diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/effects/aliens.dm index 1e762e68b3f..da510025e35 100644 --- a/code/game/objects/effects/aliens.dm +++ b/code/game/objects/effects/aliens.dm @@ -184,6 +184,7 @@ anchored = 1 density = 0 + layer = 2 var/health = 15 var/obj/effect/alien/weeds/node/linked_node = null @@ -191,6 +192,7 @@ icon_state = "weednode" name = "purple sac" desc = "Weird purple octopus-like thing." + layer = 3 luminosity = NODERANGE var/node_range = NODERANGE @@ -200,10 +202,10 @@ /obj/effect/alien/weeds/New(pos, node) ..() - linked_node = node if(istype(loc, /turf/space)) del(src) return + linked_node = node if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2") spawn(rand(150, 200)) if(src) @@ -230,6 +232,9 @@ Alien plants should do something if theres a lot of poison del(src) return + if(!linked_node || (get_dist(linked_node, src) > linked_node.node_range) ) + return + direction_loop: for(var/dirn in cardinal) var/turf/T = get_step(src, dirn) @@ -237,9 +242,6 @@ Alien plants should do something if theres a lot of poison if (!istype(T) || T.density || locate(/obj/effect/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space)) continue - if(!linked_node || get_dist(linked_node, src) > linked_node.node_range) - return - // if (locate(/obj/movable, T)) // don't propogate into movables // continue