diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 9105c0bc9a..fe2f1352d2 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -174,13 +174,14 @@ REAGENT SCANNER if(M:vessel) var/blood_volume = round(M:vessel.get_reagent_amount("blood")) var/blood_percent = blood_volume / 560 + var/blood_type = M.dna.b_type blood_percent *= 100 - if(blood_volume <= 500) - user.show_message("\red Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl") + if(blood_volume <= 500 && blood_volume > 336) + user.show_message("\red Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl.\blue Type: [blood_type]") else if(blood_volume <= 336) - user.show_message("\red Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl") + user.show_message("\red Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl.\blue Type: [blood_type]") else - user.show_message("\blue Blood Level Normal: [blood_percent]% [blood_volume]cl") + user.show_message("\blue Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]") user.show_message("\blue Subject's pulse: [H.get_pulse(GETPULSE_TOOL)] bpm.") src.add_fingerprint(user) return