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Fixes up this PR!
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@@ -44,6 +44,7 @@
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damage = 30
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armor_penetration = 10
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/obj/item/projectile/beam/midlaser
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damage = 40
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armor_penetration = 10
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@@ -281,6 +282,7 @@
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damage = 5
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agony = 10
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//
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// Projectile Beam Definitions
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//
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@@ -298,5 +300,3 @@
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muzzle_type = /obj/effect/projectile/muzzle/pointdefense
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tracer_type = /obj/effect/projectile/tracer/pointdefense
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impact_type = /obj/effect/projectile/impact/pointdefense
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@@ -50,15 +50,6 @@
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tracer_type = /obj/effect/projectile/tracer/laser_blue
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impact_type = /obj/effect/projectile/impact/laser_blue
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/obj/item/projectile/beam/carbine/blue //double the damage of weaklaser
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damage = 30
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icon_state = "bluelaser"
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light_color = "#0066FF"
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muzzle_type = /obj/effect/projectile/muzzle/laser_blue
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tracer_type = /obj/effect/projectile/tracer/laser_blue
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impact_type = /obj/effect/projectile/impact/laser_blue
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/obj/item/projectile/beam/medigun
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name = "healing beam"
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icon_state = "healbeam"
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@@ -92,5 +83,3 @@
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M.adjustToxLoss(-5)
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M.adjustOxyLoss(-5)
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return 1
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