Thrown momentum no longer depends on fingerprints

This commit is contained in:
mwerezak
2014-07-15 01:26:08 -04:00
parent f2845dbe76
commit 2edfda5682
+26 -31
View File
@@ -82,7 +82,6 @@
else
zone = ran_zone("chest",75) //Hits a random part of the body, geared towards the chest
//def_zone = get_zone_with_miss_chance(zone, src, 15*AM.throwing_dist_travelled)
if (O.throw_source)
var/distance = get_dist(O.throw_source, loc)
zone = get_zone_with_miss_chance(zone, src, min(15*(distance-2), 0))
@@ -106,43 +105,39 @@
if(armor < 2)
apply_damage(throw_damage, dtype, zone, armor, is_sharp(O), has_edge(O), O)
if(!O.fingerprintslast)
return
if(ismob(O.thrower))
var/mob/M = O.thrower
var/client/assailant = M.client
if(assailant)
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been hit with a [O], thrown by [M.name] ([assailant.ckey])</font>")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Hit [src.name] ([src.ckey]) with a thrown [O]</font>")
if(!istype(src,/mob/living/simple_animal/mouse))
msg_admin_attack("[src.name] ([src.ckey]) was hit by a [O], thrown by [M.name] ([assailant.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)")
var/client/assailant = directory[ckey(O.fingerprintslast)]
if(assailant && assailant.mob && istype(assailant.mob,/mob))
var/mob/M = assailant.mob
// Begin BS12 momentum-transfer code.
if(O.throw_source && speed >= 15)
var/obj/item/weapon/W = O
var/momentum = speed/2
var/dir = get_dir(O.throw_source, src)
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been hit with a thrown [O], last touched by [M.name] ([assailant.ckey])</font>")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>Hit [src.name] ([src.ckey]) with a thrown [O]</font>")
if(!istype(src,/mob/living/simple_animal/mouse))
msg_admin_attack("[src.name] ([src.ckey]) was hit by a thrown [O], last touched by [M.name] ([assailant.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)")
visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!")
src.throw_at(get_edge_target_turf(src,dir),1,momentum)
// Begin BS12 momentum-transfer code.
if(!W || !src) return
if(speed >= 15)
var/obj/item/weapon/W = O
var/momentum = speed/2
var/dir = get_dir(M,src) //TODO: store the location of the thrower and move this out of the fingerprintslast block
if(istype(W.loc,/mob/living) && W.sharp) //Projectile is embedded and suitable for pinning.
visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!")
src.throw_at(get_edge_target_turf(src,dir),1,momentum)
if(!istype(src,/mob/living/carbon/human)) //Handles embedding for non-humans and simple_animals.
O.loc = src
src.embedded += O
if(!W || !src) return
var/turf/T = near_wall(dir,2)
if(istype(W.loc,/mob/living) && W.sharp) //Projectile is embedded and suitable for pinning.
if(!istype(src,/mob/living/carbon/human)) //Handles embedding for non-humans and simple_animals.
O.loc = src
src.embedded += O
var/turf/T = near_wall(dir,2)
if(T)
src.loc = T
visible_message("<span class='warning'>[src] is pinned to the wall by [O]!</span>","<span class='warning'>You are pinned to the wall by [O]!</span>")
src.anchored = 1
src.pinned += O
if(T)
src.loc = T
visible_message("<span class='warning'>[src] is pinned to the wall by [O]!</span>","<span class='warning'>You are pinned to the wall by [O]!</span>")
src.anchored = 1
src.pinned += O
//This is called when the mob is thrown into a dense turf
/mob/living/proc/turf_collision(var/turf/T, var/speed)