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Merges AI Branch into Master
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@@ -20,7 +20,7 @@
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invocation_type = SpI_SHOUT
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range = 1
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summon_type = list(/mob/living/simple_animal/hostile/carp)
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summon_type = list(/mob/living/simple_mob/animal/space/carp)
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hud_state = "wiz_carp"
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@@ -36,6 +36,10 @@
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summon_amt = 10
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range = 3
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<<<<<<< HEAD
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summon_type = list(/mob/living/simple_animal/hostile/creature/vore) // Vorestation Edit
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=======
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summon_type = list(/mob/living/simple_mob/creature)
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>>>>>>> 3155d58... Merge pull request #5735 from Neerti/hopefully_last_master_sync
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hud_state = "wiz_creature"
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@@ -198,10 +198,10 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
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if(findNullRod(T))
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return 0
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if(istype(user, /mob/living/simple_animal) && holder == user)
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var/mob/living/simple_animal/SA = user
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if(SA.purge)
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SA << "<span class='warning'>The nullrod's power interferes with your own!</span>"
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if(istype(user, /mob/living/simple_mob) && holder == user)
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var/mob/living/simple_mob/SM = user
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if(SM.purge)
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SM << "<span class='warning'>The nullrod's power interferes with your own!</span>"
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return 0
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if(!src.check_charge(skipcharge, user)) //sees if we can cast based on charges alone
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@@ -221,11 +221,6 @@
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new /obj/item/clothing/head/helmet/space/void/wizard(get_turf(H))
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temp = "You have purchased a suit of wizard armor."
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max_uses--
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if("staffanimation")
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feedback_add_details("wizard_spell_learned","SA") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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new /obj/item/weapon/gun/energy/staff/animate(get_turf(H))
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temp = "You have purchased a staff of animation."
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max_uses--
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if("scrying")
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feedback_add_details("wizard_spell_learned","SO") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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new /obj/item/weapon/scrying(get_turf(H))
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