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Area cleanup part 1: Engineering Department
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@@ -983,7 +983,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(!M.loc.loc)
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continue
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if(istype(M.loc.loc,/area/engine/engine_room))
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if(istype(M.loc.loc,/area/engineering/engine_room))
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if(istype(M,/obj/machinery/power/rad_collector))
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var/obj/machinery/power/rad_collector/Rad = M
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Rad.anchored = 1
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@@ -1022,7 +1022,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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SMES.input_level = 200000
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SMES.output_level = 75000
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else if(istype(M.loc.loc,/area/engine/engine_smes)) //Set every SMES to charge and spit out 300,000 power between the 4 of them.
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else if(istype(M.loc.loc,/area/engineering/engine_smes)) //Set every SMES to charge and spit out 300,000 power between the 4 of them.
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if(istype(M,/obj/machinery/power/smes))
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var/obj/machinery/power/smes/SMES = M
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SMES.input_attempt = 1
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@@ -31,7 +31,7 @@
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spawn_area_type = /area/crew_quarters/kitchen
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locstring = "the kitchen"
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if(LOC_ATMOS)
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spawn_area_type = /area/atmos
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spawn_area_type = /area/engineering/atmos
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locstring = "atmospherics"
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if(LOC_INCIN)
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spawn_area_type = /area/maintenance/incinerator
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@@ -1,4 +1,4 @@
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/area/engine/engineering/poweralert(var/state, var/source)
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/area/engineering/poweralert(var/state, var/source)
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if (state != poweralm)
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investigate_log("has a power alarm!","singulo")
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..()
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