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https://github.com/VOREStation/VOREStation.git
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Merge branch 'necrosis' into bleeding-edge-freeze
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@@ -31,6 +31,7 @@
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var/status = 0
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var/open = 0
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var/stage = 0
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var/cavity = 0
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var/obj/item/hidden = null
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var/list/implants = list()
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@@ -239,25 +240,65 @@
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// process wounds, doing healing etc., only do this every 4 ticks to save processing power
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if(owner.life_tick % wound_update_accuracy == 0)
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update_wounds()
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//Dismemberment
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if(status & ORGAN_DESTROYED)
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if(!destspawn && config.limbs_can_break)
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droplimb()
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return
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if(!(status & ORGAN_BROKEN))
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perma_injury = 0
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if(parent)
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if(parent.status & ORGAN_DESTROYED)
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status |= ORGAN_DESTROYED
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owner.update_body(1)
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return
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//Bone fracurtes
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if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
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src.fracture()
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if(germ_level > 0)
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for(var/datum/wound/W in wounds) if(!W.bandaged && !W.salved)
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W.germ_level = max(W.germ_level, germ_level)
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if(!(status & ORGAN_BROKEN))
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perma_injury = 0
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update_germs()
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update_icon()
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return
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//Updating germ levels. Handles organ germ levels and necrosis.
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#define GANGREN_LEVEL_ONE 100
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#define GANGREN_LEVEL_TWO 1000
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#define GANGREN_LEVEL_TERMINAL 2500
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#define GERM_TRANSFER_AMOUNT germ_level/500
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/datum/organ/external/proc/update_germs()
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if(germ_level > 0 && owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
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//Syncing germ levels with external wounds
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for(var/datum/wound/W in wounds)
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if(!W.bandaged && !W.salved)
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W.germ_level = max(W.germ_level, germ_level) //Wounds get all the germs
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if (W.germ_level > germ_level) //Badly infected wounds raise internal germ levels
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germ_level++
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if(germ_level > GANGREN_LEVEL_ONE && prob(round(germ_level/100)))
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germ_level++
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owner.adjustToxLoss(1)
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if(germ_level > GANGREN_LEVEL_TWO)
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germ_level++
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owner.adjustToxLoss(1)
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/*
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if(germ_level > GANGREN_LEVEL_TERMINAL)
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if (!(status & ORGAN_DEAD))
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status |= ORGAN_DEAD
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owner << "<span class='notice'>You can't feel your [display_name] anymore...</span>"
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owner.update_body(1)
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if (prob(10)) //Spreading the fun
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if (children) //To child organs
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for (var/datum/organ/external/child in children)
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if (!(child.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
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child.germ_level += round(GERM_TRANSFER_AMOUNT)
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if (parent)
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if (!(parent.status & (ORGAN_DEAD|ORGAN_DESTROYED|ORGAN_ROBOT)))
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parent.germ_level += round(GERM_TRANSFER_AMOUNT)
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*/
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//Updating wounds. Handles wound natural healing, internal bleedings and infections
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/datum/organ/external/proc/update_wounds()
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for(var/datum/wound/W in wounds)
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@@ -281,14 +322,12 @@
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// amount of healing is spread over all the wounds
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W.heal_damage((wound_update_accuracy * amount * W.amount * config.organ_regeneration_multiplier) / (20*owner.number_wounds+1))
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if(W.germ_level > 100 && prob(10))
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owner.adjustToxLoss(1 * wound_update_accuracy)
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if(W.germ_level > 1000)
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owner.adjustToxLoss(1 * wound_update_accuracy)
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// Salving also helps against infection
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if(W.germ_level > 0 && W.salved && prob(2))
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W.germ_level = 0
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W.disinfected = 1
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// sync the organ's damage with its wounds
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src.update_damages()
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@@ -96,6 +96,23 @@
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else if(damage_type == BURN)
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return salved
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// checks if wound is considered open for external infections
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// untreated cuts (and bleeding bruises) and burns are possibly infectable, chance higher if wound is bigger
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proc/can_infect()
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if (is_treated() && damage < 10)
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return 0
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if (disinfected)
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return 0
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var/dam_coef = round(damage/10)
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switch (damage_type)
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if (BRUISE)
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return prob(dam_coef*5) && bleeding() //bruises only infectable if bleeding
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if (BURN)
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return prob(dam_coef*10)
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if (CUT)
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return prob(dam_coef*20)
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return 0
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// heal the given amount of damage, and if the given amount of damage was more
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// than what needed to be healed, return how much heal was left
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// set @heals_internal to also heal internal organ damage
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