Merge pull request #1838 from Verkister/blehh

More borgotool fixes and features.
This commit is contained in:
Spades
2017-07-08 23:13:53 -04:00
committed by GitHub
4 changed files with 29 additions and 13 deletions
@@ -323,13 +323,13 @@
return
if(uses < max_uses && cooldown == 0)
var/mob/living/silicon/robot.R = user
if(R.cell.charge <= 800)
if(R.cell.charge <= 1000)
user << "<span class='warning'>Insufficient power reserves. Please recharge.</span>"
return
usr << "It has [uses] lights remaining. Attempting to fabricate a replacement. Please stand still."
cooldown = 1
if(do_after(user, 50))
R.cell.charge = R.cell.charge - 400
R.cell.charge = R.cell.charge - 800
AddUses(1)
cooldown = 0
else
@@ -136,7 +136,7 @@
dat += "<font color='red'>[length(items_preserved)] uncleanable object(s).</font><BR>"
if(!patient)
dat += "Sleeper Unoccupied"
dat += "[src.name] unoccupied"
else
dat += "[patient.name] => "
@@ -280,7 +280,7 @@
return(C)
//Cleaning looks better with red on, even with nobody in it
if(cleaning && !patient)
if((cleaning && !patient) || (length(contents) > 11))
hound.sleeper_r = 1
hound.sleeper_g = 0
@@ -368,7 +368,8 @@
for(var/mob/hearer in range(1,src.hound))
hearer << deathsound
T << deathsound
//Spill(T) //TODOPOLARIS
for(var/obj/item/I in T.contents)//Placeholder for proper spill proc
T.drop_from_inventory(I, src)
qdel(T)
src.update_patient()
@@ -384,26 +385,39 @@
//If the object is not one to preserve
else
//Special case for PDAs as they are dumb. TODO fix Del on PDAs to be less dumb.
if (istype(T, /obj/item/device/pda))
if(istype(T, /obj/item/device/pda))
var/obj/item/device/pda/PDA = T
if (PDA.id)
PDA.id.forceMove(src)
PDA.id = null
qdel(T)
//Special case for IDs to make them digested
//else if (istype(T, /obj/item/weapon/card/id))
//var/obj/item/weapon/card/id/ID = T
//ID.digest() //Need the digest proc, first.
if(istype(T, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/ID = T
ID.desc = "A partially digested card that has seen better days. Much of it's data has been destroyed."
ID.icon = 'icons/obj/card_vr.dmi'
ID.icon_state = "digested"
ID.access = list() // No access
src.items_preserved += ID
//Anything not perserved, PDA, or ID
else if(istype(T, /obj/item))
if(istype(T, /obj/item/weapon/storage))
var/obj/item/weapon/storage/S = T
for(var/obj/item/I in S.contents)//Placeholder for proper spill proc
S.remove_from_storage(I, src)
src.hound.cell.charge += (50 * S.w_class)
qdel(S)
src.update_patient()
else
src.hound.cell.charge += (50 * T.w_class)
qdel(T)
src.update_patient()
else
//Spill(T) //Needs the spill proc to be added
src.hound.cell.charge += 120
qdel(T)
src.update_patient()
src.hound.cell.charge += 120 //10 charge? that was such a practically nonexistent number it hardly gave any purpose for this bit :v *cranks up*
return
/obj/item/device/dogborg/sleeper/process()
+2
View File
@@ -43,6 +43,8 @@
/obj/item/weapon/disk/limb/eggnerdltd
company = "Eggnerd Prototyping Ltd."
icon = 'icons/obj/items_vr.dmi'
icon_state = "verkdisk"
//////////////// General VS-only ones /////////////////
/datum/robolimb/talon //They're buildable by default due to being extremely basic.