mouse carcasses.
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if(M.ckey)
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message_admins("[key_name(owner)] has digested [key_name(M)] in their [lowertext(name)] ([owner ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[owner.x];Y=[owner.y];Z=[owner.z]'>JMP</a>" : "null"])")
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if(M.mind)
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M.mind.vore_death = TRUE
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// If digested prey is also a pred... anyone inside their bellies gets moved up.
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if(is_vore_predator(M))
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