From 2c3db025770f34432332392433cd8c49e67a5fb8 Mon Sep 17 00:00:00 2001 From: SatinIsle <98125273+SatinIsle@users.noreply.github.com> Date: Mon, 4 Aug 2025 23:24:47 +0100 Subject: [PATCH] A few mapping glamour objects (#18141) Added a preset for glamour doors, tables and racks, for mapping purposes. --- code/game/objects/structures/simple_doors.dm | 3 +++ code/modules/tables/presets.dm | 8 ++++++++ code/modules/tables/rack_vr.dm | 14 ++++++++++++++ 3 files changed, 25 insertions(+) diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm index dad95bf367d..123445f1bd3 100644 --- a/code/game/objects/structures/simple_doors.dm +++ b/code/game/objects/structures/simple_doors.dm @@ -278,6 +278,9 @@ /obj/structure/simple_door/cult/Initialize(mapload,var/material_name) . = ..(mapload, material_name || MAT_CULT) +/obj/structure/simple_door/glamour/Initialize(mapload,var/material_name) + . = ..(mapload, material_name || MAT_GLAMOUR) + /obj/structure/simple_door/cult/TryToSwitchState(atom/user) if(isliving(user)) var/mob/living/L = user diff --git a/code/modules/tables/presets.dm b/code/modules/tables/presets.dm index a16494e822a..7c1749e5471 100644 --- a/code/modules/tables/presets.dm +++ b/code/modules/tables/presets.dm @@ -247,3 +247,11 @@ material = get_material_by_name("holowood") . = ..() */ + +/obj/structure/table/bench/glamour + icon_state = "plain_preview" + color = "#fffce6" + +/obj/structure/table/bench/glamour/Initialize(mapload) + material = get_material_by_name(MAT_GLAMOUR) + . = ..() diff --git a/code/modules/tables/rack_vr.dm b/code/modules/tables/rack_vr.dm index feca9a13b95..dcf8f297bb5 100644 --- a/code/modules/tables/rack_vr.dm +++ b/code/modules/tables/rack_vr.dm @@ -46,3 +46,17 @@ /obj/structure/table/rack/shelf/wood/Initialize(mapload) material = get_material_by_name(MAT_WOOD) . = ..() + +/obj/structure/table/rack/glamour + color = "#fffbe6" + +/obj/structure/table/rack/glamour/Initialize(mapload) + material = get_material_by_name(MAT_GLAMOUR) + . = ..() + +/obj/structure/table/rack/shelf/glamour + color = "#fffbe6" + +/obj/structure/table/rack/shelf/glamour/Initialize(mapload) + material = get_material_by_name(MAT_GLAMOUR) + . = ..()