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https://github.com/VOREStation/VOREStation.git
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Anomaly Core Rigging (#19361)
* Funky * More evil zaps * fix :) * This one too
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@@ -27,16 +27,12 @@
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///var used for attack_self chain
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var/special_handling = FALSE
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COOLDOWN_DECLARE(next_activate)
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var/activation_cooldown = 3 SECONDS
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/obj/item/assembly/proc/holder_movement()
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return
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/obj/item/assembly/proc/process_cooldown()
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if(cooldown)
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return FALSE
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cooldown = TRUE
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VARSET_IN(src, cooldown, FALSE, 2 SECONDS)
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return TRUE
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/obj/item/assembly/proc/pulsed(var/radio = 0)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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@@ -52,8 +48,9 @@
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return 1
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/obj/item/assembly/proc/activate()
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if(!secured || !process_cooldown())
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if(QDELETED(src) || !secured || !COOLDOWN_FINISHED(src, next_activate))
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return FALSE
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COOLDOWN_START(src, next_activate, activation_cooldown)
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return TRUE
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/obj/item/assembly/proc/toggle_secure()
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@@ -97,7 +97,7 @@
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return TRUE
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/obj/item/assembly/infra/proc/trigger_beam()
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if(!process_cooldown())
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if(!COOLDOWN_FINISHED(src, next_activate))
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return FALSE
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pulse(0)
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QDEL_LIST_NULL(i_beams) //They will get recreated next process() if the situation is still appropriate
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@@ -45,7 +45,7 @@
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sense()
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/obj/item/assembly/prox_sensor/proc/sense()
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if((!holder && !secured) || !scanning || !process_cooldown())
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if((!holder && !secured) || !scanning || !COOLDOWN_FINISHED(src, next_activate))
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return FALSE
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var/turf/mainloc = get_turf(src)
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pulse(0)
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@@ -22,7 +22,7 @@
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set_frequency(frequency)
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/obj/item/assembly/signaler/activate()
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if(!process_cooldown())
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if(!COOLDOWN_FINISHED(src, next_activate))
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return FALSE
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signal()
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return TRUE
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@@ -82,6 +82,8 @@
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..()
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/obj/item/assembly/signaler/proc/signal()
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if(!COOLDOWN_FINISHED(src, next_activate))
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return FALSE
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if(!radio_connection)
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return
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if(is_jammed(src))
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@@ -92,6 +94,7 @@
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signal.encryption = code
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signal.data["message"] = "ACTIVATE"
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radio_connection.post_signal(src, signal)
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COOLDOWN_START(src, next_activate, activation_cooldown)
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/obj/item/assembly/signaler/pulse(var/radio = 0)
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if(is_jammed(src))
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