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Changes default skin tone from 35 to 110
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@@ -444,7 +444,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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pref.r_hair = 0//hex2num(copytext(new_hair, 2, 4))
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pref.g_hair = 0//hex2num(copytext(new_hair, 4, 6))
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pref.b_hair = 0//hex2num(copytext(new_hair, 6, 8))
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pref.s_tone = 0
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pref.s_tone = -75
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reset_limbs() // Safety for species with incompatible manufacturers; easier than trying to do it case by case.
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pref.body_markings.Cut() // Basically same as above.
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@@ -50,10 +50,17 @@ datum/preferences
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var/r_facial = 0 //Face hair color
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var/g_facial = 0 //Face hair color
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var/b_facial = 0 //Face hair color
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<<<<<<< HEAD
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var/s_tone = 0 //Skin tone
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var/r_skin = 238 //Skin color // Vorestation edit, so color multi sprites can aren't BLACK AS THE VOID by default.
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var/g_skin = 206 //Skin color // Vorestation edit, so color multi sprites can aren't BLACK AS THE VOID by default.
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var/b_skin = 179 //Skin color // Vorestation edit, so color multi sprites can aren't BLACK AS THE VOID by default.
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=======
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var/s_tone = -75 //Skin tone
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var/r_skin = 0 //Skin color
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var/g_skin = 0 //Skin color
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var/b_skin = 0 //Skin color
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>>>>>>> 90cfd5b... Changes default skin tone from 35 to 110 (#7622)
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var/r_eyes = 0 //Eye color
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var/g_eyes = 0 //Eye color
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var/b_eyes = 0 //Eye color
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