From 2cd150b2943410ab9f2c83b9374d31d7ca706b99 Mon Sep 17 00:00:00 2001 From: Nadyr <41974248+Darlantanis@users.noreply.github.com> Date: Tue, 22 Oct 2024 14:48:56 -0400 Subject: [PATCH] fixes fireaxe path (#16504) --- code/game/objects/random/mob_vr.dm | 2 +- code/modules/awaymissions/loot_vr.dm | 4 ++-- maps/gateway_archive_vr/labyrinth.dm | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/objects/random/mob_vr.dm b/code/game/objects/random/mob_vr.dm index 7ca70c98430..6b7dfa39679 100644 --- a/code/game/objects/random/mob_vr.dm +++ b/code/game/objects/random/mob_vr.dm @@ -70,7 +70,7 @@ prob(2);/obj/item/gun/projectile/automatic/l6_saw, prob(2);/obj/item/gun/energy/gun/burst, prob(2);/obj/item/storage/box/frags, - prob(2);/obj/item/twohanded/fireaxe, + prob(2);/obj/item/material/twohanded/fireaxe, prob(2);/obj/item/gun/projectile/luger/brown, prob(2);/obj/item/gun/launcher/crossbow, prob(2);/obj/item/melee/shock_maul, diff --git a/code/modules/awaymissions/loot_vr.dm b/code/modules/awaymissions/loot_vr.dm index a38df035ad8..50b3d43df65 100644 --- a/code/modules/awaymissions/loot_vr.dm +++ b/code/modules/awaymissions/loot_vr.dm @@ -135,7 +135,7 @@ prob(9);/obj/item/gun/projectile/automatic/mini_uzi,\ prob(9);/obj/item/gun/projectile/pistol,\ prob(9);/obj/item/gun/projectile/shotgun/pump/combat,\ - prob(9);/obj/item/twohanded/fireaxe,\ + prob(9);/obj/item/material/twohanded/fireaxe,\ prob(9);/obj/item/cane/concealed,\ prob(9);/obj/item/gun/energy/gun,\ prob(8);/obj/item/gun/energy/ionrifle,\ @@ -395,4 +395,4 @@ /obj/structure/symbol/maint name = "maintenance panel" desc = "This sign suggests that the wall it's attached to can be opened somehow." - icon_state = "maintenance_panel" \ No newline at end of file + icon_state = "maintenance_panel" diff --git a/maps/gateway_archive_vr/labyrinth.dm b/maps/gateway_archive_vr/labyrinth.dm index e881d61a284..9a013729d70 100644 --- a/maps/gateway_archive_vr/labyrinth.dm +++ b/maps/gateway_archive_vr/labyrinth.dm @@ -220,7 +220,7 @@ // speak_chance = 1 a_intent = "harm" var/corpse = /obj/effect/landmark/mobcorpse/tunnelclown - var/weapon1 = /obj/item/twohanded/fireaxe + var/weapon1 = /obj/item/material/twohanded/fireaxe stop_when_pulled = 0 maxHealth = 100 health = 100