Merge pull request #1237 from Hubblenaut/grabpull

Removes people being able to pull from somebody's grab
This commit is contained in:
EmperorJon
2016-03-30 15:07:25 +01:00
3 changed files with 47 additions and 46 deletions
+26 -40
View File
@@ -510,52 +510,38 @@ default behaviour is:
if ((get_dist(src, pulling) > 1 || diag))
if (isliving(pulling))
var/mob/living/M = pulling
var/ok = 1
if (locate(/obj/item/weapon/grab, M.grabbed_by))
if (prob(75))
var/obj/item/weapon/grab/G = pick(M.grabbed_by)
if (istype(G, /obj/item/weapon/grab))
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [] has been pulled from []'s grip by []", G.affecting, G.assailant, src), 1)
//G = null
qdel(G)
else
ok = 0
if (locate(/obj/item/weapon/grab, M.grabbed_by.len))
ok = 0
if (ok)
var/atom/movable/t = M.pulling
M.stop_pulling()
var/atom/movable/t = M.pulling
M.stop_pulling()
if(!istype(M.loc, /turf/space))
var/area/A = get_area(M)
if(A.has_gravity)
//this is the gay blood on floor shit -- Added back -- Skie
if (M.lying && (prob(M.getBruteLoss() / 6)))
if(!istype(M.loc, /turf/space))
var/area/A = get_area(M)
if(A.has_gravity)
//this is the gay blood on floor shit -- Added back -- Skie
if (M.lying && (prob(M.getBruteLoss() / 6)))
var/turf/location = M.loc
if (istype(location, /turf/simulated))
location.add_blood(M)
//pull damage with injured people
if(prob(25))
M.adjustBruteLoss(1)
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state worsens": "wounds open more"] from being dragged!</span>")
if(M.pull_damage())
if(prob(25))
M.adjustBruteLoss(2)
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state" : "wounds"] worsen terribly from being dragged!</span>")
var/turf/location = M.loc
if (istype(location, /turf/simulated))
location.add_blood(M)
//pull damage with injured people
if(prob(25))
M.adjustBruteLoss(1)
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state worsens": "wounds open more"] from being dragged!</span>")
if(M.pull_damage())
if(prob(25))
M.adjustBruteLoss(2)
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state" : "wounds"] worsen terribly from being dragged!</span>")
var/turf/location = M.loc
if (istype(location, /turf/simulated))
location.add_blood(M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/blood_volume = round(H.vessel.get_reagent_amount("blood"))
if(blood_volume > 0)
H.vessel.remove_reagent("blood", 1)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/blood_volume = round(H.vessel.get_reagent_amount("blood"))
if(blood_volume > 0)
H.vessel.remove_reagent("blood", 1)
step(pulling, get_dir(pulling.loc, T))
if(t)
M.start_pulling(t)
step(pulling, get_dir(pulling.loc, T))
if(t)
M.start_pulling(t)
else
if (pulling)
if (istype(pulling, /obj/structure/window))
+15 -3
View File
@@ -546,21 +546,33 @@
if(ismob(AM))
if(!can_pull_mobs || !can_pull_size)
src << "<span class='warning'>It won't budge!</span>"
src << "<span class='warning'>They won't budge!</span>"
return
if((mob_size < M.mob_size) && (can_pull_mobs != MOB_PULL_LARGER))
src << "<span class='warning'>It won't budge!</span>"
src << "<span class='warning'>[M] is too large for you to move!</span>"
return
if((mob_size == M.mob_size) && (can_pull_mobs == MOB_PULL_SMALLER))
src << "<span class='warning'>It won't budge!</span>"
src << "<span class='warning'>[M] is too heavy for you to move!</span>"
return
// If your size is larger than theirs and you have some
// kind of mob pull value AT ALL, you will be able to pull
// them, so don't bother checking that explicitly.
if(M.grabbed_by.len)
// Only start pulling when nobody else has a grab on them
. = 1
for(var/obj/item/weapon/grab/G in M.grabbed_by)
if(G.assailant != usr)
. = 0
else
qdel(G)
if(!.)
src << "<span class='warning'>Somebody has a grip on them!</span>"
return
if(!iscarbon(src))
M.LAssailant = null
else
+6 -3
View File
@@ -57,8 +57,14 @@
G.dancing = 1
G.adjust_position()
dancing = 1
//stop pulling the affected
if(assailant.pulling == affecting)
assailant.stop_pulling()
adjust_position()
//Used by throw code to hand over the mob, instead of throwing the grab. The grab is then deleted by the throw code.
/obj/item/weapon/grab/proc/throw_held()
if(affecting)
@@ -91,9 +97,6 @@
assailant.client.screen -= hud
assailant.client.screen += hud
if(assailant.pulling == affecting)
assailant.stop_pulling()
if(state <= GRAB_AGGRESSIVE)
allow_upgrade = 1
//disallow upgrading if we're grabbing more than one person