diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index 615a3ecf533..81ea775ab9a 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -18,17 +18,9 @@
var/skiparms = 0
var/skipfeet = 0
-
- var/cloaked = 0 // 0 for normal, 1 for cloaked close
-
- if(mind && mind.changeling && mind.changeling.cloaked && !istype(user, /mob/observer))
- var/distance = get_dist(user, src)
- if(distance > 2)
- src.loc.examine(user)
- return
- else
- cloaked = 1
-
+ if(alpha <= 50)
+ src.loc.examine(user)
+ return
var/looks_synth = looksSynthetic()
@@ -97,8 +89,6 @@
if(skipjumpsuit && skipface) //big suits/masks/helmets make it hard to tell their gender
T = gender_datums[PLURAL]
- if(cloaked)
- T = gender_datums[NEUTER]
else if(species && species.ambiguous_genders)
var/can_detect_gender = FALSE
@@ -458,25 +448,18 @@
msg += "Medical records: \[View\] \[Add comment\]\n"
- if(print_flavor_text() && !cloaked)
+ if(print_flavor_text())
msg += "[print_flavor_text()]\n"
msg += "*---------*
"
msg += applying_pressure
- if (pose && !cloaked)
+ if (pose)
if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 )
pose = addtext(pose,".") //Makes sure all emotes end with a period.
msg += "[T.He] [pose]"
user << jointext(msg, null)
-
-/mob/living/carbon/human/get_description_fluff()
- if(mind && mind.changeling && mind.changeling.cloaked)
- return ""
- else
- return ..()
-
//Helper procedure. Called by /mob/living/carbon/human/examine() and /mob/living/carbon/human/Topic() to determine HUD access to security and medical records.
/proc/hasHUD(mob/M as mob, hudtype)
if(istype(M, /mob/living/carbon/human))
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 52c81df2ab7..1f5cca7daff 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -318,8 +318,6 @@
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
/mob/living/carbon/human/proc/get_visible_name()
- if( mind && mind.changeling && mind.changeling.cloaked)
- return "Unknown"
if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible
return get_id_name("Unknown")
if( head && (head.flags_inv&HIDEFACE) )