diff --git a/code/game/mecha/micro/security.dm b/code/game/mecha/micro/security.dm index 713c08d3d9..57bc57eed3 100644 --- a/code/game/mecha/micro/security.dm +++ b/code/game/mecha/micro/security.dm @@ -25,8 +25,6 @@ damage_absorption = list("brute"=0.75,"fire"=1,"bullet"=0.8,"laser"=0.7,"energy"=0.85,"bomb"=1) max_temperature = 15000 infra_luminosity = 6 - var/overload = 0 - var/overload_coeff = 2 wreckage = /obj/effect/decal/mecha_wreckage/micro/sec/polecat internal_damage_threshold = 35 max_equip = 3 @@ -48,9 +46,6 @@ deflect_chance = 5 damage_absorption = list("brute"=1,"fire"=1,"bullet"=0.9,"laser"=0.8,"energy"=0.85,"bomb"=1) max_temperature = 5000 - infra_luminosity = 6 - var/overload = 0 - var/overload_coeff = 2 wreckage = /obj/effect/decal/mecha_wreckage/micro/sec/weasel internal_damage_threshold = 20 max_equip = 2 diff --git a/code/game/mecha/micro/utility.dm b/code/game/mecha/micro/utility.dm index 0d7290a1cf..9ceaa2bae9 100644 --- a/code/game/mecha/micro/utility.dm +++ b/code/game/mecha/micro/utility.dm @@ -12,8 +12,6 @@ damage_absorption = list("brute"=0.9,"fire"=1,"bullet"=1,"laser"=1,"energy"=1,"bomb"=1) max_temperature = 15000 infra_luminosity = 6 - var/overload = 0 - var/overload_coeff = 2 wreckage = /obj/effect/decal/mecha_wreckage/micro/utility/gopher internal_damage_threshold = 35 max_micro_utility_equip = 2