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(Partially) Fixes Out Of Memory crashes (#17043)
* Fixes massive memory leak * Brain Runtime Fix * There was no reason for this to be a spawn(0) And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png * Fixes deadringer not properly deathgasping the right entity * Wounds properly get delted off destroyed limbs * Update vorestation.dme * Runtime fix & DNA lock fix * More qdels * qdel * comment out
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@@ -238,7 +238,7 @@
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//If they have these values, apply them
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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brainmob.dna = H.dna
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qdel_swap(brainmob.dna, H.dna.Clone())
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brainmob.ooc_notes = H.ooc_notes
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brainmob.ooc_notes_likes = H.ooc_notes_likes
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brainmob.ooc_notes_dislikes = H.ooc_notes_dislikes
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