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ignore light recalc in shuttles and elevators (#17448)
* ignore light recalc in shuttles and elevators * . * Update turf_changing.dm * Update turf_changing.dm * Update turf_changing.dm * bunch of isturf fixes * fix it * inline safe
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@@ -651,7 +651,7 @@
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var/area/TA = null // Variable for area checking. Defining it here so memory does not have to be allocated repeatedly.
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for(var/turf/T in trange(field_radius, gen_turf))
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// Don't expand to space or on shuttle areas.
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if(istype(T, /turf/space) || istype(T, /turf/simulated/open))
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if(isopenturf(T))
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continue
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// Find adjacent space/shuttle tiles and cover them. Shuttles won't be blocked if shield diffuser is mapped in and turned on.
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